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TJ Spikes
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another important part of the equation is the deflection builds are best when everyone on the d-line has them. having one dot that can reliably knock down 2 or 3 passes a game isn't going to make a dent. having 8 d-linemen that can knock down 20 passes combined is going to put a damper on anyone's passing game.

 
Homage
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hey guys this has never been done before and there isn't a flurry of evidence on them or anything...
Edited by Homage on Sep 9, 2013 11:52:31
 
jcbroman
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I know the superior vision SA can help notice a play earlier for a CB trying to get a PD or interception. Could it help a defensive lineman notice a pass and bat it down?
 
cymaddux31
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Originally posted by jcbroman
So what are the most important skills on a DT for pass deflecting. Obviously jumping, but a couple of threads have said agility is important too. Anybody know the order of importance for skills on pass deflections?





swat ball, towering man, vision, jumping.
 
Fumanchuchu
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Originally posted by Homage
hey guys this has never been done before and there isn't a flurry of evidence on them or anything...


That must be why don't have anything to add to the discussion.

Ever.
 
Homage
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Originally posted by Fumanchuchu
That must be why don't have anything to add to the discussion.

Ever.


well now I don't.
 
Homage
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Originally posted by jcbroman
I know the superior vision SA can help notice a play earlier for a CB trying to get a PD or interception. Could it help a defensive lineman notice a pass and bat it down?


don't bother. you still need your D-linemen to be D-linemen.
 
Time Trial
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Originally posted by Homage
hey guys this has never been done before and there isn't a flurry of evidence on them or anything...


So many things have been done poorly. To say that the book is closed on a topic because others have tried and failed means that you need to believe that those experiments were both well done and supported by the right dots, tactics, and coordination.

I mean, I've read these studies about how scientists bombarded fruit flies with radiation to mutate their DNA to see if it would "evolve" a fruit fly that could survive the deadly radiation. The fact that in hundreds of simulations not one fruit fly evolved was therefore considered evidence that evolution is a lie.

Unless I control the experiment, I can't know that the results were reliable.

I have the ability as owner/DC/agent to make mistakes in the support of experimentation. I'm not going to win the WL with my dots, but if I can use them to prove alternative ways of building then I at least have added something to the game.

Besides, if I took the advice of other agents all the time I wouldn't have any fun.
 
Homage
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Originally posted by Time Trial
So many things have been done poorly. To say that the book is closed on a topic because others have tried and failed means that you need to believe that those experiments were both well done and supported by the right dots, tactics, and coordination.

I mean, I've read these studies about how scientists bombarded fruit flies with radiation to mutate their DNA to see if it would "evolve" a fruit fly that could survive the deadly radiation. The fact that in hundreds of simulations not one fruit fly evolved was therefore considered evidence that evolution is a lie.

Unless I control the experiment, I can't know that the results were reliable.

I have the ability as owner/DC/agent to make mistakes in the support of experimentation. I'm not going to win the WL with my dots, but if I can use them to prove alternative ways of building then I at least have added something to the game.

Besides, if I took the advice of other agents all the time I wouldn't have any fun.


Who said we failed? It was successful at the highest level in this game. It definitely needed some adjustments and improvements... and I've made my changes accordingly. The next crop will reflect those changes.

And regardless of Fu's little pot shot at me being so secretive... I've never lied to anyone, but I'm not about to fucking give up everything without effort. Ask the right questions and you'll get the right answers. I've also divulged a lot in the D-line threads and various other discussions throughout my time here on the topic.

My original hypothesis of it needing to be an entire D-line scheme were proven true as it is a team effort, not an individual skill.
 
Time Trial
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Originally posted by Homage
Who said we failed? It was successful at the highest level in this game. It definitely needed some adjustments and improvements... and I've made my changes accordingly. The next crop will reflect those changes.

And regardless of Fu's little pot shot at me being so secretive... I've never lied to anyone, but I'm not about to fucking give up everything without effort. Ask the right questions and you'll get the right answers. I've also divulged a lot in the D-line threads and various other discussions throughout my time here on the topic.

My original hypothesis of it needing to be an entire D-line scheme were proven true as it is a team effort, not an individual skill.


I wasn't taking a shot at your experiment, just the general attitude that a lot of people (not saying you) have on here.

I agree that having the whole line having the skill would improve the results. I have already decided that the six d-line dots I build upon retiring my 8-bit NES heroes team for the 16 bit reincarnation will all have enough height to use Towering Man. Three of them are going to be built as Agility/Strength and the remaining three will be Strength/Agility. Since I never use a 4-3 I decided that I don't need to be carrying three DTs.

It is probably very much like Aura of Intimidation. People weren't seeing the results from one player on the line, but they were seeing huge gains from the whole line stacking it. I imagine that there could be a cumulative effect of having each dot on the rush having swat ball, towering man, and ~60 jumping.

The three "agility-first" dots will be on evasive rushing. Two of the others will be on power. The last will be on combo to see if it works better than power, in which case I would switch the strength first dots up.
 
Homage
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You're going to make it very hard to scheme when you have such a variety at D-line.
 
jdbolick
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Originally posted by Time Trial
It is probably very much like Aura of Intimidation. People weren't seeing the results from one player on the line, but they were seeing huge gains from the whole line stacking it.

My whole OL had Aura and I think it's not very effective.

Still not convinced that this approach is very helpful for DEs except against screens or if they're shifted back towards the middle.
 
yello1
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I tried this long ago, a little bit. Didnt work out too well but I wasnt building great over all.

My only thought is that doesnt a taller defender get pancaked more often? If so arent you giving away something on the run D?
 
yello1
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Originally posted by Time Trial
my 8-bit NES heroes team for the 16 bit reincarnation


LOL nice
 
Homage
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Originally posted by jdbolick

My whole OL had Aura and I think it's not very effective.

Still not convinced that this approach is very helpful for DEs except against screens or if they're shifted back towards the middle.


what approach are you referring to again?

you referring to AOI throughout this post or with regards to PD D-linemen?
 
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