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PP
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OK....Bort addressed what can and can't be posted here a little. In a nutshell, my read on it was that if it appears to be important and appears either somewhat likely to occur OR if someone wants input from the players, feel free and post it.


Completely unrelated:

Originally posted by Bort
Ok, I've made a little bit of progress on some of this stuff in the last couple days:

* Change knocked loose to include distance traveled (instead of just ticks)
* Make HB/FB/TE seek out somebody to chip if they are close enough. Still need to add tactic, but you can test it to see what you think.

I've been working on the pulling G's as well, but I've only gotten through redefining one play so far (Weak I Power Toss). I found a couple bugs in the code related to that, however, so fixing those might help the other plays without redefining them.


The KLed issue is that fast WRs can make it as far as 4 yds after the catch and still have it KLed....just not realistic

Here's an example of where he's gotten the pulling Gs to:
http://test.goallineblitz.com/game/replay.pl?game_id=1616&pbp_id=350370
 
tautology
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Originally posted by PP
OK....Bort addressed what can and can't be posted here a little. In a nutshell, my read on it was that if it appears to be important and appears either somewhat likely to occur OR if someone wants input from the players, feel free and post it.


Completely unrelated:

Originally posted by Bort

Ok, I've made a little bit of progress on some of this stuff in the last couple days:

* Change knocked loose to include distance traveled (instead of just ticks)
* Make HB/FB/TE seek out somebody to chip if they are close enough. Still need to add tactic, but you can test it to see what you think.

I've been working on the pulling G's as well, but I've only gotten through redefining one play so far (Weak I Power Toss). I found a couple bugs in the code related to that, however, so fixing those might help the other plays without redefining them.


The KLed issue is that fast WRs can make it as far as 4 yds after the catch and still have it KLed....just not realistic

Here's an example of where he's gotten the pulling Gs to:
http://test.goallineblitz.com/game/replay.pl?game_id=1616&pbp_id=350370


On the other hand, I think it is pretty silly to have high speed be an advantageous factor in preventing KL results.

Not sensible, and not balanced.

 
tragula
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Originally posted by tautology
On the other hand, I think it is pretty silly to have high speed be an advantageous factor in preventing KL results.

Not sensible, and not balanced.



That is football, you cannot get to him on time, you will not be able to KL the catch.
 
tautology
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Originally posted by tragula
Originally posted by tautology

On the other hand, I think it is pretty silly to have high speed be an advantageous factor in preventing KL results.

Not sensible, and not balanced.



That is football, you cannot get to him on time, you will not be able to KL the catch.


Because a fast WR is able to secure the ball more quickly, despite having lower carrying and catching skills than a possession WR?

Like you said, this is football.
Edited by tautology on Dec 18, 2009 14:19:23
 
tautology
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Perhaps a WR should have a significant slowdown effect until the ball is secured?
 
PP
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Originally posted by tautology

Perhaps a WR should have a significant slowdown effect until the ball is secured?


Actually, there's the very real possibility that it will be a disadvantage. Those KLs may turn into fumbles
 
tautology
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Originally posted by PP
Originally posted by tautology


Perhaps a WR should have a significant slowdown effect until the ball is secured?


Actually, there's the very real possibility that it will be a disadvantage. Those KLs may turn into fumbles


That will depend on whether Bort changes the code for securing the ball to "auto-secure" after a step or two, or if he changes the definitions of KL and Fumble to accomodate the extra steps.

As it stands, there is a period of time from making the catch to x number of ticks over which there is a chance of KL a ball...that chance is high right at the catch and diminishes over x ticks, and during that period all tackling results have a KL chance but no fumble chance.

If he shortens the window for establishing control, fumbles will not rise but speedster WRs will become significantly better receivers. If he simply allows fumble results on the trailing end of that period, then fumbles will rise.

Any insight on to which path he will choose? I am pretty firmly against having speed help secure the ball in any way...but of course turning all speedsters into auto-fumble machines would be pretty bad as well.

Edited by tautology on Dec 18, 2009 14:56:37
 
PP
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No, he mentioned that the KLs would become fumbles in those examples...The only reason I didn't post that here is the mechanics will be completely revised if the amount of fumbles become too high and I didn't want to needlessly risk creating a possible sky is falling scene.
Edited by PP on Dec 18, 2009 15:46:04
 
SeattleNiner
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Originally posted by PP
No, he mentioned that the KLs would become fumbles in those examples...The only reason I didn't post that here is the mechanics will be completely revised if the amount of fumbles become too high and I didn't want to needlessly risk creating a possible sky is falling scene.


Thanks for posting these!
 
timthorn
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http://goallineblitz.com/game/forum_thread.pl?thread_id=3567371

If you can get a few of these questions answered that would be great. Many users have little/no idea about the KL process, that by explaining it (or informing us about some of the things that go into it) would help many.
 
pottsman
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Originally posted by PP
I didn't want to needlessly risk creating a possible sky is falling scene.


On GLB? Why would you worry about that? As a whole, folks here are very calm and rational about half-information and potential-but-not-decided-on game mechanics.
 
tragula
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Originally posted by pottsman
On GLB? Why would you worry about that? As a whole, folks here are very calm and rational about half-information and potential-but-not-decided-on game mechanics.


What ! a sim change, fumbles instead of KL ! the game is ruin, I stopping to play today.
I want my Flex back
I want pottsman Flex back
I want a free WL thropy



 
Staz
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Originally posted by PP
The KLed issue is that fast WRs can make it as far as 4 yds after the catch and still have it KLed....just not realistic

Here's an example of where he's gotten the pulling Gs to:
http://test.goallineblitz.com/game/replay.pl?game_id=1616&pbp_id=350370


Maybe I'm wrong, but isn't the point of a pulling guard to get there a wee bit before the ball carrier and kick a defender outside. If none is present, then become a lead blocker? To me, it seems like the guard was way out in front of the HB. Might be a little over done.

Edit: Also looks like he keeps that speed boost the entire play. Turning that off once he rounds the corner might make things a little better, too.
Edited by Staz on Dec 19, 2009 04:43:03
 
tragula
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Originally posted by Staz
Maybe I'm wrong, but isn't the point of a pulling guard to get there a wee bit before the ball carrier and kick a defender outside. If none is present, then become a lead blocker? To me, it seems like the guard was way out in front of the HB. Might be a little over done.

Edit: Also looks like he keeps that speed boost the entire play. Turning that off once he rounds the corner might make things a little better, too.


Excellent pull by the OG, got there kick (too kick to be real ?) knocked down the ROLB (first player with wrong color shirt he saw) . Could not be any better.
Edited by tragula on Dec 19, 2009 08:50:44
 
steellithium
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Maybe I don't understand the code, but shouldn't securing the ball be a result of the pass.

If I look at the distance between the receiver and the ball, (x, y, z), then it seems a pass on the numbers should be secured instantly. When I look at the replays, that doesn't seem to be the case. I would say the knocked loose roll should only occur on a percentage basis, dependent on the distance as a modifier. This distance would slant the reception in favor of the receiver for on target passes, and more towards the defender when the receiver has to stretch out.
 
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