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Forum > Goal Line Blitz > Position Talk > Worthwhile to take Speed/Agility past 76-78 natural ?
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Rage Kinard
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Originally posted by nottom
Originally posted by Rage Kinard

Or 3


I seriously doubt you have added points at the 6:1 level for any player in 3 different attributes. There is a differences between actively taking something past the cap and letting it go past due to level gains.


But I have added points to the 3rd attribute to go past the 78 cap and all the equipment is not in that attribute. I didn't spend anything past the 73 cap in the first 2.
 
nottom
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Originally posted by Forbin
And how exactly does that difference relate to proper placement of equipment points?


It doesn't.


It makes all the difference. Equipment is worth what you would have had to spend to increase your attribute the same amount.

If I have a DT and take his agility to the 5th cap then a point of equipment is worth 6SP because that's what it would cost me to increase it if I wanted more agility. It doesn't suddenly become more valuable 10 levels later when my agility is at the 8th cap. Those level gains are independent of whatever else you did. Granted you can make bad decisions and go back and spend 9SP to increase your Agility from 86 to 87, but that's another example of poor player building since you could have gotten that same increase for 6 SP back when it was 78. So if I keep pouring SPs into an attribute until I reach the 5th cap any equipment there should be considered as worth 6SP even if future gains push that attribute well past the 6th cap.

As such, when thinking about equipment placement, the most efficient placement will be to whichever attribute you spend to most SPs to increase along with any other attributes within the same cap. By this I mean if if I have 77 agility and spend 5SP to increase it to 78 and hit the cap, then all my equipment should be split between agility and any other attributes that i increase to at least the 4th cap (and would therefore take 5SPs to increase). The reason I can add it to lower attributes, lets say this one is speed, efficiently is because my alternative (to reach the same result) would be to spend 5 SP to increase speed, add the +1 to agility, and spend 5 less SP on agility. If however I have spent the 6SP to increase agility from 78 to 79 then it is now inefficient to put my equipment into speed since instead of adding equipment to speed and spending 6 SP on agility, I could have spent 5SP on speed and put the equipment into agility for the same net result for 1 less SP. ***

Obviously you can't always make the ideal decisions when building players, and have to go back and make less efficient choices later in that players life in order to correct mistakes you may have made, but the best builds will have the fewest number of these mistakes through proper build planning and it should be everyone's goal to minimize inefficient build choices.

*** I am also aware that you could in theory make up for this lost SP through VAs, such as Quickness, that increase your base score, but the marginal gain to these is pretty low and would be worth more than 1SP in only very extreme cases.
 
nottom
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Originally posted by Rage Kinard
But I have added points to the 3rd attribute to go past the 78 cap and all the equipment is not in that attribute. I didn't spend anything past the 73 cap in the first 2.


Then you wasted SP taking the 3rd past the 78 cap since you could have increased the 1st two for less than 6SP and achieved the same result by putting your equipment in the 3rd.

I mean it happens, I've had plenty of times when I've had to go back and put SPs or equipment points somewhere that wasn't really the best, but your goal should be to not have to.
 
Rage Kinard
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Originally posted by nottom
Originally posted by Rage Kinard

But I have added points to the 3rd attribute to go past the 78 cap and all the equipment is not in that attribute. I didn't spend anything past the 73 cap in the first 2.


Then you wasted SP taking the 3rd past the 78 cap since you could have increased the 1st two for less than 6SP and achieved the same result by putting your equipment in the 3rd.

I mean it happens, I've had plenty of times when I've had to go back and put SPs or equipment points somewhere that wasn't really the best, but your goal should be to not have to.


Sure, but I didn't know I was going to be able to get two pieces of FS AEQ for a DT when I was building early. I don't even think AEQ existed yet. I had no plan to take speed to 80 natural and 90 overall until after I got those pieces of AEQ.
 
nottom
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Originally posted by Rage Kinard
Sure, but I didn't know I was going to be able to get two pieces of FS AEQ for a DT when I was building early. I don't even think AEQ existed yet. I had no plan to take speed to 80 natural and 90 overall until after I got those pieces of AEQ.


Yeah, like I said it happens because our build goals sometimes change but agents need to realize that as a result you have left SPs on the table.
 
cornerbackX24
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Originally posted by willb285

I didn't see your opinion voiced here, I just saw you taking a shot at my guy's career. When you let us know about how you build HBs, then that would be a valid statement.



Well then I cant help you. I didnt even know you prior to this thread. All I know is
a) raising a attribute this high via SP is incredibly stupid
b) your HB isnt worth arguing that much

I already voiced what I wanted to say. Peace out and dont forget to rub one out looking at your HBs career stats
 
Forbin
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Originally posted by cornerbackX24
All I know is
a) raising a attribute this high via SP is incredibly stupid


lol
 
cornerbackX24
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Originally posted by Forbin
Originally posted by cornerbackX24

All I know is
a) raising a attribute this high via SP is incredibly stupid


lol


Whatever, raise it to 6:1 or higher for your WR/HB/CB/LB/SS/FS/QB but dont complain passing/defense is broken then *rolleyes
 
Forbin
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Originally posted by cornerbackX24
Originally posted by Forbin

Originally posted by cornerbackX24


All I know is
a) raising a attribute this high via SP is incredibly stupid


lol


Whatever, raise it to 6:1 or higher for your WR/HB/CB/LB/SS/FS/QB but dont complain passing/defense is broken then *rolleyes


lol, good one! Thanks!
 
HULK
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No offense to you, but there are definitely certain builds that merit taking speed to 10:1 or higher even. Not all, but it is almost necessary for certain build types.

Your dismissal of it just tells me that because YOU haven't found sucess with that you think that applies to everyone. However, I have had very sucessful dots that have spent 10:1 on an attribute. So, clearly my experience negates your blanket statement. In the future, if you don't want to rattle people's cages, you might be better served by saying, "it hasn't worked in my experience." If not, you're either trolling or setting yourself up to be trolled.

Peaceout,
Hulk
 
Handcuffed
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Originally posted by Forbin

For the +1 gainers, here's a K:
http://goallineblitz.com/game/player.pl?player_id=1615529

Took kicking to 77. At level 46, he'll hit 100 natural kicking, then 1 training session will bring him to 101 natural. Going beyond 77 in this case makes zero sense to me


You know you can roll over that +1 training at any point after you're done putting SP there, right? You definitely seem like you know what you're doing, but your post implies you're waiting to roll that training over until after you hit 100 naturally...

Edited by BengalDuck on Oct 26, 2009 00:07:00
 
Forbin
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Originally posted by BengalDuck
Originally posted by Forbin


For the +1 gainers, here's a K:
http://goallineblitz.com/game/player.pl?player_id=1615529

Took kicking to 77. At level 46, he'll hit 100 natural kicking, then 1 training session will bring him to 101 natural. Going beyond 77 in this case makes zero sense to me


You know you can roll over that +1 training at any point after you're done putting SP there, right? You definitely seem like you know what you're doing, but your post implies you're waiting to roll that training over until after you hit 100 naturally...



Oh, I know that the natural gains don't change, but I may finish his career by training kicking+strength or something anyway, once he's rounded out. I also like seeing the filled in training progress for some reason. I have a couple dots with attributes at a certain cap, and like 5 or 6 attributes all trained to 95% or higher. Heh.
 
Kayoh
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Originally posted by nottom
I seriously doubt you have added points at the 6:1 level for any player in 3 different attributes. There is a differences between actively taking something past the cap and letting it go past due to level gains.

Then YOU'VE never built a defensive lineman. Or a good one, at least.
 
Meatdawg
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I have a bunch of dot's that I have taken there attributes past the 6:1 cap. I will do it for any position and feel that 6:1 is pretty low.

My Guards have 3 attributes over the 78 cap, 1 over 73, and 2 over 68, and I am still not done spending sp on them.

If you want to see any of there builds just ask.
Edited by Meatdawg on Oct 26, 2009 09:15:13
 
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Originally posted by AMP

Then YOU'VE never built a defensive lineman. Or a good one, at least.


I could build good defensive linemen without doing that. You're the one complaining about pass rushing being broken after all. Maybe if you had spent more on SAs and less on taking agility to some ridiculous natural number you'd have less to complain about...
 
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