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Forum > Goal Line Blitz > Position Talk > Intense Vs Normal training off the bat.
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Baskerville
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my friend and i had a huge discussion on this. i fail to the see why you shouldnt normal train off the start.

benefits to intense training: Bonus tokens, high bonuses.
drawbacks: must train 2 attribute, therefore not getting one attribute you can cap capped sooner and costing you more skill points.

benefits to normal training; more training time 9amounts to about the same with the big bonuses tho)
shopping tokens
GETS ONE ATTRIBUTE HIGHER FASTER TO TAKE TO THE DESIRED CAP SOONER TO GET MORE NATURAL GAINS
drawbacks of normal training: no bonus tokens.

we were arguing about defensive tackle where the natural gains are so huge that it really makes normal training worth it even more, (my arguement is weaker with like WRs, and CBs)

basically my whole arguement is that if you normal train, you get that one attribute you plan to take to lets say 4th cap higher through training so that you can get it to the 4th cap faster so you take advantage of natural gains quicker when they are more at a lower lvl.

he says no, you always intense train to get bonus tokens. also the secondary attribute trained will be higher.

my arguement is that since the no activity bonus isnt that much, you may as well grab say 10 shopping tokens and jsut not spend them until way later. also if you are taking something to like 4th cap (agility for us) then you should have ample time to train the next attribute while you continue to add SPs to the first one.

thoughts?
 
Jack Del Rio
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in every case it just depends on the intended build. that's the only thing that dictates which is better. one is not universally better than the other early in your career.
 
EagleOtto
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Both ways work well depending on your goals, like Del Rio said.

I agree with you that no activity bonus is not worth it, might as well save up some shopping tokens you can use down the road (It might be slightly worth it if your training something that gives a 50% training percent)
 
Mightyhalo
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I hate blowing intense training sessions. I don't see the value in training on normal for that long.
 
Azhreixxx
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Originally posted by Mightyhalo
I hate blowing intense training sessions. I don't see the value in training on normal for that long.


The value was already clearly laid out... If your main concern is getting one attribute to the cap ASAP, then it's mildly foolish to intense train..

My only thought is that I'd like to see the "math" done to see if it's quicker to get to the cap using 4 BTs to get the 1 SP, than it is to train the attribute higher...
 
Baskerville
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i think the benefit he sees is in keeping extra BTs for AEQ use but like i said, if your goal is to get something to the cap ASAP, which for him it is, why not go normal and get some shopping tokens so you dont have to down the road. you have to normal train anyways so why not do it off the bat when it could be most benefitial.

we actually are both creating players with the same intended build (agility DT) so we are both going to do it our own way. its my team tho, so i jsut want it to be as good as it can be, but more so i want to prove him wrong

 
Riggs_Inator
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Ideally you won't be using bonus tokens until much much later and at a point you get multiple sets of tokens faster than you can get to the next equipment level.
 
Negronic
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Early on, i wouldn't worry about BTs as a source of AEQ. I would look at BTs as a way to get additional SPs by cashing them in 4 at a time. if you look at it that way, the math breaks down to something like this:

You need 4 BTs to get 1 SP. That means you have to train 4 times at 5 TPs each.
For the same amount of TPs (20), you can train a single attribute 10 times.

Training on normal gives you 10 total trainings on 1 attribute. Intense essentially gives you 8 trainings split on two attributes. The kicker is that during that span you can cash in the BTs for another full point.

Ignoring the 2nd attribute and looking purely at one primary attribute, you get 6 extra trainings by using normal as opposed to intense. That means that if you get a whole point in less than 6 trainings, it is more beneficial to use normal. In this case 6 tranings per point means that you'd have to get more than 16.66% per training to make it worthwhile to go intense. In order to get more than 16.66 per training that attribute has to be < 40.

So basically if your only goal is to maximize a single attribute then the best route would be to normal train it until 40 (if you aren't already capping it with SPs by then) and then switching to intense after 40.
 
Worker 3
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Originally posted by Negronic
Early on, i wouldn't worry about BTs as a source of AEQ. I would look at BTs as a way to get additional SPs by cashing them in 4 at a time. if you look at it that way, the math breaks down to something like this:

You need 4 BTs to get 1 SP. That means you have to train 4 times at 5 TPs each.
For the same amount of TPs (20), you can train a single attribute 10 times.

Training on normal gives you 10 total trainings on 1 attribute. Intense essentially gives you 8 trainings split on two attributes. The kicker is that during that span you can cash in the BTs for another full point.

Ignoring the 2nd attribute and looking purely at one primary attribute, you get 6 extra trainings by using normal as opposed to intense. That means that if you get a whole point in less than 6 trainings, it is more beneficial to use normal. In this case 6 tranings per point means that you'd have to get more than 16.66% per training to make it worthwhile to go intense. In order to get more than 16.66 per training that attribute has to be < 40.

So basically if your only goal is to maximize a single attribute then the best route would be to normal train it until 40 (if you aren't already capping it with SPs by then) and then switching to intense after 40.


good post. i had always wondered about the math, and when to switch over to intense, and this really clears it up for me.
 
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If you can train an attribute up to 28 on normal, or 26 on intense, it still takes 5 levels to cap it.
 
Negronic
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Originally posted by Darren McFadden
If you can train an attribute up to 28 on normal, or 26 on intense, it still takes 5 levels to cap it.


right, but you could switch over to training your 2nd attribute on normal sooner. i'll have to do that math on that later.
Edited by Negronic on Sep 8, 2009 12:09:43
 
spindoctor02
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Originally posted by Negronic


Ignoring the 2nd attribute and looking purely at one primary attribute, you get 6 extra trainings by using normal as opposed to intense. That means that if you get a whole point in less than 6 trainings, it is more beneficial to use normal. In this case 6 tranings per point means that you'd have to get more than 16.66% per training to make it worthwhile to go intense. In order to get more than 16.66 per training that attribute has to be < 40.



This isn't quite correct as 1 intense training session gives you roughly 1.25x the training amount gained by training on normal. So, this means than 4 intense training sessions give about the same return as 5 normal training sessions, only looking at the one attribute.
 
Negronic
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Originally posted by spindoctor02
Originally posted by Negronic



Ignoring the 2nd attribute and looking purely at one primary attribute, you get 6 extra trainings by using normal as opposed to intense. That means that if you get a whole point in less than 6 trainings, it is more beneficial to use normal. In this case 6 tranings per point means that you'd have to get more than 16.66% per training to make it worthwhile to go intense. In order to get more than 16.66 per training that attribute has to be < 40.



This isn't quite correct as 1 intense training session gives you roughly 1.25x the training amount gained by training on normal. So, this means than 4 intense training sessions give about the same return as 5 normal training sessions, only looking at the one attribute.


i wasn't aware of any additional bonuses to intense training.

 
spindoctor02
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Originally posted by Negronic
i wasn't aware of any additional bonuses to intense training.



Normal training

1. Costs 2 training points and $40 x your level.
2. Train a single attribute and the have the option to do a secondary activity.

Intense training

1. Costs 5 training points and $120 x your level.
2. Train two attributes for 25% more points than normal and get a bonus token, but you can't do secondary activities.

http://www.glbwiki.com/index.php?title=Training_Options
 
StudMuffin
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ill tell you how it is right now


train first skill up til u have about 40 shopping tokens

then train intense the rest of your career..

by gettin that first skill up fast youll be getting autolevelup points

dont spend the shoppin tokens til lvl 25

anyone who tells you otherwise is a fool




 
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