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Forum > Goal Line Blitz > Position Talk > Worthwhile to take Speed/Agility past 76-78 natural ?
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nottom
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Originally posted by AMP

Then YOU'VE never built a defensive lineman. Or a good one, at least.


I'm pretty confident that there is no need to actively (i.e. spend the 6 SPs) take more than 1 attribute past the 78 cap for any DL position.

That said, I'm not saying that it might not be worth it for some builds. All I am saying is that if you do, and then put equipment in something that isn't beyond the 6:1 cap, you fucked up.
 
Andy Samberg
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Originally posted by patwhite
i had some sucess with my rushing QB[no retired] i had 90 spd natural he was a beast KR/PR and a beast rusher



keep telling yourself that
 
BP
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answer : yes.

There are many build models that makes it very worthwhile to pump multiple things past 6-1, 7-1 cap. Pretty much what Hulk Said. You have to remember too...that maybe that 90th point in natural speed costs you 15 Skill points, which seems crazy, but you also have VA's and EQ on top of that.

If you look at it just based on SP value....Track Star Maxed gives you 4.5%. If you have your speed natural at 90..that's 4 points at a 17 cap that it's giving you. 68 SPs = 13 levels. Then your EQ on top of that...every point on top of that is worth at least 15 points.

95 Natural + 42 EQ...that EQ is truly worth like 50 levels. Does it make you perform twice as well? no... but given the right build model it can be very effective.

It just having 90 in every Major attribute and 70 in every minor made you good, then we'd all do that...
Edited by BP on Oct 27, 2009 19:44:41
Edited by BP on Oct 27, 2009 19:44:14
 
Rage Kinard
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Originally posted by BP
answer : yes.

There are many build models that makes it very worthwhile to pump multiple things past 6-1, 7-1 cap.


Other than C, P, K - how quickly can you take 2 different attributes to the 7-1 cap?

I think you can get the 1st to 7:1 at 15 for a position with .67 level gain. You have more training time with the second, but level gains drop at 21, so probably level 28 or 29 for the 2nd to hit 81. So at 32 you could potentially have 90.7 natural in one attribute and 83.7 natural in a second.

Not sure it is viable with .33 or .4 auto level gains because of how long it would take to get both to 81 cap.

 
ssyuber
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Originally posted by MustangLife
Most of my key positions I've stopped with sp's once there at 76-78 natural at the 6th cap in Speed and Agility. And diversify equipment accordingly depending on build plans and position. Dose anyone else see any benefit to neglect the other attributes and keep pounding speed and or agility past 77 or 78. Just trying to get other peoples take on this.

Thanks
Josh


No because a corner with 30 speed can catch you.
 
BP
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Originally posted by Rage Kinard
Other than C, P, K - how quickly can you take 2 different attributes to the 7-1 cap?

I think you can get the 1st to 7:1 at 15 for a position with .67 level gain. You have more training time with the second, but level gains drop at 21, so probably level 28 or 29 for the 2nd to hit 81. So at 32 you could potentially have 90.7 natural in one attribute and 83.7 natural in a second.

Not sure it is viable with .33 or .4 auto level gains because of how long it would take to get both to 81 cap.


It takes around 25 levels to 4th cap 2 things....then you hit your secondary stuff and then come back to those 2 things around level 35. Then hit those other two things again. They are both easily 7th capped by level 48.

I have a couple of players who by level 70 will have one thing well over 20th capped and another thing 12th capped or so.

You just have to be willing to sacrifice other stuff and make those one or two things your priority instead of having a well rounded dot.



Edited by BP on Oct 28, 2009 11:34:19
Edited by BP on Oct 28, 2009 11:33:18
Edited by BP on Oct 28, 2009 11:32:37
 
Rage Kinard
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Originally posted by BP

It takes around 25 levels to 4th cap 2 things....then you hit your secondary stuff and then come back to those 2 things around level 35. Then hit those other two things again. They are both easily 7th capped by level 48.

I have a couple of players who by level 70 will have one thing well over 20th capped and another thing 12th capped or so.

You just have to be willing to sacrifice other stuff and make those one or two things your priority instead of having a well rounded dot.





But wouldn't you be better off taking to the 6th or 7th cap from the get go and letting it grow? That should be more advantageous than leaving it and coming back to it later.


http://goallineblitz.com/game/skill_points.pl?player_id=1167370 - he's already at 11 and 10 for strength and blocking and 5th cap for agility. He will end up over the 20 cap for strength and blocking at level 70.

Edited by Rage Kinard on Oct 28, 2009 12:08:44
 
nottom
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Originally posted by BP

It takes around 25 levels to 4th cap 2 things....then you hit your secondary stuff and then come back to those 2 things around level 35. Then hit those other two things again. They are both easily 7th capped by level 48.



Going back and hitting the caps later is almost always worse than just adding those points earlier, you'd almost certainly do better 5th capping to start with.
Edited by nottom on Oct 29, 2009 10:31:13
 
Joebarber
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17:1 at least for any skill position
 
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It's not really worse, it's just less. If you 74 cap, let it ride, then add 1 (for 5SP) at the 5 cap...that's not worse, just less. In the meantime you may have second capped another attribute.
 
nottom
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Originally posted by Darren McFadden
It's not really worse, it's just less. If you 74 cap, let it ride, then add 1 (for 5SP) at the 5 cap...that's not worse, just less. In the meantime you may have second capped another attribute.


Yeah, in that case it's pretty much the same and possibly better if you can cap something else in the meantime; however, if you take it to 74 and come back 10 levels later to spend 6 to increase it from 79 to 80, you wasted an SP.

As an aside, I think in general people are too obsessed with reaching the caps. There are often spots where you should be stopping mid cap. The gap between the 4th and 5th caps is probably a good example. I think many builds can reach their overall goals just as well by taking stuff to 75 or 76 and going back to spend the points elsewhere rather than pushing all the way to 78 just because that is the "cap".
Edited by nottom on Oct 29, 2009 18:06:15
 
Forbin
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Originally posted by nottom
Originally posted by Darren McFadden

It's not really worse, it's just less. If you 74 cap, let it ride, then add 1 (for 5SP) at the 5 cap...that's not worse, just less. In the meantime you may have second capped another attribute.


Yeah, in that case it's pretty much the same and possibly better if you can cap something else in the meantime; however, if you take it to 74 and come back 10 levels later to spend 6 to increase it from 79 to 80, you wasted an SP.

As an aside, I think in general people are too obsessed with reaching the caps. There are often spots where you should be stopping mid cap. The gap between the 4th and 5th caps is probably a good example. I think many builds can reach their overall goals just as well by taking stuff to 75 or 76 and going back to spend the points elsewhere rather than pushing all the way to 78 just because that is the "cap".


I can agree with that. I've also seen people working on a build in the dot's 7th or 8th season or later, and they're concerned about taking an attribute to a specific cap. My response to that is always, "Why?". When you've got a level 56 dot, for example, you've got maybe 12 to 14 levels left. How much do you think you're going to gain from natural progression? The answer is almost nothing - caps are pointless at that stage in a dot's career.
 
Rage Kinard
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Originally posted by Forbin
I can agree with that. I've also seen people working on a build in the dot's 7th or 8th season or later, and they're concerned about taking an attribute to a specific cap. My response to that is always, "Why?". When you've got a level 56 dot, for example, you've got maybe 12 to 14 levels left. How much do you think you're going to gain from natural progression? The answer is almost nothing - caps are pointless at that stage in a dot's career.


yeah, you should be adding SAs at that point
 
Sonic
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Depends on the position. Some benefit better leaving at 78, others 74, while others at 68.
Edited by Sonic on Oct 30, 2009 08:49:37
 
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