OK....Bort addressed what can and can't be posted here a little. In a nutshell, my read on it was that if it appears to be important and appears either somewhat likely to occur OR if someone wants input from the players, feel free and post it.
Completely unrelated:
Originally posted by Bort
Ok, I've made a little bit of progress on some of this stuff in the last couple days:
* Change knocked loose to include distance traveled (instead of just ticks)
* Make HB/FB/TE seek out somebody to chip if they are close enough. Still need to add tactic, but you can test it to see what you think.
I've been working on the pulling G's as well, but I've only gotten through redefining one play so far (Weak I Power Toss). I found a couple bugs in the code related to that, however, so fixing those might help the other plays without redefining them.
The KLed issue is that fast WRs can make it as far as 4 yds after the catch and still have it KLed....just not realistic
Here's an example of where he's gotten the pulling Gs to:
http://test.goallineblitz.com/game/replay.pl?game_id=1616&pbp_id=350370
Completely unrelated:
Originally posted by Bort
Ok, I've made a little bit of progress on some of this stuff in the last couple days:
* Change knocked loose to include distance traveled (instead of just ticks)
* Make HB/FB/TE seek out somebody to chip if they are close enough. Still need to add tactic, but you can test it to see what you think.
I've been working on the pulling G's as well, but I've only gotten through redefining one play so far (Weak I Power Toss). I found a couple bugs in the code related to that, however, so fixing those might help the other plays without redefining them.
The KLed issue is that fast WRs can make it as far as 4 yds after the catch and still have it KLed....just not realistic
Here's an example of where he's gotten the pulling Gs to:
http://test.goallineblitz.com/game/replay.pl?game_id=1616&pbp_id=350370