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Forum > Suggestions > Epic Suggestions > Veteran Abilities Suggestion Thread
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Staz
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Haven't had the time to ponder over that one. The Safety Spot for K/Ps is viable. Good stride has potential.
 
Mavfatha
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For DB's/LB's

Read the QB's Eyes

+1% (per level) to "see" where the QB will throw the ball and get in position to knock it down or intercept it.
 
Mavfatha
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Originally posted by Staz


-Pick-6 (freefall): The player has the uncanny ability to return interceptions for TDs. gives +X% to agility and speed when returning an INT.



Maybe change the name to Playmaker or Showtime, and add +1% (per level) to all attributes after an interception or fumble recovery.
 
Ken1
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Originally posted by imnotthatstupid
Originally posted by imnotthatstupid

Good Stride- WR''s/HB's/TE's: This player has the speed to go the distance every time. His quick stride makes him go faster than he already is..

Adds a +1% bonus to speed and agility after making a gain for over 20+ yards.

Safety Spot- K/P's: This specialist is always in the right spot to takcle the returner should he break. THe safety spot vet abilitiy adds a +1% bonus to speed, agility, vision and tackling after he is the only person to beat..


why no replies


I personally don't like Good Stride, because it would increase the plays that already happen unrealistically often right now (big play TD's). I have a YAC ability in the list of proposals that would help with YAC in general by allowing more broken tackles.

At the very least, Good Stride needs a Prereq like 50 Carrying.
 
Ken1
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Originally posted by Mavfatha
Originally posted by Staz



-Pick-6 (freefall): The player has the uncanny ability to return interceptions for TDs. gives +X% to agility and speed when returning an INT.



Maybe change the name to Playmaker or Showtime, and add +1% (per level) to all attributes after an interception or fumble recovery.


I'm also not a fan of that one-- anything that adds a bonus to plays we see more of than in real life (Pick 6's and huge gains) doesn't go over well with me.
 
imnott
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Originally posted by Ken1
Originally posted by imnotthatstupid

Originally posted by imnotthatstupid


Good Stride- WR''s/HB's/TE's: This player has the speed to go the distance every time. His quick stride makes him go faster than he already is..

Adds a +1% bonus to speed and agility after making a gain for over 20+ yards.

Safety Spot- K/P's: This specialist is always in the right spot to takcle the returner should he break. THe safety spot vet abilitiy adds a +1% bonus to speed, agility, vision and tackling after he is the only person to beat..


why no replies


I personally don't like Good Stride, because it would increase the plays that already happen unrealistically often right now (big play TD's). I have a YAC ability in the list of proposals that would help with YAC in general by allowing more broken tackles.

At the very least, Good Stride needs a Prereq like 50 Carrying.


yeah
 
Staz
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I'm in agreement with you guys on the "big play" things not needing any boosts. However, I felt I needed to add them down in order to get judgement on them. If we get a few more people to shoot them down, I can remove them. Either that, or let's try to make adjustments to them, or change the effect they have?
 
Ken1
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Originally posted by Staz
I'm in agreement with you guys on the "big play" things not needing any boosts. However, I felt I needed to add them down in order to get judgement on them. If we get a few more people to shoot them down, I can remove them. Either that, or let's try to make adjustments to them, or change the effect they have?


I'd rather have the Good Stride take hold after catching a pass short of a first down (no matter how short). Then it gives its bonuses until you get the first down (after which, the bonus goes away). It would be another way to make a specialist in getting first downs.

The Pick 6 one is not, IMO, a salvageable concept in any way.
 
Staz
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I like that. Could switch it up to be more of a chain mover type deal.
 
99
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Post #100
 
Razorthorns
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I would suggest doing a veteran point reset at the beginign of next season as some of these things have ambigous descriptions. Myself and others I know fell in love with something only to find out later its not what we thought it was. Forinstance "Red Zone Freak" was thought to give 5% chance to increase stats 5% with both percentages increasing so the impression was at 10 points it would give 50% chance to have a 50% increase and not 5%. Because your only actually getting a 5% increase this skill really sucks horribly. for instance a wr could go 5 points into speed 5% and 5 into catching 5% and have those bonuses every single play. A mere 5% at only a chance as it would take 20 points to make it 100% really, really blows.

I at teh very least would like my now extremely wasted veteran points reset as right now I feel completely robbed by a bad description and I know for a fact I'm not the only one.
 
Ken1
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Originally posted by Razorthorns
I would suggest doing a veteran point reset at the beginign of next season as some of these things have ambigous descriptions. Myself and others I know fell in love with something only to find out later its not what we thought it was. Forinstance "Red Zone Freak" was thought to give 5% chance to increase stats 5% with both percentages increasing so the impression was at 10 points it would give 50% chance to have a 50% increase and not 5%. Because your only actually getting a 5% increase this skill really sucks horribly. for instance a wr could go 5 points into speed 5% and 5 into catching 5% and have those bonuses every single play. A mere 5% at only a chance as it would take 20 points to make it 100% really, really blows.

I at teh very least would like my now extremely wasted veteran points reset as right now I feel completely robbed by a bad description and I know for a fact I'm not the only one.


If they add a significant number of VA's, I'd be for a VA reset, as long as it was before the VA's were used (at least in a game that counts), so we could use the new VA's if we wanted.
 
Ken1
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Two of mine that I recognized as too strong, in more balanced form:

1. Finesse Blocker (Ken1): 3% of Agility/Level is added to this player's Blocking skill, on both run and pass plays. Prereq: 35 Blocking.

Since it costs 1 level for a 1% increase in Blocking, this is three times as good for a player whose Agility = his Blocking.

So instead of 3% of Agility/level being added to Blocking, I propose:

Finesse Blocker: +2% Agility/Level bonus to the chance of holding a block.

2. Big Play Recovery(Ken1): +5% per level to speed and acceleration if the ballcarrier is behind the whole defense (some similarity to Closing Speed, but focused on one situation and hopefully better at that situation).

I overdid that. At the 15th level that can be a 75% increase to Speed and Acceleration. Whoa! Not quite as bad as it sounds, as it only would come up rarely, and when it does often the player will still be in no position to catch him, but still....

So I propose instead:

Big Play Recovery: +3% per level to Speed on defense if the ballcarrier is behind the whole defense. That way, there's no acceleration boost, and the max bonus is a saner 45%.


Oh, and Bull Rush should probably be a +3% bonus per level to the chance to shed the block rather than an outright chance to automatically shed it (as Shed Block chances I think are calculated each tick).


Last edited Dec 24, 2008 14:29:59
 
G.O.D Turner
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How about:

Halftime Speech

Until we get coach characters who would I assume be able to boost team morale at the half if they're getting killed, this could be a great way to counteract simply being outmatched. You could give a great speech at the half after the coaches get done doing their thing, to your teammates, and bring their morale up by 5 points per point spent in the ability...so...

+5 points to Morale of all players on the team during halftime for every 1 point in this ability.
 
Staz
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Keep em coming guys. I'll probably have to find some time tomorrow to update this, as I'm hitting the sack. Merry Christmas!
 
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