Ok, I just realized that the Test Blog is WAY overdue on some updates on a few things that are being discussed. I do apologize for that and I'll try to stay more on top of it in the future.
Now, before I go ANY farther I want to make one thing very clear here. A lot of these things are being DISCUSSED. That does not mean that they are currently being TESTED. Most of them either don't have any code behind them or have very little, not enough to really have anything of substance yet. I also want to stress that the only person who can officially say whether or not these things will be implemented is Bort himself, so do not take this stuff as gospel and start planning your entire careers/seasons around what I say.
This is just my attempt at trying to get a little communication and dialogue going. Nothing more then that.
So, without further ado, here's a quick list with a brief summary on each topic, somewhat listed by priority.
#1 DE/OT Interaction - "Stun" Update - The "stun" that you guys have seen us talking about in various topics. After looking at the effect of the QB vision check update that Bort made on April 24th, we agreed that the Stun probably needed to be toned back some. The vision check alone has helped DEs quite a bit, so we think that the Stun as it was would've been too powerful. As such it's required more testing, but I think we're very close to where it should be.
#2 CB Coverage - The last two updates have both had some things addressing coverage issues, and there's more being discussed. There's all kinds of ideas floating around, but the two biggest are 1) adjusting the point that the CB goes for the ball to lessen the risk some, and 2) adding additional sliders or tactics so that CBs can better customize how aggressive they want to be. Nothing has been coded yet beyond the updates that Bort has already made, still a lot of discussion. There is testing going on as far as trying to collect better data, however.
#3 FG Range option in Basic tactics. Pretty self explanatory I think. In testing.
#4 "Man without move" option when making custom plays, if you want to set a player on man coverage but don't want him to automatically move from where you place him at the beginning of the play. In testing.
#5 Auto Adjust Control - Bort added a drop down box in the Advanced AI that says "Enable Auto Adjust?" and gives you a choice of "No," "Adjust Quickly," "Adjust Medium," and "Adjust Slowly." I'll get you more information on this soon. The basic idea is to let teams use the Auto Adjust with a little more confidence rather then everyone avoiding it like the plague. The theory is that if teams are allowed to adjust a bit then it will calm down some of these high scoring games where teams just keep making the same mistakes on defenses over and over and over again. In testing.... sort of. It's an early version that I believe Bort wants to work on more.
#6 Media Revenue - Trying to hash out some numbers to give teams some cash from media revenue to help cover some of the skyrocketing equipment costs. The general consensus is that it should pay for only some of the equipment, so it isn't a "bailout" for team owners who make poor finance decisions. Discussion only at this point.
#7 Contract Options - Just recently started the discussion on this. Bort mentioned wanting to put in a "Team Needs" type deal with auto-retract when those needs are filled. Only briefly mentioned so far though, no actual coding has been done on this. As far as other ideas I basically made a summary topic with a lot of the ideas from the Suggestions forum and have opened the discussion on it. Discussion only at this point.
#8 Roster Caps - LOTS of discussion on this one. Low priority only because it won't go in place until next season, but there's quite a debate going on what the cap should be set at. Discussion only at this point.
#9 Carrying style slider - The update to Sure Tackler has seemed to calm down the fumbles quite a bit, so nobody is really in a hurry to get this one out there. It may not end up happening at all. The code is there, but as I said, I'm not sure if it's going in or not. Consider it discussion only at this point.
Other things that have been mildly touched on (i.e. 1 or 2 posts total).
Fan Support adjustments, Bump and Run coverage, Reducing WR reaction time for QB passes before he can get set, Changing the way VAs are chosen
Now, before I go ANY farther I want to make one thing very clear here. A lot of these things are being DISCUSSED. That does not mean that they are currently being TESTED. Most of them either don't have any code behind them or have very little, not enough to really have anything of substance yet. I also want to stress that the only person who can officially say whether or not these things will be implemented is Bort himself, so do not take this stuff as gospel and start planning your entire careers/seasons around what I say.
This is just my attempt at trying to get a little communication and dialogue going. Nothing more then that.
So, without further ado, here's a quick list with a brief summary on each topic, somewhat listed by priority.
#1 DE/OT Interaction - "Stun" Update - The "stun" that you guys have seen us talking about in various topics. After looking at the effect of the QB vision check update that Bort made on April 24th, we agreed that the Stun probably needed to be toned back some. The vision check alone has helped DEs quite a bit, so we think that the Stun as it was would've been too powerful. As such it's required more testing, but I think we're very close to where it should be.
#2 CB Coverage - The last two updates have both had some things addressing coverage issues, and there's more being discussed. There's all kinds of ideas floating around, but the two biggest are 1) adjusting the point that the CB goes for the ball to lessen the risk some, and 2) adding additional sliders or tactics so that CBs can better customize how aggressive they want to be. Nothing has been coded yet beyond the updates that Bort has already made, still a lot of discussion. There is testing going on as far as trying to collect better data, however.
#3 FG Range option in Basic tactics. Pretty self explanatory I think. In testing.
#4 "Man without move" option when making custom plays, if you want to set a player on man coverage but don't want him to automatically move from where you place him at the beginning of the play. In testing.
#5 Auto Adjust Control - Bort added a drop down box in the Advanced AI that says "Enable Auto Adjust?" and gives you a choice of "No," "Adjust Quickly," "Adjust Medium," and "Adjust Slowly." I'll get you more information on this soon. The basic idea is to let teams use the Auto Adjust with a little more confidence rather then everyone avoiding it like the plague. The theory is that if teams are allowed to adjust a bit then it will calm down some of these high scoring games where teams just keep making the same mistakes on defenses over and over and over again. In testing.... sort of. It's an early version that I believe Bort wants to work on more.
#6 Media Revenue - Trying to hash out some numbers to give teams some cash from media revenue to help cover some of the skyrocketing equipment costs. The general consensus is that it should pay for only some of the equipment, so it isn't a "bailout" for team owners who make poor finance decisions. Discussion only at this point.
#7 Contract Options - Just recently started the discussion on this. Bort mentioned wanting to put in a "Team Needs" type deal with auto-retract when those needs are filled. Only briefly mentioned so far though, no actual coding has been done on this. As far as other ideas I basically made a summary topic with a lot of the ideas from the Suggestions forum and have opened the discussion on it. Discussion only at this point.
#8 Roster Caps - LOTS of discussion on this one. Low priority only because it won't go in place until next season, but there's quite a debate going on what the cap should be set at. Discussion only at this point.
#9 Carrying style slider - The update to Sure Tackler has seemed to calm down the fumbles quite a bit, so nobody is really in a hurry to get this one out there. It may not end up happening at all. The code is there, but as I said, I'm not sure if it's going in or not. Consider it discussion only at this point.
Other things that have been mildly touched on (i.e. 1 or 2 posts total).
Fan Support adjustments, Bump and Run coverage, Reducing WR reaction time for QB passes before he can get set, Changing the way VAs are chosen