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Sal Basss
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Originally posted by MadCow DTD
Originally posted by Slow Children

Originally posted by Sal Basss


The only thing I can see as problematic in here is that a player who was properly started on day 40 or 41 before is now not "in line" with the new leveling system.

Take Madcow's example. His player will be aged somewhere between 200 and 240 under the new system, which means his decline is going to be funky (will start on day 27 or something), but everyone will be on the same page with that and it shouldn't provide an advantage or disadvantage at all.


this confused me more.


yea im more confused. why would my deline be off. wtf


This isn't going to help, but I'm busy and can't think of how to better explain it...

1. A player level 64 at the end of this season will have his new age be approximately 227 days (I'm taking Catch's word on this).
2. According to the days schedule in the OP, you start "plateau" on the first day of your eighth season. Under the new system this would be day 281, but this won't apply for you because your age was not 240 to start the season, which is the max age for the season he was created in.
3. Therefore, assuming this goes live in season 24, your first day of plateau will be day 14 of season 25, and your first day of decline will be day 14 of season 28.
Edited by Sal Basss on Jul 13, 2011 12:59:44
 
Catch22
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Originally posted by Sal Basss
This isn't going to help, but I'm busy and can't think of how to better explain it...

1. A player level 64 at the end of this season will have his new age be approximately 227 days (I'm taking Catch's word on this).
2. According to the days schedule in the OP, you start "plateau" on the first day of your eighth season. Under the new system this would be day 281, but this won't apply for you because your age was not 240 to start the season, which is the max age for the season he was created in.
3. Therefore, assuming this goes live in season 24, your first day of plateau will be day 14 of season 25, and your first day of decline will be day 14 of season 28.


That's probably correct. It'll apply to everyone though so shouldn't really be a big deal and eventually as the older players retire it'll be more uniform.
 
Pena_FIN
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When this goes live, every dot in or entering plateau that season, and who want to stay competetive, will fork over three boosts and 200 non-refundable flex that originally weren't included in the dots original career cost.
 
Sarg01
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Originally posted by im4ut999
But on a per season basis, 12000/14 seasons, is ~850/season.
8600/10 seasons is 860/season.


That's a 1.2% change - and that's rounded up. 1.2% is not a money grab. It's not even inflation.
 
MadCow420
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but why would that make it this way, so everyones dots start to decline mid season
 
im4ut999
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Originally posted by Catch22
No that's not true at all. Look at it this way.

Currently to play a QB through plateau it cost the following:

Creation Cost: 300 flex
Boosts (36): 10,800 flex
CEQ: 900 flex
Total: 12,000 flex
Days: 784
Flex per day: 15.31

In new system:

Creation Cost: 300 flex
Boosts (21-24): 6300-7200 flex
CEQ: 900-1100 flex
Total: 7500-8600 flex
Days: 560
Flex per day: 13.39-15.36


and taking into account what is refundable...
30% of entire amount is 4.593/day in current system
30% of refundable plus the CEQ cost is 4.33+.357=4.68/day
 
MadCow420
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Originally posted by Pena_FIN
When this goes live, every dot in or entering plateau that season, and who want to stay competetive, will fork over three boosts and 200 non-refundable flex that originally weren't included in the dots original career cost.


id does kinda suck to have to buy more AEQ and more boosts for my 5 dots who will be entering decline next season, when i could have used those first 2 upgrades starting at levle 32
 
evileyez
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Originally posted by bhall43
The elite teams are dominant because of coordination. Yes it drives more network teams up because they are full of the better coordinators and doing several teams. That isn't a problem with plateau tho, that is just a problem with lack of good coordinators.


definitely agree to this. but the lack of pro competition makes it very difficult to develop any "new" good coordinators. also why i think you see the one and dones in WL - the GMs just aren't used to the consistency necessary to stick.
 
lizrdgizrd
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Originally posted by MadCow DTD
but why would that make it this way, so everyones dots start to decline mid season


Because it's easier to tailor this plan for future dots than it is to hand-hold current dots.
 
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Originally posted by Catch22
Originally posted by Sal Basss

This isn't going to help, but I'm busy and can't think of how to better explain it...

1. A player level 64 at the end of this season will have his new age be approximately 227 days (I'm taking Catch's word on this).
2. According to the days schedule in the OP, you start "plateau" on the first day of your eighth season. Under the new system this would be day 281, but this won't apply for you because your age was not 240 to start the season, which is the max age for the season he was created in.
3. Therefore, assuming this goes live in season 24, your first day of plateau will be day 14 of season 25, and your first day of decline will be day 14 of season 28.


That's probably correct. It'll apply to everyone though so shouldn't really be a big deal and eventually as the older players retire it'll be more uniform.


but we went to archetypes and you said older players would retire and wouldn't be a problem, training changed and eq costs BTs now instead of salary, etc. with decline coming on faster and not really benefiting playing our dots at their peak longer (which is what I thought this would be for) How will this effect the number of BTs our players get, and is multi training going to be obsolete now?
 
Sal Basss
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Originally posted by MadCow DTD
but why would that make it this way, so everyones dots start to decline mid season


At the end of this season, after conversion, your dot will be 227 days old.

At the end of next season your dot will be 267 days old.

Plateau starts on day 281. That's day 14 of Season 25 for you.




If you want a reason, it's because the levels you hit at the end of each season under the current system will not be the same as under the new system.

Originally posted by Catch22
Originally posted by Sal Basss

This isn't going to help, but I'm busy and can't think of how to better explain it...

1. A player level 64 at the end of this season will have his new age be approximately 227 days (I'm taking Catch's word on this).
2. According to the days schedule in the OP, you start "plateau" on the first day of your eighth season. Under the new system this would be day 281, but this won't apply for you because your age was not 240 to start the season, which is the max age for the season he was created in.
3. Therefore, assuming this goes live in season 24, your first day of plateau will be day 14 of season 25, and your first day of decline will be day 14 of season 28.


That's probably correct. It'll apply to everyone though so shouldn't really be a big deal and eventually as the older players retire it'll be more uniform.


Eh - it kind of removes one season of plateau. Why would I sign a guy who is going to start declining on day 14 when I can just easily sign a guy 1 year younger who will be in plateau the entire season.

On the other hand, why would I sign a guy who can't use his plateau boosts until day 14? Obviously 7 games in WL is a big deal
 
HANDSaLIVE
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Originally posted by MadCow DTD
Originally posted by Pena_FIN

When this goes live, every dot in or entering plateau that season, and who want to stay competetive, will fork over three boosts and 200 non-refundable flex that originally weren't included in the dots original career cost.


id does kinda suck to have to buy more AEQ and more boosts for my 5 dots who will be entering decline next season, when i could have used those first 2 upgrades starting at levle 32


Whether that happens season 8 or season 11 in the current format doesn't make a difference. If you aren't buying FP now you won't magically buy it in the new system.
 
Raiders12
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Originally posted by Catch22
You didn't spend two weeks doing the spreadsheets and math, so you're really just guessing. I'm not guessing.


This is the whole freaking problem with this game tbh.
 
lizrdgizrd
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Originally posted by Slow Children
Originally posted by Catch22

Originally posted by Sal Basss


This isn't going to help, but I'm busy and can't think of how to better explain it...

1. A player level 64 at the end of this season will have his new age be approximately 227 days (I'm taking Catch's word on this).
2. According to the days schedule in the OP, you start "plateau" on the first day of your eighth season. Under the new system this would be day 281, but this won't apply for you because your age was not 240 to start the season, which is the max age for the season he was created in.
3. Therefore, assuming this goes live in season 24, your first day of plateau will be day 14 of season 25, and your first day of decline will be day 14 of season 28.


That's probably correct. It'll apply to everyone though so shouldn't really be a big deal and eventually as the older players retire it'll be more uniform.


but we went to archetypes and you said older players would retire and wouldn't be a problem, training changed and eq costs BTs now instead of salary, etc. with decline coming on faster and not really benefiting playing our dots at their peak longer (which is what I thought this would be for) How will this effect the number of BTs our players get, and is multi training going to be obsolete now?


http://goallineblitz.com/game/forum_thread.pl?thread_id=4674179&page=1#42819485

Says that BT gains and training gains are going up to make up the difference.
 
lizrdgizrd
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Originally posted by Raiders12
Originally posted by Catch22

You didn't spend two weeks doing the spreadsheets and math, so you're really just guessing. I'm not guessing.


This is the whole freaking problem with this game tbh.


You don't like math? Then why are you playing a sim game?
 
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