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Forum > Game Changes Discussion > Proposed Changes > GLB Training System Changes Discussion Thread
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zamtik
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Just looked it over and I am unclear on how current AEQ will be upgraded I see other things to do with Bonus tokens but will we still be able to upgrade our current AEQ with 8 BT's ?
 
britdevine316
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Some explain this in english please
 
idm03
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Wow I hope I don't have to go inactive.....
 
Catch22
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Originally posted by zamtik
Just looked it over and I am unclear on how current AEQ will be upgraded I see other things to do with Bonus tokens but will we still be able to upgrade our current AEQ with 8 BT's ?


Yes.
 
Meatdawg
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Originally posted by jdbolick

Supposedly you're going to be accumulating a ridiculous number of bonus tokens under the new system.


--AEQ will be based on Resource Units ranging from 1% to 20% in cost. Upgrading AEQ will be the same cost as upgrading normal EQ plus eight bonus tokens. Upgrading additional pieces of AEQ for a body part will be the same cost as purchasing additional pieces of EQ for a body part plus eight bonus tokens.

I would rather keep my current upgraded AE then have to spend more valuable resource points on them.

Also, selling all AE and keeping the BT's seems a more viable option then cashing them in.
 
Meatdawg
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Also

Shopping/AEQ bonuses

Level One - +1 items in store, 10 bonus tokens
Level Two - +2 items in store, 20 bonus tokens, must have used level one to unlock
Level Three - +4 items in store, items do not delete after purchasing an item, 30 bonus tokens, must have used level two to unlock
Level Four - your choice of +1 prefix and +2% suffix item (or +SA basic), 40 bonus tokens and 1 shopping token, cost = 5% of player salary, must have used level three to unlock
Level Five - your choice of +2 prefix and +3% suffix item (or +SA advanced), 50 bonus tokens and 3 shopping tokens, cost = 10% of player salary, must have used level four to unlock
Level Six - your choice of +3 prefix and +5% suffix item (or +any SA including the extra SA's), 60 bonus tokens and 5 shopping tokens, cost = 20% of player salary, must have used level five to unlock. Once you have created a Level Six item, you reset to Level One.
 
zamtik
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Originally posted by Catch22
Yes.


Thank you for the quick answer and appreciate giving us so long to look it over before implementation . Still looks a bit daunting but I am hopeful that the interface will help my meager mind make more sense of it .
 
idm03
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Originally posted by Meatdawg
Also

Shopping/AEQ bonuses

Level One - +1 items in store, 10 bonus tokens
Level Two - +2 items in store, 20 bonus tokens, must have used level one to unlock
Level Three - +4 items in store, items do not delete after purchasing an item, 30 bonus tokens, must have used level two to unlock
Level Four - your choice of +1 prefix and +2% suffix item (or +SA basic), 40 bonus tokens and 1 shopping token, cost = 5% of player salary, must have used level three to unlock
Level Five - your choice of +2 prefix and +3% suffix item (or +SA advanced), 50 bonus tokens and 3 shopping tokens, cost = 10% of player salary, must have used level four to unlock
Level Six - your choice of +3 prefix and +5% suffix item (or +any SA including the extra SA's), 60 bonus tokens and 5 shopping tokens, cost = 20% of player salary, must have used level five to unlock. Once you have created a Level Six item, you reset to Level One.


I really like that. Shopping for AEQ is a joke.
 
Frycicle
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Originally posted by Meatdawg
Also

Shopping/AEQ bonuses

Level One - +1 items in store, 10 bonus tokens
Level Two - +2 items in store, 20 bonus tokens, must have used level one to unlock
Level Three - +4 items in store, items do not delete after purchasing an item, 30 bonus tokens, must have used level two to unlock
Level Four - your choice of +1 prefix and +2% suffix item (or +SA basic), 40 bonus tokens and 1 shopping token, cost = 5% of player salary, must have used level three to unlock
Level Five - your choice of +2 prefix and +3% suffix item (or +SA advanced), 50 bonus tokens and 3 shopping tokens, cost = 10% of player salary, must have used level four to unlock
Level Six - your choice of +3 prefix and +5% suffix item (or +any SA including the extra SA's), 60 bonus tokens and 5 shopping tokens, cost = 20% of player salary, must have used level five to unlock. Once you have created a Level Six item, you reset to Level One.


Why does it reset at level 6? Everyone will just take it to 5 if they have to reset at 6.
 
Grim Truth
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Originally posted by Meatdawg
Also

Shopping/AEQ bonuses

Level One - +1 items in store, 10 bonus tokens
Level Two - +2 items in store, 20 bonus tokens, must have used level one to unlock
Level Three - +4 items in store, items do not delete after purchasing an item, 30 bonus tokens, must have used level two to unlock
Level Four - your choice of +1 prefix and +2% suffix item (or +SA basic), 40 bonus tokens and 1 shopping token, cost = 5% of player salary, must have used level three to unlock
Level Five - your choice of +2 prefix and +3% suffix item (or +SA advanced), 50 bonus tokens and 3 shopping tokens, cost = 10% of player salary, must have used level four to unlock
Level Six - your choice of +3 prefix and +5% suffix item (or +any SA including the extra SA's), 60 bonus tokens and 5 shopping tokens, cost = 20% of player salary, must have used level five to unlock. Once you have created a Level Six item, you reset to Level One.


So... wait... what? So you need to spend 210 BT's to unlock Level Six and have a chance to get a +3 attribute/+1 SA... and the attribute and SA are of me/our choice? Can you get these +3's at any level? Like... If I can get enough BT's at Level 15 (which isn't impossible if I understand everything correctly) I can get a piece of AEQ that I used to have to wait until much higher levels to get?
Edited by Grim Truth on Apr 15, 2010 18:51:59
 
Ahrens858
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just thinking of all this bs
 
Dpride59
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Originally posted by Meatdawg
Also

Shopping/AEQ bonuses

Level One - +1 items in store, 10 bonus tokens
Level Two - +2 items in store, 20 bonus tokens, must have used level one to unlock
Level Three - +4 items in store, items do not delete after purchasing an item, 30 bonus tokens, must have used level two to unlock
Level Four - your choice of +1 prefix and +2% suffix item (or +SA basic), 40 bonus tokens and 1 shopping token, cost = 5% of player salary, must have used level three to unlock
Level Five - your choice of +2 prefix and +3% suffix item (or +SA advanced), 50 bonus tokens and 3 shopping tokens, cost = 10% of player salary, must have used level four to unlock
Level Six - your choice of +3 prefix and +5% suffix item (or +any SA including the extra SA's), 60 bonus tokens and 5 shopping tokens, cost = 20% of player salary, must have used level five to unlock. Once you have created a Level Six item, you reset to Level One.


Damn . heh. That is pretty rough. I would tell every player in my networks to start shopping now regardless of level, and buy everything you can because Going forward there will be a guy with a ski mask and a gun standing at the entrance to that store.
 
Catch22
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Should probably just do an escalating cost for 2nd/3rd/4th pieces of level 4-6 rather than having it reset at level six. I'll look that over and try and come up with a workable solution.

 
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Originally posted by dzer13
wow this looks really complicated


 
Frycicle
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Originally posted by Catch22
Should probably just do an escalating cost for 2nd/3rd/4th pieces of level 4-6 rather than having it reset at level six. I'll look that over and try and come up with a workable solution.



thank you. the reset made no sense to me
 
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