User Pass
Home Sign Up Contact Log In
Forum > Game Changes Discussion > Proposed Changes > Accelerated Player Development Details and Discussion Thread
Page:
 
Raiders12
offline
Link
 
Originally posted by .spider.
My big concern is it's still only 3 levels at the top of the game, dots need to stay WL/Pro ready for longer than 3 seasons to fix the competiveness in 8 pro leagues. I was hoping that this change would lengthen the dots career at the top to get more dots at the top end of the game.


 
marcello
offline
Link
 
My only complaint would be that I was hoping this change would slow down S1 leveling and increase S3+, as S1 is way too fast. But, that's a minor complaint and this looks like a good change. I was really worried I'd have to replan all my existing dots and it sounds like that shouldn't be the case.
 
im4ut999
offline
Link
 
Originally posted by Catch22
League Structure Revamp:

With the reduction in number of "age" levels, we would need to restructure the age based leagues as follow:.

Rookie - (day 0)
Prep - (day 1-40)
University - (day 41-80)
Regional Minor - (Day 81-120)
National Minor - (Day 121-160)
Semi Pro - (Day 161-200)
Regional Pro - (Day 201-Uncapped)
National Pro/World League - (Day 241-Uncapped)


Take this opportunity to add an additional level of capped leagues at regional pro.....maybe allow "decline" players there, but allow another season for teams coming up to not have to fight against older players coming down a level.....
Edited by im4ut999 on Jul 13, 2011 13:09:17
 
jdbolick
offline
Link
 
Originally posted by bhall43
The elite teams are dominant because of coordination. Yes it drives more network teams up because they are full of the better coordinators and doing several teams. That isn't a problem with plateau tho, that is just a problem with lack of good coordinators.

It actually is a problem with plateau if it causes the non-elite to get frustrated and give up, which was my concern all along. Again, it makes the WL the best it's ever been, but also makes Pro worse than ever. Regardless, this tangent isn't particularly relevant to the discussion unless they decide to add more to the plateau, which they absolutely should not.
 
Link
 
OK I see that now. Still doesn't address the main reason for this. It isn't to just speed through their careers, I thought this was to help dots play longer at the top.
 
Raiders12
offline
Link
 
Originally posted by adamczyk

+1 why mess with one of the best features of the game?:


Because once again they listen to the wrong people when deciding what to do to improve this game.
 
Link
 
i think you are just going to lose (i.e. bleed) more agents over these changes. Result is thinned out player pool. More control of top leagues by networks (if it already isnt enough). I think this is a mistake. Long run, you will lose agents more quickly through quicker flex burn (many looking for an excuse to quit or burn through flex quicker. i could envision alot of retirements this season which would further thin out the player pool).

think it would have been better to make the season half as short (28 days; game every day. twice the amount of daily training points, daily xp, etc).

and incentives to make the lower leagues more "meaningful"

 
Catch22
offline
Link
 
Originally posted by Slow Children
but we went to archetypes and you said older players would retire and wouldn't be a problem, training changed and eq costs BTs now instead of salary, etc. with decline coming on faster and not really benefiting playing our dots at their peak longer (which is what I thought this would be for) How will this effect the number of BTs our players get, and is multi training going to be obsolete now?


BT's and training is outlined in the OP. Multi training definitely won't be obsolete.
 
Snakebite99
offline
Link
 
Just started reading this stuff, but wanted to drop by and say thanks for doing this catch.
 
Link
 
Originally posted by Slow Children
OK I see that now. Still doesn't address the main reason for this. It isn't to just speed through their careers, I thought this was to help dots play longer at the top.


the whole point of it was to get there faster...it's still 3 seasons at the top
 
lizrdgizrd
offline
Link
 
Originally posted by cheese sandwich
i think you are just going to lose (i.e. bleed) more agents over these changes. Result is thinned out player pool. More control of top leagues by networks (if it already isnt enough). I think this is a mistake. Long run, you will lose agents more quickly through quicker flex burn (many looking for an excuse to quit or burn through flex quicker. i could envision alot of retirements this season which would further thin out the player pool).

think it would have been better to make the season half as short (28 days; game every day. twice the amount of daily training points, daily xp, etc).

and incentives to make the lower leagues more "meaningful"



The question is, will this change help bring in more new players? 2 years is a long time to watch a dot grow. 1 year is long but not nearly as bad.
 
Link
 
Originally posted by Raiders12
Originally posted by Catch22

You didn't spend two weeks doing the spreadsheets and math, so you're really just guessing. I'm not guessing.


This is the whole freaking problem with this game tbh.



hahahaha. that is so true

 
Sal Basss
offline
Link
 
Originally posted by cheese sandwich
i think you are just going to lose (i.e. bleed) more agents over these changes. Result is thinned out player pool. More control of top leagues by networks (if it already isnt enough). I think this is a mistake. Long run, you will lose agents more quickly through quicker flex burn (many looking for an excuse to quit or burn through flex quicker. i could envision alot of retirements this season which would further thin out the player pool).

think it would have been better to make the season half as short (28 days; game every day. twice the amount of daily training points, daily xp, etc).

and incentives to make the lower leagues more "meaningful"



Why are networks going to control the top leagues more? Nothing is changed there. You're commenting on a 2-sided argument between bolick and bhall that is about a hyopthetical (read: not official) change.

And you don't think making games every day will cause people to quit the game more than a change that speeds up player development by 9 months? lol
 
Link
 
Originally posted by Timetoshine-Beta
Originally posted by Slow Children

OK I see that now. Still doesn't address the main reason for this. It isn't to just speed through their careers, I thought this was to help dots play longer at the top.


the whole point of it was to get there faster...it's still 3 seasons at the top


Yeah I know, but most of us want more then 3 seasons of our dots at their peak. 5-7 seasons is what I remember people wanting their dots playing at their peak.
 
Toric
offline
Link
 
ok so when this goes in and we come out of beta is there going to be a game wide restart? wipe the rosters refund all the flex points and start over?

Just trying to figure out what coming out of beta means ... Not saying we should start over but new building system new eq changes. new life spans and coming out of beta all at the same time...

for real coming out of Beta?... still trying to get that.. everyone knows this game.. everyone that wants too is already playing it.. hell it's been running 3 years.. many of the old schoolers have retired lol

so taking the beta tag away.. what does that do . unless it's a full restart.. put my mind ar ease or let me start getting my guys ready so I don't lose more friends and agents ... whats the deal?

 
Page:
 


You are not logged in. Please log in if you want to post a reply.