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Deathblade
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Originally posted by number55
Just terrible job with Grammar I could not even post every error


Grammar shouldn't be capitalized.
 
PP
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Originally posted by number55
Just terrible job with Grammar I could not even post every error

If you'd like, I can point them all out for you. My day job is a freelance writer, and I make a pretty not bad living at it. I've written 3 books and somewhere over 1000 articles in nationally circulated magazines. I was actually offered an executive editor position at one, but I turned it down, and that's all a true story. So, anytime you need some help, please feel free to let me know.

For example, your sentence above is tragically flawed on several levels. Here, I'll correct them for you:

You did a terrible job with grammar. I can't even post every error.

Even better yet would be the following:

Your writing displays terrible grammar.

See how much smoother that reads? It no longer reads like 2 old ppl having sex, as in choppy, disorganized and just plain wrong on nearly every level. There's no need to say thank you. Instead, next time you correct someone's grammar, just do it properly or don't do it at all. Now, I will go back to being a very sloppy writer here, not even caring about the rules of grammar. I can because, well, I'm a professional wordsmith and grant myself the license to be sloppy and even make up my own rules, when not getting paid to write.

 
PP
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Originally posted by ....
How much does morale effect a player, same as chemistry for a team?

???


Originally posted by Bort
Similar to energy, but not as much as energy's effect.


Originally posted by ......
]I think there might be an issue in the order operations of a pass that could be improved.

1. A Catch Roll is made. This takes into account the quality of the pass, and the receivers ability. The roll with modifiers determines the "quality" of the catch, this is where a "Bobble" can occur.

2. Baring any other factors, a "Bobble" will result in a catch. However It is rare that a bobble is not affected by another roll.

3. A "Knocked Loose" roll now gets made, whenever a player who can make a "tackle" roll is made. Since in GLB virtually no receiver does not have a player next to him, this roll is virtually always made.

4. This causes a contested roll between the "knocked loose" roll and the WR's carrying, which has modifiers that I can not guess.

If I am anything close to the real logic here, there is some room for improvement.

1. The pass quality should give a bonus to both the "catch" roll and the "Hold Onto the Ball Roll"

2. A defender gets 3 rolls, the first is an "intercept" roll, then the second is a "deflection" roll, and the third is a "knocked loose" roll.

I think that they are in a large part exclusive.

If you go for the interception, you loose the ability to knock loose the ball. If you go for a knock loose, you have no ability to intercept.

If you choose the middle road, you can try to deflect, or you can knock the ball loose.

IRL bears this out.


Originally posted by Bort
Pass quality does give bonuses to catching and holding the ball..

As for 2, the defender does lose out on some time/position if he goes for the pick. Perhaps that could be more pronounced, but we'd probably see more TD's if so.

 
TheGreatAus
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Wouldnt that just mean CB's shouldnt go for picks as often then and have to change their setting...? Simple fix for a simple, real problem.
Edited by TheGreatAus on Dec 22, 2009 09:10:04
 
Iron Maiden
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Originally posted by ???

I think that they are in a large part exclusive.

If you go for the interception, you loose the ability to knock loose the ball. If you go for a knock loose, you have no ability to intercept.

If you choose the middle road, you can try to deflect, or you can knock the ball loose.

IRL bears this out.


I think that when a CB jump for the ball, misses his INT + PD rolls, he should still get a Knock Loose roll like it is now. It just that Knock Loose roll might have to be toned down this way, as the CB would have virtually no momentum when hitting the WR. (Imagine a CB jumping for the ball, fails to deflect the ball, lands and turn around to wrap the WR up. The ball doesn't get knocked loose often this way, but it still happens)

All three rolls should still be there, but if you jump for a pass, you should be less likely to knock the ball loose.
 
Cryptotich
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Originally posted by Iron Maiden
I think that when a CB jump for the ball, misses his INT + PD rolls, he should still get a Knock Loose roll like it is now. It just that Knock Loose roll might have to be toned down this way, as the CB would have virtually no momentum when hitting the WR. (Imagine a CB jumping for the ball, fails to deflect the ball, lands and turn around to wrap the WR up. The ball doesn't get knocked loose often this way, but it still happens)

All three rolls should still be there, but if you jump for a pass, you should be less likely to knock the ball loose.


Errrr.... I disagree.

If you go for an interception, your entire concentration is on the ball, not the receiver.

If you go for a PD, your attention is split. You have one arm on the receiver and one arm going for the ball.

Knocked loose only happens when you are trying to make a tackle, which means you were more focused on the tackle than the Deflection or Int.

I think the sim should bear that out.
 
pottsman
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When you go for a pick, yes, you concentrate on the ball. But it is possible to jump for a pick, miss, and be able to turn around and whack the receiver. Maybe a lowered knock loose chance on an actual INT JUMP (jump, not attempt), but it should still be possible.
 
Iron Maiden
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Originally posted by Cryptotich
Errrr.... I disagree.

If you go for an interception, your entire concentration is on the ball, not the receiver.

If you go for a PD, your attention is split. You have one arm on the receiver and one arm going for the ball.

Knocked loose only happens when you are trying to make a tackle, which means you were more focused on the tackle than the Deflection or Int.

I think the sim should bear that out.


So if you are focused on tackling the WR, you won't deflect the ball even if it is right in your face?
 
timthorn
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Originally posted by Iron Maiden
So if you are focused on tackling the WR, you won't deflect the ball even if it is right in your face?


I agree with you. The only thing that should be majorly affected is whether you are going for the Pick or Tackle. In both cases. DB's attempt to go for the PD, IF they are in position to know/see the ball's direction (or have awareness of the ball's approach). As for knocking the ball loose, tackling style should have at least a minor if not a major impact on that roll.
 
Staz
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Originally posted by Cryptotich
Errrr.... I disagree.

If you go for an interception, your entire concentration is on the ball, not the receiver.
Agreed

If you go for a PD, your attention is split. You have one arm on the receiver and one arm going for the ball.
Not always. A jumping deflection, diving, etc. Generally speaking, though, you're right in the fact that the DB is still feeling the WR or trying to maintain awareness of his location while trying to bat the ball down.

Knocked loose only happens when you are trying to make a tackle, which means you were more focused on the tackle than the Deflection or Int.

I think the sim should bear that out.

Your idea on KL being a "focused on tackling" thing makes me wonder...

Receiver gets his hands on the ball, trying to gain complete possession and defender brings a hand down on the ball, knocking it out. Is this a KL? PD? Drop? I could make an argument for the first two.

It could be considered KL simply because the defender knocks the ball from the receiver's hands.
It could be a PD since the defender bats the ball, causing it to fall from there receiver's hands.

The defender may have tried to make a play on the ball, but the receiver came down with it. Since the defender gets beat on the catch, he makes a quick reaction to try and knock the ball from the receivers hands. Isn't the typical "hit the receiver and make him drop it" type KL, but I'd think it's still a KL.
 
Staz
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Originally posted by Tigerbait0307
While I agree that the HB should follow the G. In GLB world if the HB can't slows down to wait for the G. The LBs, CBs, FS and RDE would kill the play in the back field. The longer the play takes to develop the worse that play is. The more time the D has to read and react. I really think this is the only way to get the G out in front. Like it should be.


However, if the HB is slowing down a bit before making his cut, shouldn't the defense slow play before hitting the point of attack? Isn't a LBs job to read the HB, and if the HB is still in the backfield, coasting (obviously waiting for the hole to open), doesn't the LB shadow him, wait for the HB to make the move, then go to meet him in the hole? Blitzes are obviously a different story.

Maybe the entire code in the way a defense reacts needs to be changed. Defenders seem to react instantly and attack the moment they recognize a play. Shouldn't they attack gaps, meet FBs to plug holes, swarm, react, etc. instead of knowing exactly where to go instantly?

Besides, ball carriers with 70+ vision should know how to set up blocks, too.

On top of that, if a CB is following a receiver in man coverage, he'll have his back to the LOS, extending his reaction to the run.

I think that should help with the defense being there before a play has time to develop.
 
TheGreatAus
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ThisOriginally posted by Staz
However, if the HB is slowing down a bit before making his cut, shouldn't the defense slow play before hitting the point of attack? Isn't a LBs job to read the HB, and if the HB is still in the backfield, coasting (obviously waiting for the hole to open), doesn't the LB shadow him, wait for the HB to make the move, then go to meet him in the hole? Blitzes are obviously a different story.


Not always. If you have a good LB, hes going to stuff him and get a tackle for a loss of yards. In this game, that translates into vision, knowing to close the gap and bash the HB down.

Originally posted by Staz

On top of that, if a CB is following a receiver in man coverage, he'll have his back to the LOS, extending his reaction to the run.

I think that should help with the defense being there before a play has time to develop.


I agree, but the main problem with implementing this is that the dots have perfect 360 degree vision (atleast I think it is, maybe things have changed). If vision of the dots were more of a cone, reflecting real vision, this would be the case, the CB just couldnt know. Especially if he is playing tight man coverage, his eyes are only on the receiver. At some point, he will look backfield and recognize the run. but if the WR is running and not trying to block, there is no way for a CB to know its a run for at least 2-3 seconds.

Fixing the all knowing/seeing dot would fix that. Unless the dot does see in a cone like fashion....then forget what I just said
 
wizardnno
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Originally posted by PP
Originally posted by ....



???


Originally posted by Bort

.


Originally posted by ......

]


Originally posted by Bort

Pass quality does give bonuses to catching and holding the ball..

As for 2, the defender does lose out on some time/position if he goes for the pick. Perhaps that could be more pronounced, but we'd probably see more TD's if so.



You mean kinda like REAL football ? Oh hell no, this GLB, we can't have that.
Edited by wizardnno on Dec 23, 2009 12:39:54
 
fnordish
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Originally posted by Cryptotich
Errrr.... I disagree.

If you go for an interception, your entire concentration is on the ball, not the receiver.

If you go for a PD, your attention is split. You have one arm on the receiver and one arm going for the ball.

Knocked loose only happens when you are trying to make a tackle, which means you were more focused on the tackle than the Deflection or Int.

I think the sim should bear that out.


While I agree on the interception side of things, I don't on pass deflection. Positioning matters quite a bit on a PD attempt if it is also an easy KL attempt, and with the dots positioning only being an estimate it is hard to tell when it should and shouldn't matter.

Personally I think the idea of more fine tuned control of your players with additional tactics. Some receivers watch the ball all the way in, others are looking up field as the ball is reaching their hands. Some DBs stick that arm in between the receivers hands a whole lot more often then other ones.
 
bhall43
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is this for real? i mean...WTF?!

http://test.goallineblitz.com/game/replay.pl?game_id=1631&pbp_id=353582
 
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