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Forum > Game Changes Discussion > Archetypes- Remove Automatic skill point gains
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5STAR
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Originally posted by Deathblade
Originally posted by wombat killer

It's a good discussion at the very least. Are ALG the main reason why builds are so unbalanced at lower levels?


Not really.

In most cases, unbalanced builds are still better than builds with 25 in every attribute and 2 in every SA.


really?

Is a 80 speed 35 agility WR better than a 60 speed/60 agility WR? I mean lets compare realistic builds instead of some crazy numbers to prove your point.
 
wombat killer
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Originally posted by Deathblade
Originally posted by wombat killer

It's a good discussion at the very least. Are ALG the main reason why builds are so unbalanced at lower levels?


Not really.

In most cases, unbalanced builds are still better than builds with 25 in every attribute and 2 in every SA.


True. But I will go out on a limb and say there is probably some middle ground.
 
Deathblade
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Originally posted by 5STAR
really?

Is a 80 speed 35 agility WR better than a 60 speed/60 agility WR? I mean lets compare realistic builds instead of some crazy numbers to prove your point.


Yes.
 
jamz
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A 60/60 wr isn't running by any defensive backs.

People just don't build like that.
 
5STAR
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Originally posted by TxSteve
Would the ALG issue be solved if you allowed the soft caps to influence the amount of the gain?


a .5 ALG would get you from 30-30.5

but it would only get you from 52 - 52.25

etc

then there would be no reason for cap building - but players would still 'develop'


remove ALG and raise caps for each Archetypes

A power WR can have normal speed cap while having a 1-1 60 cap strength while a speed WR would have 1-1 speed until the 60 cap while strength cap is normal.

ALGs force non realistic builds at low levels and kill the game for your new customers. Building a new DOT sucks until 5-6 seasons in. Do new customers want to wait 200 days before having fun? Will GLB grow under this model?
 
5STAR
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Originally posted by jamz
A 60/60 wr isn't running by any defensive backs.

People just don't build like that.


people do not build like that because of AUTO gains.....and a 60/60 WR is faster than a 80/35 WR
 
5STAR
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Originally posted by Deathblade
Originally posted by 5STAR

really?

Is a 80 speed 35 agility WR better than a 60 speed/60 agility WR? I mean lets compare realistic builds instead of some crazy numbers to prove your point.


Yes.


Considering ALG hell yes he is better long term...but you damn well know a 60/60 WR runs past a 85/35 WR
 
Deathblade
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Originally posted by 5STAR
Considering ALG hell yes he is better long term...but you damn well know a 60/60 WR runs past a 85/35 WR


Nope
 
cosmoxl
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not sure about the argument this thread has turned into, but I agree with the OP: remove ALG and change caps depending on archtype. would actually be easier to differentiate archtypes by changing only 1 skill's cap structure instead of distributing ALGs of 8 skills differently.
 
MrNomad
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Originally posted by 5STAR
Automatic skill point gains are the reason lower level leagues suck.

Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.

If you do not build this way and decide to round out early your dot will not compete at the highest levels at the end of his career.

Eliminate automatic skill points and alter the cap levels per archetype instead. Let us enjoy our dots through out their career.



This person is the exact reason I hate mmorphs. He wants balance. He wants everyone to commit to his way of building a player instead of letting people develop their players how they want. The balance player loses to the specialized player 19 in 20 times. He can't stand that and doesn't want others to have advantages over him. If I want to take the time and effort to build a specific way within the framework of the rules there's nothing wrong with that. Who exactly said other people don't enjoy their players throughout their career building this way? You make a very vast assumption in that respect and pretty much prove that you are an average player builder.
 
Jack Del Rio
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Originally posted by MrNomad
Originally posted by 5STAR

Automatic skill point gains are the reason lower level leagues suck.

Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.

If you do not build this way and decide to round out early your dot will not compete at the highest levels at the end of his career.

Eliminate automatic skill points and alter the cap levels per archetype instead. Let us enjoy our dots through out their career.



This person is the exact reason I hate mmorphs. He wants balance. He wants everyone to commit to his way of building a player instead of letting people develop their players how they want. The balance player loses to the specialized player 19 in 20 times. He can't stand that and doesn't want others to have advantages over him. If I want to take the time and effort to build a specific way within the framework of the rules there's nothing wrong with that. Who exactly said other people don't enjoy their players throughout their career building this way? You make a very vast assumption in that respect and pretty much prove that you are an average player builder.


167-23
 
tobewon
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If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?
 
shull
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That's probably not a bad idea, TxSteve. I've mentioned before that Bort needs to look at the pool of GLB players as a bell curve where competition is the X-axis, elite builds are on the far right, crappy builds on the far left. Basically ALGs allow for extreme building, which widens the bell curve making the bell not as tall, or competitive. If you keep 90% players within a very tall but skinny curve the game becomes more competitive. By limiting ALGs you can limit the extremes a build can become which is better for competition.

Slow build, super slow build, competition in the minors & AA level all revolve around a singular problem --- auto level gains and the requirement to build in a certain way.

The new archetypes will make slow building to extremes a necessity. And because we'll have control over our auto level gains for different positions we will be able to make even more extreme builds than is currently possible. So the agents that take advantage and slow build to extremes will be successful. Casual players or those that want to compete at this game when they first sign up or within the first season or two will be crushed and outed as the newbs they are.
 
MrNomad
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Originally posted by shull
That's probably not a bad idea, TxSteve. I've mentioned before that Bort needs to look at the pool of GLB players as a bell curve where competition is the X-axis, elite builds are on the far right, crappy builds on the far left. Basically ALGs allow for extreme building, which widens the bell curve making the bell not as tall, or competitive. If you keep 90% players within a very tall but skinny curve the game becomes more competitive. By limiting ALGs you can limit the extremes a build can become which is better for competition.

Slow build, super slow build, competition in the minors & AA level all revolve around a singular problem --- auto level gains and the requirement to build in a certain way.

The new archetypes will make slow building to extremes a necessity. And because we'll have control over our auto level gains for different positions we will be able to make even more extreme builds than is currently possible. So the agents that take advantage and slow build to extremes will be successful. Casual players or those that want to compete at this game when they first sign up or within the first season or two will be crushed and outed as the newbs they are.


It's called a learning curve. You make mistakes and learn from them. If you keep making the same mistakes over and over....your deserve to be crushed.
 
5STAR
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Originally posted by tobewon
If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?


you actually lose training efficiency at a certain point if you calculate in % gained. All it would change is the reason to build unbalanced for your first 6 seasons.
 
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