Originally posted by Grim Truth
So, basically, all you've accomplished is complicating the easiest part of the game for no good reason. You've made something that didn't need to be complicated ridiculously complicated. You know, just because you know how to do something (i.e. coding) doesn't mean you ought to. This is one of those times where you should have just stopped mid-way through the planning and said to yourself "does this really make things better or just complicate things needlessly?"
All you needed was to design two drop down boxes so people could train any two attributes they wanted. You've basically made the game less user friendly for new users and further increased the work load on veteran players.
Yep, because there has never been a game with upgrade paths for characters before. Ever. Especially not an MMO. Because it is just too complicated for people to understand.
Training is still VERY straightforward, but now I get more items to spend my tokens on:
I choose an attribute from a dropdown and click train. I've trained, increased by attribute. Ooh, I got some bonus tokens. What can I spend these on? Hm, here's a list of things I can click on. I read through, choose something I want, click the "Upgrade" button and spend my tokens. Cool, I got a +1 bonus to my strength! Or now I can train 2 things at once! Or an extra Skill Point!
Sounds a lot more interesting and cool to me. But nah, let's reject it because it's a new idea.