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PP
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At that time, it was one of my last tests....Now, if you wanted to check it out, the game linked in the audibles thread is the most recent test I ran revolving around passing (ran it this last weekend). It has nothing to do with running a fake test, but the agility WRs still have the same high faking as they had when I first tested it.
 
PP
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Originally posted by HULK
Just because some recent dots might get hosed doesn't mean it wouldn't improve the game. And it would improve the game.


I more or less agree with this mind set. If we are going to be overly concerned about giving new dots an unfair advantage that takes a bunch of moves off the table. Not counting my ssn 1 dots (many of which I'll be retiring anyway, I'd most likely be hurt by any of these types of changes as much or more than anyone else, and I'm fine with that...So long as it truly improves the game.
 
TheGreatAus
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Originally posted by PP
At that time, it was one of my last tests....Now, if you wanted to check it out, the game linked in the audibles thread is the most recent test I ran revolving around passing (ran it this last weekend). It has nothing to do with running a fake test, but the agility WRs still have the same high faking as they had when I first tested it.


thanks, i might give that a look a little bit later tonight.
 
Tigerbait0307
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What the hell is ALG?
 
PP
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Auto Level Gains?
 
Tigerbait0307
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Originally posted by PP
Auto Level Gains?


Thank You.
 
Pietasters
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I hope with the hard count issues you guys are keeping Jump the snap in mind.
 
beenlurken
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Originally posted by ijg
Originally posted by HULK

I completely disagree that you need to be "connected" to get a level 70 dot into the world league. If you built a good enough dot, and make some effort (post an add, contact a few owners), you'll have no trouble being on a WL team.


Yes, today that is the case.

My argument is that will not necessarily be the case in the future if the user base grows again. I think extra plateau and 50 man limit is a permanent solution to a short term issue. Haven't we learned 100 times over that those p much always backfire after a couple of seasons?

Honestly, it doesn't bother me if we do it. We perpetuate our franchise through farm teams so one more plateau season = one more season between farm teams = less FP out of my pocket. I'm not sure it's good for the future of the game though. GLB has already become too preferential to the power users, imo.


You need to read through this thread....

http://goallineblitz.com/game/forum_thread.pl?thread_id=3586097
 
timthorn
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Originally posted by Pietasters
I hope with the hard count issues you guys are keeping Jump the snap in mind.


During this past season people noticed that there was not much of a difference between players w/ JTS vs w/o JTS. The primary issue is Hard Count being overpowered and just affecting Defenders blitzing. Last time I checked in RL, OLine can fall victim to False starts due to Hard Counts, too. Do a comparison of False Starts vs Encroachments from this past season. The numbers in a perfect world should be fairly close.

Edit: I just did a quick look at the 20 regular season and playoff games of a AAA team, 48 Encroachments to 10 False Starts. There were no 1 or 2 players that caused the bulk of the Encroachments, while 1 Blocker caused half of the false starts.
Edited by timthorn on Jan 26, 2010 22:39:45
 
TheGreatAus
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Originally posted by timthorn
During this past season people noticed that there was not much of a difference between players w/ JTS vs w/o JTS. The primary issue is Hard Count being overpowered and just affecting Defenders blitzing. Last time I checked in RL, OLine can fall victim to False starts due to Hard Counts, too. Do a comparison of False Starts vs Encroachments from this past season. The numbers in a perfect world should be fairly close.

Edit: I just did a quick look at the 20 regular season and playoff games of a AAA team, 48 Encroachments to 10 False Starts. There were no 1 or 2 players that caused the bulk of the Encroachments, while 1 Blocker caused half of the false starts.


whats real world stats to false starts vs encroachments?
 
Longhornfan1024
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How are the tests going with the changes to zone and man coverage?
 
timthorn
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Originally posted by TheGreatAus
whats real world stats to false starts vs encroachments?


It varies based on home vs away (away usually is drawn more), experience (aka vision/confidence/stamina), hard counts, 2 minute drils, and a cariety of other factors not in GLB yet. Right now, Hard Count VA only affect the Defense, which is contrary to RL. Hard Count should have the ability to cause the OLine to either jump offsides or get off the ball very quickly (possible boost to reactiong and intial reads). In recalling some Bears game this year, it feels like 1:1 or 1:2 seems like an average ratio, where the 1 = 2-3 x a game. I did attempt to scour NFL.com and other stat tractor sites, but they just have overall penalty numbers, not individual penatlies.
 
PP
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Originally posted by Longhornfan1024
How are the tests going with the changes to zone and man coverage?


I think the DBs still need more of a buff to PDs & ints, but otherwise I think it's p good. The audibles thread's last 2 tests has one in a generic pure man and the other in a pure zone. Both were purposefully created to have some holes, but that was just to see how the QB targeting is working. You can get a p good feel of how DBs have been made more "human" from them.
 
monsterkill
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in case anyone else was tired of looking up the test player builds
http://userscripts.org/scripts/show/67445
 
Tigerbait0307
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Originally posted by monsterkill
in case anyone else was tired of looking up the test player builds
http://userscripts.org/scripts/show/67445


I love you
 
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