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Forum > Suggestions > Epic Suggestions > Create vision checks so that defensive players don't run into each other so much
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Actually Strom, this is a huge suggestion.. It will change a lot of things in GLB but i think in the good, especially for the D coordinator.. I'm not sure how the coding will work, but it could really open up some can of worms.. Maybe it will stop them 20 str 10 blking WR's from holding the block so long.. I'm not sure how that has happened so long and has not been addressed after 21 seasons.. But this is more than just coding, it will change the way we build and how certain positions will be built.. Anyway I'm gonna.............................

+1 to this..
 
TrevJo
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I'd imagine a lot of things could go wrong with a fix to this but it's worth a try
 
The Eagle
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I'm sure it's been said a lot of times...this is especially bad at lower levels.

DBs not tackling ball carriers right in front of them is probably also a related issue. Even worse, safeties on blitz will sometimes run right up to the QB (their dots appear to touch, or even overlap), but then the safeties stop and let the QB roll on out.
 
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Originally posted by The Eagle
I'm sure it's been said a lot of times...this is especially bad at lower levels.

DBs not tackling ball carriers right in front of them is probably also a related issue. Even worse, safeties on blitz will sometimes run right up to the QB (their dots appear to touch, or even overlap), but then the safeties stop and let the QB roll on out.


I think this is a separate issue...
 
Dr. E
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Bad idea.. miss vision checks in lower leagues will have dots pin balling into all kinds of unpredictable behavior. As it is we can mitigate Dot traffic jams by positioning of our Dots at the start of the play. Better to stick with this and get the product finished.
 
Black Peter
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Originally posted by Dr. E
Bad idea.. miss vision checks in lower leagues will have dots pin balling into all kinds of unpredictable behavior. As it is we can mitigate Dot traffic jams by positioning of our Dots at the start of the play. Better to stick with this and get the product finished.


Bunch of BS right there, but hey, continue in that track as you've been doing it for a while now.
 
Chysil
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Originally posted by Dr. E
Bad idea.. miss vision checks in lower leagues will have dots pin balling into all kinds of unpredictable behavior. As it is we can mitigate Dot traffic jams by positioning of our Dots at the start of the play. Better to stick with this and get the product finished.


failed vision check = they continue as normal and don't try to avoid the pile up (like current sim)

successful vision check = they look for a way around it as opposed to just running into a bit cluster jam
 
dviss1
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I'm not sure a vision check is what's needed to fix this but I do think it should be fixed. If it is a Vision Check,
The Check would have to be very low not to run into a guy that's directly in front of you.
 
bodhisfattva
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i would agree to a point about this...if D can no longer run into eachother than O shouldnt either...and nobody should be able to run through anyone else...
 
VenomCoach
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Are you kidding me. Vision checks to not run into each other. This is equally as retarded as DE's with good vision seeing the ball move faster and vision helping the break block roll.

I guess we could have K see the uprights better, RBs without good vision would just run out of bounds.

Isn't it supposed to be football intelligence? Like a QB being less likely to throw 2 double coverage. Like a RB not running directly into a defender. Like a LB taking a reasonable pursuit angle.

 
AC
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Originally posted by Chysil
failed vision check = they continue as normal and don't try to avoid the pile up (like current sim)

successful vision check = they look for a way around it as opposed to just running into a bit cluster jam


I like it.
 
Black Peter
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Originally posted by bodhisfattva
i would agree to a point about this...if D can no longer run into eachother than O shouldnt either...and nobody should be able to run through anyone else...


The O already runs through their own without any slowdown or impedance dots. What's your point? Shouldn't the D have the same magical avoidance ability too?
 
chubnatty
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Originally posted by BobbyCox4Pres.
Actually Strom, this is a huge suggestion.. It will change a lot of things in GLB but i think in the good, especially for the D coordinator.. I'm not sure how the coding will work, but it could really open up some can of worms.. Maybe it will stop them 20 str 10 blking WR's from holding the block so long.. I'm not sure how that has happened so long and has not been addressed after 21 seasons.. But this is more than just coding, it will change the way we build and how certain positions will be built.. Anyway I'm gonna.............................

+1 to this..

Just to follow up on that: name ONE WR in the NFL who holds a block for longer than the initial bump. Hines Ward? He's known for blowing up defenders, not holding blocks. Randy Moss? What's a "block"? Right now the WR are phenomenal extra linemen out there. Even if the vision check *cough laugh* stays as it is the hold block roll can't possibly be working right. At the very best the WR manages to push the defender in the wrong direction, freeing up more running room.

Just change the code already. Don't want to call it a fix? Fine, enhance the hell out of it. Please!
 
tautology
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What exactly makes you think this is not the case already?

Why do you think that vision checks are not already being made for this very purpose?




 
Black Peter
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Originally posted by tautology
What exactly makes you think this is not the case already?

Why do you think that vision checks are not already being made for this very purpose?






Maybe because the "magnetism effect" is too consistent across all levels.
 
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