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Kirghiz
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Originally posted by Bort
That's a pretty good rundown I think, Kirghiz, thanks for that input.

Would you have these options as a per-output option as well, or just on packages? Seems like you'd need them in the output as well, since packages are basically a collection of outputs.

For the QB progression idea, it might also make sense to somehow add that at the playbook level, so that you could set a particular play to have a different progression all the time, as opposed to having to set it every time in your package. Also, with your interface, there's no way to select "use play default." That would need to show up somehow.


The play default would have to be in there, I agree. I figured it would be in there somehow, by not designating anything in the drop down boxes perhaps. It would probably have to be in playbook and output selections too, but tbh the easiest way for me to explain what I had in mind was to paint a picture, and that was easiest for me to do with the package screen's layout. It does seem like something that you wouldn't really want to do from the output screen, because that would be a lot of tweaking from output to output and game to game. At least from the package screen you could designate pass protection packages and only load that particular protection package as needed.

The Playbook idea would work too, but you would be making an adjustment to that play every time you run it, where from a package you could run several variations of the same play, with different receiver progressions and protection assignments.

As I said, it probably needs to be usable from the playbook and output level, but the best practical application seems to me like would be from a package. That is how I would use it anyway.
 
stumanroo
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Originally posted by ijg
Wow, great idea! And I agree with Octowned, let's start with the QB progression first and add the blocking later since that is more complex.


I agree with this too! Start with the Pass progression for possible S14 Release and TEST the Blocking code for a season on the testers and bring it out for S15. Blocking code has proven to be an extremely complicated code so let it have it's proper Test time.

Originally posted by Bort
That's a pretty good rundown I think, Kirghiz, thanks for that input.

Would you have these options as a per-output option as well, or just on packages? Seems like you'd need them in the output as well, since packages are basically a collection of outputs.

For the QB progression idea, it might also make sense to somehow add that at the playbook level, so that you could set a particular play to have a different progression all the time, as opposed to having to set it every time in your package. Also, with your interface, there's no way to select "use play default." That would need to show up somehow.


I think having an option at the Playbook level, Output level and Package level would be ideal.

Also I agree that a "Default" option should be there. Though the next question is do you just put it as "Use Default" or do you allow us to see what the natural progression of the play? So for example does it automatically show WR1-WR3-HB-TE-WR2 in those slots at the time you pick the play or do you just leave it mysterious and say "Use Default"?
 
D-Ten 42
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+100 to this
 
Kirghiz
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Originally posted by ijg
I agree with Octowned, let's start with the QB progression first and add the blocking later since that is more complex.


The blocking thing really isn't all that complex. Instead of just leaving the back in to pass block like you do now, you would have the option of designating the first potential blitzer to look at. If you know a team blitzes their ROLB or MLB a lot you can target them instead of just saying "go pass block". I had four examples in the pass block progression in the OP, but you could only designate one guy in the progression and than have him look for the biggest threat after that. You wouldn't have to have him go from progression to progression. You could think of it as tagging a blitzer.

It would obviously need extensive test server time though.

Edited by Kirghiz on Jan 7, 2010 22:00:07
 
Octowned
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Originally posted by stumanroo

Also I agree that a "Default" option should be there. Though the next question is do you just put it as "Use Default" or do you allow us to see what the natural progression of the play? So for example does it automatically show WR1-WR3-HB-TE-WR2 in those slots at the time you pick the play or do you just leave it mysterious and say "Use Default"?


I don't think plays have a defined "default" order... QB progression checks many things, including highlighted receiver, but after you get past that I think all other decisions are based on QB reads, tactics, etc.
 
stumanroo
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Originally posted by Kirghiz

The Playbook idea would work too, but you would be making an adjustment to that play every time you run it, where from a package you could run several variations of the same play, with different receiver progressions and protection assignments.

As I said, it probably needs to be usable from the playbook and output level, but the best practical application seems to me like would be from a package. That is how I would use it anyway.


I think it would be great at all three spots myself. I may find with my players it works best to have it one way in general...but depending on the down and distance want it different and then also have certain packages where it will switch it up in the same package and turn the auto adjust up to let it adjust to what is working best!
 
Stobie
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I really like this idea +1

Btw Bort you have a PM
Edited by Stobie on Jan 7, 2010 22:04:23
 
Hook82
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I like it all but I also would still love to see position dropdowns for linemen as well. For example, so that I can put in the LOT2 (pure pass blocker), or LG2 (pulling G), etc. for package plays.
 
stumanroo
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Originally posted by Hook82
I like it all but I also would still love to see position dropdowns for linemen as well. For example, so that I can put in the LOT2 (pure pass blocker), or LG2 (pulling G), etc. for package plays.


Well if you want to go that route I wouldn't mind the same option for the WR slots! Actually using them like the other 1,2 slots for other positions!!!

But let's not derail this thread imo!

though I think I just did!
 
Kirghiz
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Originally posted by stumanroo
Well if you want to go that route I wouldn't mind the same option for the WR slots! Actually using them like the other 1,2 slots for other positions!!!

But let's not derail this thread imo!

though I think I just did!


http://goallineblitz.com/game/forum_thread.pl?thread_id=3642885
 
Knick
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I think Bort comments qualify as Epic material
 
stumanroo
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Originally posted by Kirghiz
Originally posted by stumanroo

Well if you want to go that route I wouldn't mind the same option for the WR slots! Actually using them like the other 1,2 slots for other positions!!!

But let's not derail this thread imo!

though I think I just did!


http://goallineblitz.com/game/forum_thread.pl?thread_id=3642885


I love you! You may very well be my new favorite agent!
 
Redass Ranch
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Originally posted by Octowned

1) make all plays have a HB/FB/TE route (plz)
2) have the QB progression options


Love the overall concept of Kirghiz idea.
 
Gongadan
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Love the suggestion. But in terms of blocking, I'd like to suggest three additions:
Block Left
Block Middle
Block Right

Instead of focusing on one particular player, the running back would step toward the designated side of the QB and look for someone to block. If he spots someone (or a failed vision check makes him think he did), he runs in that direction and goes for a block. If not, he moves on to whatever's next in his blocking progression.

So for example, for a pro set max protect type pass, you could tell your HB to "Block Left, Block Middle, Block Left", and tell your FB to "Block Right, Block Middle, Block Right" so they stay on their designated sides of the QB and keep an eye out for any blitz threat on their side.

Also, they should have an outside chance of picking up ANY unblocked blitzer if their vision is high enough.

In your illustration, you still have the current HB/FB/TE options in there. I assume the blocking portion of this suggestion would replace those options completely. Otherwise, I'm confused about how they should interact.

Oh yeah, and instead of "ditch" you could call it "ground".
 
Kirghiz
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Originally posted by Gongadan
Love the suggestion. But in terms of blocking, I'd like to suggest three additions:
Block Left
Block Middle
Block Right

In your illustration, you still have the current HB/FB/TE options in there. I assume the blocking portion of this suggestion would replace those options completely. Otherwise, I'm confused about how they should interact.

Oh yeah, and instead of "ditch" you could call it "ground".


I should have just cropped the options tabs out tbh because the new thing would replace those.

The Left, Middle, and Right would be alright with me as an option, but I still think the specific players should be in there too. If scouting shows that a team blitzes a particular player a lot, say a ROLB or MLB, or if they have a 100 sack RDE, it would be nice to be able to assign extra protection on him specifically if you feel like you need it.
 
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