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Forum > Game Changes Discussion > Announced Changes > Revision of Defensive Play Creator - Limiting Player Movement
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Dmac2008
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Originally posted by Ubasstards
agreed. Remove the DPC.

10 people whining is not a reason to not make a change that benefits everybody in the long run.


This
 
lamar55
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we need to get at least 100 flex pionts a day or else
 
Ubasstards
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Originally posted by secondeye
Originally posted by Ubasstards

agreed. Remove the DPC.

10 people whining is not a reason to not make a change that benefits everybody in the long run.


The irony..


huh?
 
secondeye
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Originally posted by VolBrian
Well, he's said as much about 20 times today already. I would love it too, but its NGTH. Asking over and over and over isn't gonna change that.


I understand the frustration, but there's a nice way to respond to people.. and then there's the "Shut up it's not happening you annoying jerks" way..

 
Catch22
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Originally posted by secondeye
I think if we want to keep this civil and constructive, it would also help not to lash out at people's suggestions in a rude manner.


I'm not lashing out, I'm stating as clearly as I can that the OPC is not going to happen and to keep the thread on topic.
 
TyrannyVaunt
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Can we just remove GLB and move on to Tic Tac Toe? It sounds more interesting and strategic to me.
 
bacardi
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Originally posted by jdbolick
Bort's inside-out coding change worked. If you keep the TE in to block, then the QB always has time to throw. Always.

jd i agree with you in principle, especially coming from a DGM perspective. but the sim still lets things like http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672 happen. keep-the-TE-to-block is not the answer.
 
Bort
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Originally posted by Dadx4
I forever tried to set up a 4-4 Defense but the olb's range was already just a couple of feet, I don't like this one bit. It's hard enough to stop pitch plays as it is this will only make it harder. I guess I will be running a Dime defense now 100% of the time.


TBH we could add some more formations like 4-4 by adding more limitations to the d line, since it would be far easier to test against.

The main things that I find dumb are the completely unrealistic D line setups some people make with a DE way outside on one side and the DT shifted way the other way, etc. Does not resemble a real formation in any way.
Edited by Bort on Oct 22, 2010 17:09:52
 
rwblake
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I'd be fine with limited movement if you could do things like:
lb key on RB choice
run blitz and pass blitz choices for lb or dl
dl ability to blitz inside or outside or other blitz variations
lb check run then pass coverage now it is one or the other

rob
 
VolBrian
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Originally posted by bacardi

jd i agree with you in principle, especially coming from a DGM perspective. but the sim still lets things like http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672 happen. keep-the-TE-to-block is not the answer.


Yeah, we've sent that up I do believe.

Yep, here it is: http://goallineblitz.com/game/forum_thread.pl?thread_id=4327262

That shouldn't be happening.
 
Ubasstards
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such nonsense. They make a good change and jdbollick posts a bunch of nonsense and influences catch & bort to remove the change. I am sick and tired of jdbollick deciding the changes that are the best for this game since he doesnt know WTF he is talking about.

I am disappointed that catch & Bort always listen to him
 
KCChiefsMan
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these blitzes require the fastest linebackers and they generally only work with great success against really crappy or CPU teams. You might get 3 or 4 sacks vs an even team with these exploit blitzes that are "ruining the game." Which is pretty realistic numbers.

Everybody has wanted CPU teams to be gone, at least I think they have, the agents love them because then they can get 50+ sacks per season. But if there were no CPU teams, I bet that the sack leader would be around 20 sacks in a season, which isn't far off.

There are a ton of things they could do to improve this game and they don't do it. I'm glad that they decided to not completely remove the DPC without trying something else first. But there are a ton of other problems far worse than that.
 
Mstr_October
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Originally posted by jdbolick
I still question why this is even necessary, or what it would accomplish.


#1) As Catch himself admitted, there is not any blitz or alignment in the game that consistently works against offenses that keep the TE in to block. In S17 there were "exploit blitzes," but Bort's inside-out coding change worked. If you keep the TE in to block, then the QB always has time to throw. Always. And "but I don't want to keep the TE in" is just whining. I don't want to have to blitz either, but sitting back in coverage just means more of my defenders look like idiots when they get pump faked into the bleachers.


#2) Scores and offensive production are insane, but handicapping defenses even further is actually a priority? In what world does that make any sense? If defenses were dominating, and nano-blitzes were resulting in 10-3 scores, then I could understand the need for change. That isn't happening. People pay for defensive dots too, you know.


I gonna have to agree with JD here. I can't remember ever doing that before, but this +1000....and I am an OC.
 
im4ut999
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Originally posted by neoliminal
+1

Add the freaking OPC. Ever heard of the Sword and the Shield analogy? Simplified... Defense finds an advantage, Offense finds a counter advantage.

For every blitz there is a draw play, for every draw play there is an inside zone, for every inside zone there is a fly pattern. Give us the tools and we will solve our own problems.

Just make the O-Line logic reasonably NOT STUPID and we can do the rest. You already have some good stuff, I've seen a center run all the way outside to take a blitz from a SS on the outside. Well done!

Now let me create offensive plays to exploit what the defense is doing. What's broken here is NOT the DPC. It's the lack of an OPC.


This, pretty much....

Whether it's an OPC, or a few additional plays that can work against "odd" alignments...an overload to one side says go away - allow an audible in a formation, to counter "side" overloads. If it's more of who-blocks-whom, then it seems that SHOULD be fixed by vision (builds)...just make sure that is the case, as a simple slide of blocking assignments pre-snap should take care of it....if "exploits" work against "proper" builds, then it needs to be fixed with an offensive counter-audible....
 
KCChiefsMan
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Originally posted by Ubasstards
such nonsense. They make a good change and jdbollick posts a bunch of nonsense and influences catch & bort to remove the change. I am sick and tired of jdbollick deciding the changes that are the best for this game since he doesnt know WTF he is talking about.

I am disappointed that catch & Bort always listen to him


it was a horrible horrible idea.
 
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