Here are my thoughts on this whole thing. Many of us would like our players to become immortal and be “super players,” but that just isn’t a reality. They have to retire at some point. The average NFL player who has had reasonable success outside of special teams, play somewhere between 10-15 years. So, I suggest that players have the option of retiring and being converted into a position coach for the position that they were in.
The coaches would work much in the same as players do regarding having attributes, boosting, leveling up, moral, restricted to certain leagues due to caps, earning a salary from the team, etc. The quality of the player’s build would have a major influence on his initial qualities of a coach (rolling not an option). Some skill points can made available to apply immediately. Why can’t we roll for new coaching attributes? Because you’ve had years to develop the aspects that will be important to the player as a coach. The specifics of the attributes and the coaches “bars” would be up for discussion, but you get the general idea.
C/G/OT –> converts to offensive line
WR –> converts to WR coach
TE –> converts to either offensive line or WR.
QB -> converts to QB coach
DT -> converts to defensive line coach
DE -> converts to defensive line or linebacker coach
LB -> converts to linebacker or defensive line coach
CB/FS -> converts to DB coach
SS -> converts to LB or DB coach.
Players retiring prior to the 10 year mark will not qualify t0 retire as coaches.
Player retirement options:
1) After the 10 year mark, a player can retire immediately and recover XX% of flex points and move along and create another player, just as we have the option to do now.
2) The player can opt to retire and convert into a position coach. Less % of flex points are recovered to cover the cost of creating the new coach They would be a low level snot nosed rookie coach and need to start from the ground up.
3) Extend the career of your player by 1 – 5 years. Each season, his skills begin to diminish, declining more rapidly after each consecutive season after the 10th. This would introduce the aspect of not knowing just how good the aged players really are past 10 seasons since the quality of the player is now even more deceptive (we all know that there are crap L35+ players out there somewhere). So a team with all 70ish + leveled veterans could be beaten by team of 50ish + players still in their prime. Each year the player plays, less XX% of flex is recovered, but if the player is converted into a position coach after 15 seasons as a player, he won’t be a snot nosed rookie coach, but still be below “average.”
4) When a players complete their 15th season, they’re automatically released from teams, are unable to sign with clubs, and cannot have market place ads. They can’t get paid, train or spend money. A choice simply has to be made.
So, we have these new coaches, now what?
1) These new coaches can have an effect on the unit’s chemistry or cohesion, good – OR – bad depending on the build quality of the coach. Things like motivation, influence, ect. take effect.
2) GMs with the right authority can sign and release coaches, but only owners can promote coaches to “coordinator assistants” to the offense or defense respectively.
3) A coach’s capability should have an effect on fan support, i.e. a popular coach being promoted shows a boost in fan support.
4) A team can only carry a maximum of two coaches per position, but only 1 offensive or defensive assistant. The capability of the “assistant” coach, has an influence of increasing the team’s running or passing capability on offense or defense. So, if a team is horribly lacking in pass defense, they can hire an outside assistant that’s very good with the passing game to help bolster it without having to promote from within – but the other coaches would take a hit in moral and motivation.
5) The life of these coaches could be extended 20-30 seasons and after X # of seasons.
6) A coaches capability does not decline, but gets harder and harder to keep increasing.
7) The coach is forced to retire with very minimal return on flex points, i.e. the original flex points to create the player that he was based on. So if you create a player and boost him to the max and use him for the absolute maximum available, he’s essentially an old broken down man/woman and you’re left with just the original flex points used to create him.
8) A coach can be retired early to recover XX% of flex points.
Folks, that’s like 3 real life years of using the same player. Don’t tell me you didn’t get your money’s worth out of all that.
Now, we just have to figure out how to get this incorporated into a Hall of Fame, jersey retirements, team ring of fames, ect.
Those are my thoughts, what’s yours?
The coaches would work much in the same as players do regarding having attributes, boosting, leveling up, moral, restricted to certain leagues due to caps, earning a salary from the team, etc. The quality of the player’s build would have a major influence on his initial qualities of a coach (rolling not an option). Some skill points can made available to apply immediately. Why can’t we roll for new coaching attributes? Because you’ve had years to develop the aspects that will be important to the player as a coach. The specifics of the attributes and the coaches “bars” would be up for discussion, but you get the general idea.
C/G/OT –> converts to offensive line
WR –> converts to WR coach
TE –> converts to either offensive line or WR.
QB -> converts to QB coach
DT -> converts to defensive line coach
DE -> converts to defensive line or linebacker coach
LB -> converts to linebacker or defensive line coach
CB/FS -> converts to DB coach
SS -> converts to LB or DB coach.
Players retiring prior to the 10 year mark will not qualify t0 retire as coaches.
Player retirement options:
1) After the 10 year mark, a player can retire immediately and recover XX% of flex points and move along and create another player, just as we have the option to do now.
2) The player can opt to retire and convert into a position coach. Less % of flex points are recovered to cover the cost of creating the new coach They would be a low level snot nosed rookie coach and need to start from the ground up.
3) Extend the career of your player by 1 – 5 years. Each season, his skills begin to diminish, declining more rapidly after each consecutive season after the 10th. This would introduce the aspect of not knowing just how good the aged players really are past 10 seasons since the quality of the player is now even more deceptive (we all know that there are crap L35+ players out there somewhere). So a team with all 70ish + leveled veterans could be beaten by team of 50ish + players still in their prime. Each year the player plays, less XX% of flex is recovered, but if the player is converted into a position coach after 15 seasons as a player, he won’t be a snot nosed rookie coach, but still be below “average.”
4) When a players complete their 15th season, they’re automatically released from teams, are unable to sign with clubs, and cannot have market place ads. They can’t get paid, train or spend money. A choice simply has to be made.
So, we have these new coaches, now what?
1) These new coaches can have an effect on the unit’s chemistry or cohesion, good – OR – bad depending on the build quality of the coach. Things like motivation, influence, ect. take effect.
2) GMs with the right authority can sign and release coaches, but only owners can promote coaches to “coordinator assistants” to the offense or defense respectively.
3) A coach’s capability should have an effect on fan support, i.e. a popular coach being promoted shows a boost in fan support.
4) A team can only carry a maximum of two coaches per position, but only 1 offensive or defensive assistant. The capability of the “assistant” coach, has an influence of increasing the team’s running or passing capability on offense or defense. So, if a team is horribly lacking in pass defense, they can hire an outside assistant that’s very good with the passing game to help bolster it without having to promote from within – but the other coaches would take a hit in moral and motivation.
5) The life of these coaches could be extended 20-30 seasons and after X # of seasons.
6) A coaches capability does not decline, but gets harder and harder to keep increasing.
7) The coach is forced to retire with very minimal return on flex points, i.e. the original flex points to create the player that he was based on. So if you create a player and boost him to the max and use him for the absolute maximum available, he’s essentially an old broken down man/woman and you’re left with just the original flex points used to create him.
8) A coach can be retired early to recover XX% of flex points.
Folks, that’s like 3 real life years of using the same player. Don’t tell me you didn’t get your money’s worth out of all that.
Now, we just have to figure out how to get this incorporated into a Hall of Fame, jersey retirements, team ring of fames, ect.
Those are my thoughts, what’s yours?