Originally posted by Bort
Good idea on placement of the options.
You need to expand a bit more on the block progression dynamics. Does the player automatically know who to block based on progression, or does he have to make vision checks down the line? If he fails his vision check, what happens? Does he block that guy even if he's not blitzing? Does he fall back to "block anyone?" Does he stand around and wait to look at the next guy? The block progression there works differently than the current method, that looks at player x/y position, not their position they are playing.http://goallineblitz.com/game/forum_thread.pl?thread_id=3647409 - from this thread i had started earlier
i think this is where he was going
Originally posted by Kirghiz
Yeah, something along those lines was what I was thinking.
ROLB -> RDE -> MLB -> DT
HB checks the ROLB, if he isn't blitzing he than checks the RDE, and if the LOT is having trouble he goes and helps him out. If the LOT has him contained, he would than check the MLB, and move on to the DT.
i also think maybe you do the vision checks and say a player fails the vision check he could go in that direction to block a player that is not blitzing because he failed the check or have him move on to the next guy having him possibly miss a block of a blitzer that he didnt see based on his vision check
and maybe have an option in the check list where you can have the back stay close to the QB as a zone type play where he waits for the player that poses the biggest threat to the QB to block him