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Forum > Game Changes Discussion > New dots are watered down - Only a .07 difference between majors and minors?
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Time Trial
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Also the difference between majors and minors have been watered down so far in this new system that is there really a point?

On all of the WRs you get .4 on your major and .33 on your minor.
Unless this is the plan going forward? Watered down players? It is going to make some positions overpowered and constantly needing to be nerfed while others underpoered and in need of buffing.

The majors need to be .67 to .5 and the minors need to be .33 to .2 imo.
 
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at least it's better than what they have now...
 
Worker 3
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Originally posted by Time Trial
Also the difference between majors and minors have been watered down so far in this new system that is there really a point?

On all of the WRs you get .4 on your major and .33 on your minor.
Unless this is the plan going forward? Watered down players? It is going to make some positions overpowered and constantly needing to be nerfed while others underpowered and in need of buffing.

The majors need to be .67 to .5 and the minors need to be .33 to .2 imo.


the only issue with forcing minors and majors to be like that is that some important attributes will be left out. thats pretty much the reason i came up with that kind of 3 tiered attribute thing in the power back thread... the way it is now, it just seems like they are trying to cram everything into the suit case... why not buy a little tiny suit case to make some room for stuff in the big suit case? and it gives a further distinction as to what important. like for OL, there is no reason that speed should be just as important as strength for pass blocking OL, or that speed on OL gets better gains than speed does on a power back. as for how this can make a bigger difference in majors and minors? there are some attributes in majors that are kind of border line minor. move those down to minor, and then take an attribute that, while important, shouldnt really get the same gains as some of the other minors, and move it down to the even lower tier.

i mean i can see the reason in staying with just the major and minor attribute system, but while we are doing some major over hauls... i just think some of the positions current minors look a bit crammed in an attempt to make everything fit. i know it probably wont happen, but i figured i may as well keep throwing it out there until a higher up says no.
Edited by Worker 3 on Feb 12, 2010 11:24:26
 
foofighter24
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You say "watered down". I say they are more "balanced", like football players should be.
 
tuba_samurai
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Originally posted by foofighter24
You say "watered down". I say they are more "balanced", like football players should be.


 
Worker 3
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personally, i hardly consider a 280lb C getting better speed ALGs than a 260lb PB balanced. seems flawed to me.
Edited by Worker 3 on Feb 12, 2010 11:29:27
 
foofighter24
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Originally posted by Worker 3
personally, i hardly consider a 280lb C getting better speed ALGs than a 260lb PB balanced. seems flawed to me.


With powerbacks, it would appear you have two choices, give them good speed ALG, or reduce their ability to break tackles. You can't have both and have any balance.
 
Deathblade
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The archetypes were never meant to increase the baseline attributes by 20 at the WL.

They were never meant to enable 165 speed WRs

They were intended to give different building options.
 
PackMan97
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Originally posted by Deathblade
The archetypes were never meant to increase the baseline attributes by 20 at the WL.

They were never meant to enable 165 speed WRs

They were intended to give different building options.


I can't believe I'm about to agree with DB...but nevertheless, I agree with DB.

For the most part these archetypes will allow us to build better and more focused players without enabling us to build players that can break the game.
 
Worker 3
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Originally posted by foofighter24
With powerbacks, it would appear you have two choices, give them good speed ALG, or reduce their ability to break tackles. You can't have both and have any balance.


believe me, as a CB builder, i dont want PBs to be too over powered, but .25 per level seems a little low for a position that utilizes speed more than an OL which gets .33
 
foofighter24
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Originally posted by Worker 3
Originally posted by foofighter24

With powerbacks, it would appear you have two choices, give them good speed ALG, or reduce their ability to break tackles. You can't have both and have any balance.


believe me, as a CB builder, i dont want PBs to be too over powered, but .25 per level seems a little low for a position that utilizes speed more than an OL which gets .33


Three things:

1. People are gonna be capping speed much lower and later on the C
2. Their speed is used in different ways
3. The speed combined with the SA's may be too overpowered

Ultimately, I am confident in the guys working on this stuff. They clearly felt quite a few things needed to be toned down, and I have no reason to suspect they are out to get powerbacks.
 
Fumanchuchu
fonky
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Originally posted by Time Trial
Also the difference between majors and minors have been watered down so far in this new system that is there really a point?

On all of the WRs you get .4 on your major and .33 on your minor.
Unless this is the plan going forward? Watered down players? It is going to make some positions overpowered and constantly needing to be nerfed while others underpoered and in need of buffing.

The majors need to be .67 to .5 and the minors need to be .33 to .2 imo.


The +1 and +.33 majors are gone, the two extremes have been removed the OP/UP can only get smaller. IF anything, ditch the .67.

Having the minors at .2 is stupid, by level 30 they might as well not exist at all. WRs should be .4 and .33 because the minors can be almost as critical as the majors.
 
ChicagoTRS
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While I won't say I like the watering down...I can agree it is the right thing to do. I was salivating at what I was going to be able to do with .67 major gains at certain positions. 150+ speed WRs was at the top of my list.
 
Fumanchuchu
fonky
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Originally posted by ChicagoTRS
While I won't say I like the watering down...I can agree it is the right thing to do. I was salivating at what I was going to be able to do with .67 major gains at certain positions. 150+ speed WRs was at the top of my list.


I liked it when everyone was more similar too, it was prettier to look at for one. But It would have created more imbalance at some spots.
 
PDO
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Originally posted by Deathblade
The archetypes were never meant to increase the baseline attributes by 20 at the WL.

They were never meant to enable 165 speed WRs

They were intended to give different building options.


And how exactly do they do that if the differences between each of the types are so minimal?
 
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