User Pass
Home Sign Up Contact Log In
Forum > Game Changes Discussion > Archetypes- Remove Automatic skill point gains
Page:
 
5STAR
offline
Link
 
Automatic skill point gains are the reason lower level leagues suck.

Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.

If you do not build this way and decide to round out early your dot will not compete at the highest levels at the end of his career.

Eliminate automatic skill points and alter the cap levels per archetype instead. Let us enjoy our dots through out their career.


EXAMPLE OF WHAT I MEAN
QB Pocket Passer
6'0" - 6'6", 200-260 Lbs
Major Confidence Throwing Vision (1-1 60 Cap, 2-1 68 Cap, etc)
Minor Agility Stamina Strength Carrying (Normal Cap)
Bonus SA's - Pump Fake, Tight Spiral
Penalty SA's - Dump Pass, On The Run


QUOTE FROM DISCUSSION
Originally posted by shull
Originally posted by tobewon

If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?


You could do that...but the smart way would be to train to 33, cap at 48, then train again. You'd have to spend skill points to do it efficiently and it would certainly be less efficient than current auto level gains, and would limit the extreme you could build to....thus narrowing extremes and increasing competition.


Originally posted by shull
Originally posted by MrNomad

It's called a learning curve. You make mistakes and learn from them. If you keep making the same mistakes over and over....your deserve to be crushed.


It's not a healthy environment for a longterm game. It's great for the individual who's in the know, but bad for the community as a whole.


Originally posted by 5STAR
Originally posted by tobewon

Originally posted by 5STAR


Originally posted by tobewon



If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?


you actually lose training efficiency at a certain point if you calculate in % gained. All it would change is the reason to build unbalanced for your first 6 seasons.


I get the training efficiency, my point was more the part I bolded. Unbalanced builds are unbalanced regardless of the reason.


makes no sense to hit 78 speed, strength, blocking, whatever if you do not have auto gains. People could round out builds to compete earlier without losing ability at the end of their career. Thus making lower levels more competitive and increasing the actual amount of time your dot is trying to win instead of building for the future.
Edited by 5STAR on Feb 15, 2010 10:11:07
Edited by 5STAR on Feb 15, 2010 10:03:52
Edited by 5STAR on Feb 15, 2010 09:58:52
Edited by 5STAR on Feb 15, 2010 09:25:14
Edited by 5STAR on Feb 15, 2010 09:19:23
 
Deathblade
offline
Link
 
Lower level leagues suck because they are full of OT's with punting, and GM's that have no clue what they are doing.
 
jamz
offline
Link
 
It's been said numerous times that they won't be removing ALGs.

[/thread]
 
5STAR
offline
Link
 
Originally posted by jamz
It's been said numerous times that they won't be removing ALGs.

[/thread]


That stance is such fail....players spend the first 7 seasons hitting caps so they can compete for 4-5. It is what I absolutely hate about building players and I know I am not alone.
 
tobewon
offline
Link
 
Originally posted by 5STAR

Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.


Not the case for most players tbh. For every player that builds for the future, there are prob like 4 or 5 who build for the now.
 
jamz
offline
Link
 
Originally posted by 5STAR
Originally posted by jamz

It's been said numerous times that they won't be removing ALGs.

[/thread]


That stance is such fail....players spend the first 7 seasons hitting caps so they can compete for 4-5. It is what I absolutely hate about building players and I know I am not alone.


I'm not opposed to removing ALGs and giving them back in the form of Skill Points at level up.

It's just what's been discussed and decided, don't shoot the messenger.
 
Torg
offline
Link
 
instead of removing them just make it flat through the whole career...use the lvl 30 gains or whaterver and apply them from lvl 1 one. I also really like the idea of different caps for different archtypes. cap levels that is...too lazy to edit previous sentence,
 
TxSteve
Not A Mod
offline
Link
 
I'm not a big fan of ALG either - but the big man says they're staying (at least for the moment)


Originally posted by deathblade
GM's that have no clue what they are doing.


definitely a big part of the problem imo - i wonder what % of coordinators really know what they're doing? 5? (and to be clear - i would not be in the category of knowing what I'm doing as a coordinator)
 
wombat killer
offline
Link
 
It's a good discussion at the very least. Are ALG the main reason why builds are so unbalanced at lower levels?
 
5STAR
offline
Link
 
Originally posted by tobewon
Originally posted by 5STAR


Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.


Not the case for most players tbh. For every player that builds for the future, there are prob like 4 or 5 who build for the now.


the reason the 4 to 5 build for the now is because that is how most games are set up...improve NOW. I wonder how many finally figure out they fucked up their build after investing 200 days into a build because of auto gains and quit GLB forever.

Edited by 5STAR on Feb 15, 2010 09:30:32
 
Link
 
All you really have to do to fix passing is give catching a buff on lower level sims
 
TxSteve
Not A Mod
offline
Link
 
Would the ALG issue be solved if you allowed the soft caps to influence the amount of the gain?


a .5 ALG would get you from 30-30.5

but it would only get you from 52 - 52.25

etc

then there would be no reason for cap building - but players would still 'develop'
 
Deathblade
offline
Link
 
Originally posted by wombat killer
It's a good discussion at the very least. Are ALG the main reason why builds are so unbalanced at lower levels?


Not really.

In most cases, unbalanced builds are still better than builds with 25 in every attribute and 2 in every SA.
 
5STAR
offline
Link
 
Originally posted by wombat killer
It's a good discussion at the very least. Are ALG the main reason why builds are so unbalanced at lower levels?


hell yes they are.....certain positions have to hit higher caps to take advantage of auto gains so they don't suck at the end of their career.

So for example you end up with 80 strength/blocking offensive lineman with 30 agility/10 speed.

Those offensive linemen they get blown by in game and you can't pass.....
 
Sal Basss
offline
Link
 
Originally posted by Deathblade
Originally posted by wombat killer

It's a good discussion at the very least. Are ALG the main reason why builds are so unbalanced at lower levels?


Not really.

In most cases, unbalanced builds are still better than builds with 25 in every attribute and 2 in every SA.


This. And most teams that build to take advantage of ALGs are still better than most teams that "build for the now" anyways. It's simply because these teams know what they're doing.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.