Originally posted by Time Trial
Also the difference between majors and minors have been watered down so far in this new system that is there really a point?
On all of the WRs you get .4 on your major and .33 on your minor.
Unless this is the plan going forward? Watered down players? It is going to make some positions overpowered and constantly needing to be nerfed while others underpowered and in need of buffing.
The majors need to be .67 to .5 and the minors need to be .33 to .2 imo.
the only issue with forcing minors and majors to be like that is that some important attributes will be left out. thats pretty much the reason i came up with that kind of 3 tiered attribute thing in the power back thread... the way it is now, it just seems like they are trying to cram everything into the suit case... why not buy a little tiny suit case to make some room for stuff in the big suit case? and it gives a further distinction as to what important. like for OL, there is no reason that speed should be just as important as strength for pass blocking OL, or that speed on OL gets better gains than speed does on a power back. as for how this can make a bigger difference in majors and minors? there are some attributes in majors that are kind of border line minor. move those down to minor, and then take an attribute that, while important, shouldnt really get the same gains as some of the other minors, and move it down to the even lower tier.
i mean i can see the reason in staying with just the major and minor attribute system, but while we are doing some major over hauls... i just think some of the positions current minors look a bit crammed in an attempt to make everything fit. i know it probably wont happen, but i figured i may as well keep throwing it out there until a higher up says no.