Automatic skill point gains are the reason lower level leagues suck.
Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.
If you do not build this way and decide to round out early your dot will not compete at the highest levels at the end of his career.
Eliminate automatic skill points and alter the cap levels per archetype instead. Let us enjoy our dots through out their career.
EXAMPLE OF WHAT I MEAN
QB Pocket Passer
6'0" - 6'6", 200-260 Lbs
Major Confidence Throwing Vision (1-1 60 Cap, 2-1 68 Cap, etc)
Minor Agility Stamina Strength Carrying (Normal Cap)
Bonus SA's - Pump Fake, Tight Spiral
Penalty SA's - Dump Pass, On The Run
QUOTE FROM DISCUSSION
Originally posted by shull
Originally posted by tobewon
If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?
You could do that...but the smart way would be to train to 33, cap at 48, then train again. You'd have to spend skill points to do it efficiently and it would certainly be less efficient than current auto level gains, and would limit the extreme you could build to....thus narrowing extremes and increasing competition.
Originally posted by shull
Originally posted by MrNomad
It's called a learning curve. You make mistakes and learn from them. If you keep making the same mistakes over and over....your deserve to be crushed.
It's not a healthy environment for a longterm game. It's great for the individual who's in the know, but bad for the community as a whole.
Originally posted by 5STAR
Originally posted by tobewon
Originally posted by 5STAR
Originally posted by tobewon
If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?
you actually lose training efficiency at a certain point if you calculate in % gained. All it would change is the reason to build unbalanced for your first 6 seasons.
I get the training efficiency, my point was more the part I bolded. Unbalanced builds are unbalanced regardless of the reason.
makes no sense to hit 78 speed, strength, blocking, whatever if you do not have auto gains. People could round out builds to compete earlier without losing ability at the end of their career. Thus making lower levels more competitive and increasing the actual amount of time your dot is trying to win instead of building for the future.
Most players are built to maximize automatic skill point gains creating very unbalanced builds in the lower levels and making your dot worthless until he hits around level 50.
If you do not build this way and decide to round out early your dot will not compete at the highest levels at the end of his career.
Eliminate automatic skill points and alter the cap levels per archetype instead. Let us enjoy our dots through out their career.
EXAMPLE OF WHAT I MEAN
QB Pocket Passer
6'0" - 6'6", 200-260 Lbs
Major Confidence Throwing Vision (1-1 60 Cap, 2-1 68 Cap, etc)
Minor Agility Stamina Strength Carrying (Normal Cap)
Bonus SA's - Pump Fake, Tight Spiral
Penalty SA's - Dump Pass, On The Run
QUOTE FROM DISCUSSION
Originally posted by shull
Originally posted by tobewon
If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?
You could do that...but the smart way would be to train to 33, cap at 48, then train again. You'd have to spend skill points to do it efficiently and it would certainly be less efficient than current auto level gains, and would limit the extreme you could build to....thus narrowing extremes and increasing competition.
Originally posted by shull
Originally posted by MrNomad
It's called a learning curve. You make mistakes and learn from them. If you keep making the same mistakes over and over....your deserve to be crushed.
It's not a healthy environment for a longterm game. It's great for the individual who's in the know, but bad for the community as a whole.
Originally posted by 5STAR
Originally posted by tobewon
Originally posted by 5STAR
Originally posted by tobewon
If you were to remove ALG altogether, would it not just result in people sitting on SPs and training the hell out of their attributes before applying them? End result would be the same, no?
you actually lose training efficiency at a certain point if you calculate in % gained. All it would change is the reason to build unbalanced for your first 6 seasons.
I get the training efficiency, my point was more the part I bolded. Unbalanced builds are unbalanced regardless of the reason.
makes no sense to hit 78 speed, strength, blocking, whatever if you do not have auto gains. People could round out builds to compete earlier without losing ability at the end of their career. Thus making lower levels more competitive and increasing the actual amount of time your dot is trying to win instead of building for the future.
Edited by 5STAR on Feb 15, 2010 10:11:07
Edited by 5STAR on Feb 15, 2010 10:03:52
Edited by 5STAR on Feb 15, 2010 09:58:52
Edited by 5STAR on Feb 15, 2010 09:25:14
Edited by 5STAR on Feb 15, 2010 09:19:23