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Bluesman
bluest blues
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We know it won't happen but what 3 things (list in importance) would you like to see added or change to glb1 that would make the game more interesting and have you buying more flex?
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GO

Some good remarks from below
Biggest thing I see is make the sim more balance between the run/pass ratio. been hearing that for some seasons now
2nd thing would be accelerated player development/ insta-dots, it does take to long to build a dot from start to finish.
3rd would be to eliminate dot decline. Not sure how that could work myself without some sort of decline then there wouldn't be any need to build new dots and also there would have to be some kind of cost involved in keeping the dot going, maybe pay a price to extend the plateau of the dot for a few more seasons.

Some other ideas: tweak the sim a bit each season ( wouldn't have to be a lot but would make for a interesting season)
convert sp's to bt's, do away with team chemistry, tone down the morale affect a bit so not to have those 255-0 games or whatever, make vision more useful on offensive, seen that myself on a couple of blocking fb's I had.
There is others but this is just some of the things mentioned.

Like I did mention probably won't happen from what has been going on with the game (nothing new) but what the hell

And yes Bill Jack the game will (sorry to say) keep dying as it shows the last two seasons we had a little over 4.5% of the player base disappear from what I figured.


Edited by Bluesman on Oct 24, 2017 17:40:44
 
Guppy, Inc
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now that even pro is dead, i'm not sure there is anything left that could save it. i've been a fan of instant 79 for years because of the lack of players at the higher levels. and its obvious that they have no intention of doing it. could we even fill 1 completely competetive pro league now with the available teams/players?
 
Ice Nine
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eliminate dot decline altogether

extend plateau to infinity

live slow, die whenever
http://i.imgur.com/2dPPeY5.jpg

 
TJ Spikes
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Originally posted by Bluesman
We know it won't happen but what 3 things (list in importance) would you like to see added or change to glb1 that would make the game more interesting and have you buying more flex?
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GO


A 10 year anniversary refresh

I heard...

Bort will make his triumphant return to the game that made him a bajillionaire

He will code in some new accelerated development tweaks...

The rookie tier will be going away. That niche will still be filled by pee-wee teams for players wanting that low level feel and experience.

Step 1 of player creation will have agents will choose whether to start a pee-wee dot or a regular dot. During creation, all players (pee-wee and regular) will receive 30 TPs instead of 10. BTs will remain at 12.

Regular players will start with 80 SPs instead of 15 and will get 50 TPs in addition to the starting 30.

The Off-season will be going from 8 days down to 4 (41,42,43,44). The Pre-season will be going from 9 days down to 4 (-3,-2,-1,0). The team signing freeze will be removed, as will all other restrictions on signing and releasing players.

The Leagues will be re-named "High School, Freshman, Sophomore, Junior, Senior, and Professional" The XP curve will be adjusted to flat rate of 500 xp per game, and daily xp will be going away.

The World League will be replaced by the World Invitational Tournament consisting of the top 32 teams in the Professional tier, from the previous season. The tournament will be double elimination and run all season long.

He's coding in a feature so that you can save a player's build at the end of every season, up to Level 60. Agents will be able to "Reload" that build (for an appropriate Flex cost of course) to use for an "instant dot" for any age appropriate team. This will be the long term fix for teams falling apart due to lost players.

He's also introducing a "Coordinator Mode" where agents can be the OC or DC for a cpu team filled with cpu dots. The agent starts with a University team. If the Agent is successful, the Agent will unlock the ability to coordinate a Semi-Pro level team.

Other Minor adjustments will be made, including but not limited to, updating the "Position Demand" calculation, and pruning the player database down to better represent active players.

http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5276361&page=2#49582951
Edited by TJ Spikes on Oct 22, 2017 19:23:08
Edited by TJ Spikes on Oct 22, 2017 19:22:07
Edited by TJ Spikes on Oct 22, 2017 10:28:04
 
coomer
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reduce morale effects(500-0 games are super ridiculous)

make vision more useful on offense(a fullback with high vision should always block the right guy, a rb with high vision should see a damn hole)

nerf power through a little

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put a cap on qb speed
 
Sprocket
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10 year anniversary is really coming up soon? Time flies...
 
bigtrunk69
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Ironman league!
 
pittball1
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wr's blocking 3 defenders at the same time. Even 2 defenders at the same time
Edited by pittball1 on Oct 22, 2017 18:36:34
Edited by pittball1 on Oct 22, 2017 18:36:15
 
Theo Wizzago
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#1, either get rid of penalties all together or find a way to code in the missing penalties that the game forgot about in the first place. Why? Because, right now the penalties two penalties called are 'False Start' and 'Off Sides'... and, of those two, False Start gets called almost 8-1 over 'Off Sides'. perhaps that is supposed to reflect 'real football' but I'm not buying it and, lacking the other penalties in the game simply makes the two they DID somehow manage to code in seem like pure suckage bullsh*t stuff.

#2, Would it KILL Bort and company to tweak the percentages each new season? Right now, since everything is totally stagnant (meaning there's no change in ANYTHING), it's pretty easy to create clone dots for the one offense that seems to be taking over everywhere... all run/no pass teams. If Bort really wants that kind of game... THEN MAKE A F*CKIN RUGBY GAME FER CRISSAKES! Tweaking the percentages every season means more teams will build towards a more balanced style. As it is, there is NO INCENTIVE AT ALL to build anything but RQB's and Blocking WR's. If that's the way it is then just get rid of passing all together... the plays the archetypes... everything passing. Or... tweak the percentages so that, maybe next season, QB's can actually complete more than 9 passes with 4 of them ints.
 
Tomcic
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Originally posted by Ice Nine
eliminate dot decline altogether

extend plateau to infinity

live slow, die whenever
http://i.imgur.com/2dPPeY5.jpg



No 1. +1
 
Tomcic
OC/DC Guru
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And for fks sake,
create a balance between the run and the pass game so this sim becomes interesting again. I got no clue how the repeated play penalty works or even exists... but spamming the Big I Slam is simply today's standard for most WL teams.
You throw 40 times, you have 4-5 sure turnovers...
You run the ball 50-60 times, you don't force a fumble once. And even if you force one, the chance for a recovery is probably 50/50
Edited by Tomcic on Oct 23, 2017 02:29:39
 
BADGERBACKER
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mangoolio
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1. Reduce flex cost about 75%. Or make it subscription based - pay $20 to play for a season, 55 dots, including boosts.
2. Make passing worth something again. Reduce n:o of interceptions
3. Penalty for very one-sided play-calling (over 80% run / pass offense)

+ Add some more randomness to simulation. Streaks, good/bad days, home/away advantage, weather, something...
Edited by mangoolio on Oct 23, 2017 07:34:41
 
Sonic
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I've always thought converting SPs to BTs should be an option. If it takes 15 BTs to make 1 SP, how many BTs should 1SP make? 15?
 
Robbnva
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revert the game back to season 2
 
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