Originally posted by OttawaShane
To underscore the complexity, here are the different units that dots accumulate and that users will spend;
Flex points
Training points
Bonus Tokens
Skill Points
Veteran Points
Resource Units
Shopping Tokens
Cash (to a degree)
WTF.
The intent was to add choices, enable SA chamges, etc.
Fine. But simple is better.
A slight change in bonus tokens - how many are earned and what can be done with them could have achieved all of this. Want to swap an SA? 16 tokens, please. Add strength-agility as an intense combo? 8 tokens. Or whatever.
Build your own AEQ combo? Well, that first piece will cost 16 bonus tokens.
This way, we'd keep what is really a tried and true training and upgrade system, add some options, and not need to add cpmplexity and confusion and excessive need for number crunching to get determine the best next step for a dot.
+10000
To underscore the complexity, here are the different units that dots accumulate and that users will spend;
Flex points
Training points
Bonus Tokens
Skill Points
Veteran Points
Resource Units
Shopping Tokens
Cash (to a degree)
WTF.
The intent was to add choices, enable SA chamges, etc.
Fine. But simple is better.
A slight change in bonus tokens - how many are earned and what can be done with them could have achieved all of this. Want to swap an SA? 16 tokens, please. Add strength-agility as an intense combo? 8 tokens. Or whatever.
Build your own AEQ combo? Well, that first piece will cost 16 bonus tokens.
This way, we'd keep what is really a tried and true training and upgrade system, add some options, and not need to add cpmplexity and confusion and excessive need for number crunching to get determine the best next step for a dot.
+10000