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Forum > FAQ's, Player Guides and Newbie Help > Do True Dual Threat QBs Exist?
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Ace
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The closest thing we have to a true dual threat in this game are the build examples linked throughout Farlig's post.

Originally posted by Farlig
We recently had this argument and I won:

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5291346


Edited by Ace on Feb 25, 2019 02:28:05
 
darncat
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http://glb.warriorgeneral.com/game/player_awards.pl?player_id=4705306

2nd most passing TDs and 3rd most rushing Yds in the toughest conference in Reg Pro in her 6th season
w/ a 139 QB rating and 9.3 Yds per attempt rushing.

Yes, a dual threat QB can have success in the right system
 
ProfessionalKop
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on a team thatr went 7-9...
 
Novus
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Stop, Darncat. Just stop.

Your team went 7-9 and went down in flames in the first round of the playoffs. And you think your QB's performance on that team is impressive?

No.
Edited by Novus on Feb 25, 2019 11:27:56
 
darncat
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Too busy with work to game plan much last season, this season will be a different story
and frankly, the team had a lot of under-leveled players last season, which makes those performances more impressive,
not less, duh. You continue to have the brain power of a dead cockroach while being far less attractive than one.
...anyhow i wasn't just talking about the last season, we've been beating the best teams in elite her whole career
 
darncat
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Originally posted by ProfessionalKop
on a team thatr went 7-9...


lol you own a team that went 4-12 in prep casual lolololol
just give up, incel dude. your whole life is this game and yet you still suck at it
 
ProfessionalKop
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4-12 is almost as good as your team and this team was a cpu team. enjoy the first round exit, again.
 
Rocdog21
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4 Total TD's in your 9 losses, with 3 of those coming in 1 game is not impressive at all...All that says is your QB excels against scrubs. Damn incel
 
Guppy, Inc
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does any one really care about non finished builds? the question should be whether a finished dual role build has any value.
 
Novus
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Originally posted by darncat
Too busy with work to game plan much last season, this season will be a different story
and frankly, the team had a lot of under-leveled players last season, which makes those performances more impressive,
not less, duh. You continue to have the brain power of a dead cockroach while being far less attractive than one.
...anyhow i wasn't just talking about the last season, we've been beating the best teams in elite her whole career


Okay, let's check the rest of her career.

S71... 7-9 in Reg Pro #1.
S70... Semi-Pro #2, which means the "best teams" weren't in your league at all
S69... missed the playoffs entirely

Should I keep going?
 
Theo Wizzago
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Originally posted by Guppy, Inc
does any one really care about non finished builds? the question should be whether a finished dual role build has any value.


Yeeeeaaaaaahhhh.... I'm gonna take a second stab at this because I don't think I did a decent job of explaining it right the first time.

#1, anyone that thinks that they can build a Randall Cunningham or Michael Vick or Cam Newton, ect, ect, ect... stop. This game just isn't made that way. If high quality, true DUAL threat Qb's could be made that can run for 300 yards and pass for 300 more per game then why would anyone build anything else? Might as well throw away the Pocket passer and Deep passer arches. GLB (Bort Inc.) has always approached each position as mostly a 'either this or that' style. Yes, there are several 'Combo' arches out there but each one comes with a tagline that reads "Won't be the best at either but will be decent at both (at best... if built right)."

#2, it's not about stats when thinking Dual Threat QB's... it's about a specific type of creation that an OC can use to find and exploit defensive gaffs with. Not saying some uber OC can't create an offense with only Dual Threat QB's but I haven't seen it done (well) yet. Most have a throwing QB as their primary (if they pass) or a rush only QB if they're a run only team. Dual Threat means (to the game) that a defense cannot simply play run... or pass only. This is what makes one work. Not crazy ideas of the next Cam Newton.

I would say a decent Dual Threat QB in the GLB universe could post 40-70 yards rushing/100-150 yards passing on a regular basis against most (human dot) defenses if it had a quality OC that can use it right. Not exactly 'World Class off the charts numbers' but very useful when put with other good pieces (Running Backs and passing/pure rushing QB's).
 
Greywolfmeb
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Originally posted by Novus
Yuck. I clicked on that thread and got darncat on my shoe. Why'd you do that to me, Farlig?


That made me laugh! Carry on!
 
drewd21
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Originally posted by Guppy, Inc
does any one really care about non finished builds? the question should be whether a finished dual role build has any value.


 
JB99
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Originally posted by Theo Wizzago

I would say a decent Dual Threat QB in the GLB universe could post 40-70 yards rushing/100-150 yards passing on a regular basis against most (human dot) defenses if it had a quality OC that can use it right. Not exactly 'World Class off the charts numbers' but very useful when put with other good pieces (Running Backs and passing/pure rushing QB's).


That is exactly the type of player im looking to build. Really im looking for about 5-7 big plays a game. Rushing for a first down on 3rd and long. Completing a long pass to set up the offense in scoring range. Scrambling to buy tim for receivers to get open. Im not looking for 300 pass yards and 300 rush yards a game. Im looking to make a dynamic game manager.
 
Theo Wizzago
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Originally posted by JB99
That is exactly the type of player I'm looking to build. Really I'm looking for about 5-7 big plays a game. Rushing for a first down on 3rd and long. Completing a long pass to set up the offense in scoring range. Scrambling to buy tim for receivers to get open. I'm not looking for 300 pass yards and 300 rush yards a game. I'm looking to make a dynamic game manager.


Given those parameters, I would shoot for these numbers and you'll want the Scrambler arch as it's the only one that emphasizes Speed. (all of theses are end build #'s and natural);
Throwing around 50-70.
Strength around 80-90.
Speed around 90+
Agility around 80+
Carrying at least 75+ minimum.
Confidence and Vision as good as you can get it and still have Stamina.

I know plenty of peeps will pooh-pooh those numbers but I think they'll get you the most of what you're trying to achieve. The OC should make sure to keep your receivers' routes short (no bombs if possible... especially at the higher levels). It'd be easier to achieve success if you went with the power style rusher and asked for shorter scramble distances (like 3rd and 5 instead of 3rd and 9) but dot building it personal so I think you'll need enough speed, strength, and agility to give you a shot at 3rd and long (won't be doing those 80 yard RQB runs... not enough speed)... and enough passing skill to complete passes under 10 yards decently. Screens will be your best friend so the rest of the team will need to be built to that end (blocking WR's and good pulling guards).
It's more than just a way to build a QB... you need to build a team to carry the concept. The same way those all run teams build entirely for that purpose... every dot. I don't think you'll get those 5-7 big plays per game with the QB... but with the right HB or Receiver passed to doing the dirty work instead if that'll work for you.
As posted earlier, there's really no way to build a QB that is good enough at TWO different things to be great at either one of them. With the right build and approach though it CAN be successful as a TEAM concept/use.
 
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