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Tomhusker
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Originally posted by sigepmagicmike
What they mean by phasing it out is bringing in coaches to make us pay more flex.


Not me. I was born at night, but it wasn't last night.
 
5STAR
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Originally posted by Catch22
yea but I don't want to pre-emptively announce anything until we've got the details figured out and have specifics. I think it's best to wait until things are more certain then to say something that is most likely going to change in the next month. But yes, as some people have alluded, it does have to do with coaches (in a much more modified version than the original implementation was going to be). As we have more details on that, I can assure you they will be announced/discussed.


lol


Coaches went over so well the first time might as well try it again
 
P.B.
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Originally posted by Catch22
yea but I don't want to pre-emptively announce anything until we've got the details figured out and have specifics. I think it's best to wait until things are more certain then to say something that is most likely going to change in the next month. But yes, as some people have alluded, it does have to do with coaches (in a much more modified version than the original implementation was going to be). As we have more details on that, I can assure you they will be announced/discussed.


 
tonylieu
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ElvisTCB
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oh god no, please not coaches... please

focus on what needs to be fixed, not introducing more headaches for owners who want to remain competitive

jesus man, its hard enough to recruit and just fill your roster... now we gotta find coaches too..

will it ever end?
Edited by ElvisTCB on Mar 9, 2010 10:33:33
 
BP
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I'm not even going to comment on specific changes at this point, some are good, some bad. But changing WAAAY too much at once is just a bad idea.

I think we all know that Catch has the best interest of the game in mind, he wants to make everybody happy while simultaneously making the perfect sim. Bottom line, you can't undo 2 years of mistakes in one offseason. It's putting everybody off.

Catch, we all like you dude...I'm sure Bort and DD like and respect you too, that's why you landed this job. I know you are working hard and trying to impress your new bosses and show them that they are investing their money wisely in you. We all get it. But please dude, slow down.

Instead of making a list of everything that is wrong with the game, coming up with a fix for every one and then spamming us with huge changes every day. Prioritize the list.

A - Big Problem - effects playability and fairness to a large degree to almost everybody
B - Problem - Effects playability and fairlness to a moderate degree for almost everybody
C - Issue - Effects playability and fairness to some degree for some people
D - Project - New Idea to improve game



Start with your A's and knock them all out this offseason
B's next offseasn

ect...

You are making this game needlessly confusing and complex and honestly, frustrating, by trying to change every single thing right now.
 
P@nda
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A List:

SSB Teams need to go away.
 
BP
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Originally posted by P@nda
A List:

SSB Teams need to go away.


SSB teams are a symptom of a bigger problem...league structure. Fix that, they go away
 
ChicagoTRS
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Personally I am for piling on the radical changes and getting them over with this offseason. At some point this game needs to stabilize and allow teams to plan for the future. Get out of beta.

Take this change to mentor. I 100% agree that it was overpowered...but the change really effects some of my teams...we had built players a season ahead with the specific goal of using them as mentors. Throw that plan out.

Love this game but I really feel like it is in a death spiral...losing so many agents...the learning curve is too great for new agents and there is just not enough new blood in this game.

Seems like a lot of the changes are to even the playing field...and take away any advantage well planned teams had. As soon as builds stop mattering is when I probably quit...it seems we are probably headed in that direction. There NEEDS to be a level of difficulty in building players that allows some strategy/advantage to agents to build a better player than the average agent. Basically it seems everything that good teams/agents did is getting nerfed to oblivion.
Edited by ChicagoTRS on Mar 9, 2010 12:05:52
 
Catch22
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I don't think you guys realize that most of these changes aren't even my idea. I'm just responsible for communicating them and making sure they get implemented so when you complain I am changing too much at once, you're not really understanding how the process works. I'd also disagree that we're changing too much at once - rather than push out the team owned EQ/coaching changes we're going to spend next season working on it making sure we get it right. All of the changes we're putting out this season have been discussed and will have been tested thoroughly before being brought here.

Archetypes - not my idea, I was directed with putting it together, communicating it, and coordinating testing efforts.
AEQ +% stacking nerf - not my idea, I was responsible for communicating it and coordinating testing efforts.
Mentor nerf - not my idea, I was the messenger for the rule change.
Team Demotion/Reset Rules - I did a bit of the work on this one although it was something Bort and I talked pretty extensively about.
Farm Team Rules - my idea, but not like it was an original one.

Honestly I don't see anything but the Archetypes as being a major change. GLB has nerfed things in the past and that's all Mentor and the AEQ stacking changes are... nerfs to things that were overpowered. The Team Demotion/Reset Rules isn't anything more than a policy change. Farm Team Rules needed to happen.

Believe it or not, a lot of these changes are trying to make things easier for players not more difficult. I'd like to see how any of these make the game more difficult? Archetypes give a player more directed focus on player building. Mentor was/is confusing... how many "does it work", "how does it work", and "explain mentor" threads have we seen? Team Demotion/Reset rules was clearly put in place to make things equal for all teams.

Thing is... until we get out of Beta, we're going to be making major changes like this every season. Next season will be no different. However I will say that once a change is made to an area of the game (like all the above changes) that it is highly unlikely that they will ever change again. There might be a tweak if there is a balance issue but the core of that change is going to stay in the game for good.
 
BP
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Ok Catch, I guess that is reasonable. Instead of you coming aboard with all new ideas and everything changing, really you being hired is one of the many changes Bort & D had in mind.

I guess what we all don't understand is why so many things at once after, honestly, very little to nothing done for so long. I think what is rubbing folks the wrong way is that player building and team concepting is being squashed, but most of us spend our "GLBhate" points on bitching about the league structure/SSB'ing/and the lack of competition (too many leagues and levels and not enough talent to fill all of it).

Everybody who isn't Pro League/World league focused is much less worried about +% stacking then they are about the 13 100 point blowouts they play every season.

Part of the job I guess bud, you are GLB now...you are the messenger and since you do communicate with us and read the boards, you will get the brunt of our dis-satisfaction when rolling out so many changes that really don't address the major concerns alot of us have
 
Catch22
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League structure/SSB'ing and lack of competition is definitely at the forefront of a lot of things. Read the recent Q & A response from Bort on it and feel free to ask him about it at the Q & A tomorrow.

I will admit that while the changes aren't necessarily my idea, I am definitely the one pushing them to get done which is why we are having more changes than normal. Thing is we can do that now because I am here where in the past there wasn't a lot of guidance/organization that allowed it.
 
AngryDragon
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Originally posted by Catch22
I don't think you guys realize that most of these changes aren't even my idea. I'm just responsible for communicating them and making sure they get implemented so when you complain I am changing too much at once, you're not really understanding how the process works. I'd also disagree that we're changing too much at once - rather than push out the team owned EQ/coaching changes we're going to spend next season working on it making sure we get it right. All of the changes we're putting out this season have been discussed and will have been tested thoroughly before being brought here.

Archetypes - not my idea, I was directed with putting it together, communicating it, and coordinating testing efforts.
AEQ +% stacking nerf - not my idea, I was responsible for communicating it and coordinating testing efforts.
Mentor nerf - not my idea, I was the messenger for the rule change.
Team Demotion/Reset Rules - I did a bit of the work on this one although it was something Bort and I talked pretty extensively about.
Farm Team Rules - my idea, but not like it was an original one.

Honestly I don't see anything but the Archetypes as being a major change. GLB has nerfed things in the past and that's all Mentor and the AEQ stacking changes are... nerfs to things that were overpowered. The Team Demotion/Reset Rules isn't anything more than a policy change. Farm Team Rules needed to happen.

Believe it or not, a lot of these changes are trying to make things easier for players not more difficult. I'd like to see how any of these make the game more difficult? Archetypes give a player more directed focus on player building. Mentor was/is confusing... how many "does it work", "how does it work", and "explain mentor" threads have we seen? Team Demotion/Reset rules was clearly put in place to make things equal for all teams.

Thing is... until we get out of Beta, we're going to be making major changes like this every season. Next season will be no different. However I will say that once a change is made to an area of the game (like all the above changes) that it is highly unlikely that they will ever change again. There might be a tweak if there is a balance issue but the core of that change is going to stay in the game for good.


Oh gawd. Man up, Hazy.

Don't you know. You can't deflect the blame to the boss so soon.
 
Catch22
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Originally posted by AngryDragon
Oh gawd. Man up, Hazy.

Don't you know. You can't deflect the blame to the boss so soon.


Originally posted by Catch22
League structure/SSB'ing and lack of competition is definitely at the forefront of a lot of things. Read the recent Q & A response from Bort on it and feel free to ask him about it at the Q & A tomorrow.

I will admit that while the changes aren't necessarily my idea, I am definitely the one pushing them to get done which is why we are having more changes than normal. Thing is we can do that now because I am here where in the past there wasn't a lot of guidance/organization that allowed it.


I'll take credit for pushing the changes, just saying they aren't my idea. Most things that are changed in this game believe it or not come from a suggestion made by a user at some point in time. I'm not deflecting blame, but people try and make it seem like these changes are all my doing when that simply isn't the case. I will say they are GLB's doing and I am most certainly a part of GLB and I'm more than happy to take the brunt of it to move the game forward in a positive direction.
 
razor9
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Honest to God, can't we just stabilize this thing. Every time I get a grip on this game, something else changes and its an entirely different game again. Is there an end to the constant change in the future or is this going to go on until the last flex buyer throws up his arms and stops buying?

Here's hoping for a stable future GLB.

 
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