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Forum > Goal Line Blitz > Position Talk > Intense Vs Normal training off the bat.
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Asheme
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Originally posted by StudMuffin
ill tell you how it is right now


train first skill up til u have about 40 shopping tokens

then train intense the rest of your career..

by gettin that first skill up fast youll be getting autolevelup points

dont spend the shoppin tokens til lvl 25

anyone who tells you otherwise is a fool

p much this. There are exceptions, depending on type of build (certain TEs come to mind), but you'll need shopping tokens, and if you want one skill incredibly high, normal training first is your best option.
 
Kayoh
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Intense train (cashing in BTs) for your first 2 seasons to help build your core build. Then, in your 3rd season, shop all season. After your 3rd season, do nothing but Intense trainings and use those BTs towards your AEQ. Your first two seasons are extremely vital to your core build, and you can speed up the cap process by using BTs.
 
Squab
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I agree with a lot of this, if you're trying to work one attribute up quickly, normal train it, but otherwise, there's a benefit to getting the bonus tokens and either cashing them, or keeping them, and being able to train up two attributes a little slower.
 
Anarcho
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Originally posted by Kayoh
Intense train (cashing in BTs) for your first 2 seasons to help build your core build. Then, in your 3rd season, shop all season. After your 3rd season, do nothing but Intense trainings and use those BTs towards your AEQ. Your first two seasons are extremely vital to your core build, and you can speed up the cap process by using BTs.


This is my exact philosophy. The SPs and extra training on multiple attributes > the single attribute gain imo. The 3rd season is a good time to train Stamina or any attribute that doesn't have a good training combo for your build plans.

And shopping as you go > collecting tokens and then shopping imo.
 
Rage Kinard
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It completely depends on your auto level gains, how training effects what level you will hit a cap by, and what your training combo choices are.

Typically, I prefer intense training. However, there are instances I don't like the training combo choices and want to get an attribute to the first cap before moving onto an intense combo for the 2nd and 3rd attributes.

For instance, I'm going to build a DT with very high strength, agility, and speed, but I'm ignoring tackling completely.

I therefore normal trained strength so I could cap it at lvl 2. He now has 66.69 strength 95% trained at level 8.


The math on intense and using BTs vs. normal

The one sp for every 20 training days will not make up for 12 extra trainings, even when you add in a 25% bonus to the 8 intense trainings. 8 x 1.25 = 10 normal trainings + 1 sp. Since you will go up +1 for every 3 - 4 normal trainings, intense training is worth 14 strength trainings and 10 tackle trainings. For overall sp value this is better. However, if you are building an imbalanced player and want to take advantage of auto level gains in your primary attribute as much as possible 20 strength trainings > 14 strength trainings + 10 tackle trainings.
 
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I've barely used 40 shopping tokens on all of my players combines. That's a complete waste imo. What if you get 2 great pieces on your first two rolls?
 
monsterkill
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Originally posted by Darren McFadden
I've barely used 40 shopping tokens on all of my players combines. That's a complete waste imo. What if you get 2 great pieces on your first two rolls?


40 shopping tokens, 6 players, so you're finding the ideal piece in an average of 3-4 tokens? you've been around long enough to know that you are either in the extreme minority or not very picky about your AEQ

my recently made players rounded up 25-30 shopping tokens each from normal training just the first attribute and i have no doubt that they will use every one of them


 
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I don't think it's worthwhile to blow all the bonus from intense trains to get 30 extra shopping tokens that *might* net you 1 extra SP.
 
Baskerville
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ya but you get 1 more training essentially from training normal so you really arent blowing the bonuses at all
 
Baskerville
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still i feel that getting an attribute to lets say 4th cap a couple lvls faster can account for the extra SPs easily.
 
Jack Del Rio
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Originally posted by Baskerville
still i feel that getting an attribute to lets say 4th cap a couple lvls faster can account for the extra SPs easily.


definitely. i mean even maintaining 2 pieces of advanced equipment for one's entire career, there are going to be a few opportunities down the line to token boost due to a small surplus of bonus tokens. so why not cash in 4 for an extra SP way early on in your development if it means you can cap something sooner and spend less to get that attribute to the next cap?
 
mandyross
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Originally posted by Jack Del Rio
Originally posted by Baskerville

still i feel that getting an attribute to lets say 4th cap a couple lvls faster can account for the extra SPs easily.


definitely. i mean even maintaining 2 pieces of advanced equipment for one's entire career, there are going to be a few opportunities down the line to token boost due to a small surplus of bonus tokens. so why not cash in 4 for an extra SP way early on in your development if it means you can cap something sooner and spend less to get that attribute to the next cap?


Agree. It is just about feasible to save up all bonus tokens for three equipment pieces, but the shopping for 3 is extremely frustrating (as when looking for the 3rd piece you already have 50% of your slots used up), and you end up accepting something less-than-ideal anyway.

I'm starting to prefer spending the first 42-64 (total amount undecided) bonus tokens to enable the major attributes to be 1-2 points higher than they otherwise would be, guaranteed; and then only having 2 pieces of AE.

Of course, this assumes that your team would have an unlimited amount of cash to drive all equipment up to lvl 56 at least. If not, then going for 3 pieces of AE to lvl 40 saves your team around $4 million.
 
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It's not a guarantee that you can get an attribute to the soft cap earlier training normal. If so, sure it could be worth it. But I'd still rather have the bonus than the shopping token. Pick up shopping tokens later when the bonuses are less helpful, and smaller.
 
Baskerville
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but the bonuses are 1.25 i believe as stated earlier. with 10 training tokens you can do 2 intense trainings meaning two attributes 2 times at 1.25, equaling 5. or you could normal train 5 times and grab the Shopping token or small a$$ bonus but thats not my point at all. neither is it that you should intense train and cash BTs for 1 SP. its that you want to take the most important attribute to a desired cap ASAP. its always better to do one thing really well than to be balanced out so you get one thing high and the fastest way to do that to normal train the first attribute
 
Rage Kinard
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Originally posted by Baskerville
but the bonuses are 1.25 i believe as stated earlier. with 10 training tokens you can do 2 intense trainings meaning two attributes 2 times at 1.25, equaling 5. or you could normal train 5 times and grab the Shopping token or small a$$ bonus but thats not my point at all. neither is it that you should intense train and cash BTs for 1 SP. its that you want to take the most important attribute to a desired cap ASAP. its always better to do one thing really well than to be balanced out so you get one thing high and the fastest way to do that to normal train the first attribute


It depends on the level gain for the position. If you get 1.0, 0.67 or possibly even 0.5 it is often but not always advantageous to normal train to hit a cap earlier. If you get .4 or .33 it almost never is.
Edited by Rage Kinard on Sep 10, 2009 05:46:44
 
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