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Forum > FAQ's, Player Guides and Newbie Help > I have a bunch of useless GLB knowledge, and was a marginally good dotballer in my prime, AMA!
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drewd21
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I started one once but never finished it
 
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Originally posted by WiSeIVIaN
I appreciate that you quoted my post when I didn't close my underline properly, so now everyone will think i'm a crazy person who underlines everything.


Fixed!
 
yello1
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Why do I suck so bad?

At this game, to be clear.
 
poland82
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Power Scat Back

Player Value: 1317.64

Physical Attributes
Strength 103.10
Speed 145.26 (+58)
Agility 80.10
Jumping 25.26

Mental Attributes
Stamina 56.26
Vision 51.26
Confidence 34.10

Football Skills
Blocking 10
Tackling 8
Throwing 8
Catching 69
Carrying 66.10
Kicking 8
Punting 8

2 Catch Ball Chance AEQ
1 Break Tackle Chance AEQ, 1 Break Tackle Chance CEQ
1 Fake Chance AEQ

Elusive Back Abilities : 1Quick Cut, 2 Head Fake, 3 First Step, 6 Juke, 0 Spin

Power Back Abilities: 6(+1) Cover Up, 6(+1) Lower Shoulder, 8(+1) Stiff Arm, 10(+1) Power Thru, 1(+1) Dive 4 Yards

Additional Abilities: 10 Scat Back

Thoughts? This was the first I ran through so no trial and error yet. But would love to hear some ideas on what people think will work and what`s not needed
 
WiSeIVIaN
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I think that hb looks awful. A power scat back would be defined by his ability to catch the ball, and his ability to break tackles. Trim the spd and maybe a tiny but of strength to get catching and carrying to 80. Honestly your probably better off with 3ae since you need so many attributes.

The fake% and juke are garbage that make no sense on your build. Skip the top tree, maybe some quick cut but that's it. This is the crap people do to make bad dots. Scat Powerback? Better get 6 juke...

Best power back sa by far is power thru. Power thru to 11. You can keep or skip the stiff arm. Skip lower shoulder and cover up.

Extra sa is alright, but if you can get jumping to around 55 hurdle would be nicer there. Kinda a toss up for route run vs Scat back, though scat back is mostly just a boost to your catch (anti pd) score.

I like the double double catch and bt% so good job there!

Imo fwiw
 
WiSeIVIaN
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Originally posted by yello1
Why do I suck so bad?

At this game, to be clear.


The key to winning games is dot talent (player building) along with great coordinating. You never learned how to coordinate and you never taught your agents how to build great dots (or recruited great dot agents). Hence the suck since I'm not really sure what you do.
 
boxer504
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im glad you guys brought up a power SHB...im working on one right now and was wondering your thoughts on finishing this dot
http://glb.warriorgeneral.com/game/player.pl?player_id=4615731
he has a 5% catch piece im working on also

Edited by boxer504 on Mar 18, 2016 16:16:25
 
WiSeIVIaN
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Originally posted by boxer504
im glad you guys brought up a power SHB...im working on one right now and was wondering your thoughts on finishing this dot
http://glb.warriorgeneral.com/game/player.pl?player_id=4615731
he has a 5% catch piece im working on also



What are your current plans to finish? How many AE? What +%'s in the end? Plans for SP's?
 
boxer504
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He's a 3 AEQ dot ...end build he should have 80 strength, 155 speed, 91 agility, 50-55 stamina, 60 vision, 80 catching and 83 carrying... Plan on getting juke and spin to 10.. If the have any points left over if like to get carry to 85 so with VA I can try to get it to 90..AEQ wise he has BT 12%, fake 15%, and catch 15%... My custom piece has spin but I was thinking of possibly redoing it and invest in more BT to get it to 18% and try to get 10 in spin with SP instead

Edited by boxer504 on Mar 18, 2016 17:49:53
 
boxer504
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After doing the math end build should be(after VA's):
80 strength 3 Quick cut 18% BT
159 speed 3 head fake 15% catch
91 agility 6 first step 15% fake
50 stamina 10 juke
60 vision 10 spin
86 catching
88 carrying

Also 15 VA points each in quick feet and YAC attack
Edited by boxer504 on Mar 18, 2016 18:49:06
 
catcher_0_3
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What's the best way to build a corner?
 
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Originally posted by catcher_0_3
What's the best way to build a corner?


What archtype, or what type of intended function are you considering?
 
WiSeIVIaN
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Originally posted by boxer504
He's a 3 AEQ dot ...end build he should have 80 strength, 155 speed, 91 agility, 50-55 stamina, 60 vision, 80 catching and 83 carrying... Plan on getting juke and spin to 10.. If the have any points left over if like to get carry to 85 so with VA I can try to get it to 90..AEQ wise he has BT 12%, fake 15%, and catch 15%... My custom piece has spin but I was thinking of possibly redoing it and invest in more BT to get it to 18% and try to get 10 in spin with SP instead



Never ever include attribute points from VA's in build projections. Everyone has VA's, we get it. Also you'll need to use 39 BT's on 15 slippery, 15 quick feet, and 9 yac attack.

Build plan looks solid. I'd definitely recommend double stacking bt% and pumping spin with SP's. Simply put, if the back doesn't break tackles you just have a bad scatback with a bunch of wasted build power, so putting as much as you can into breaking tackles is important. This is why I vomit when I see bt% on dots with like 14 strength and 50 carrying, because you basically have a useless AEQ.

Imo your dot looks as pretty of a break tackle scat as I can imagine, something that's very rare. Still not quite what I was referring to as a power scatback, but nice! Trim a few points off carrying if you need to, to get 10 spin and 55 stam imo.
 
WiSeIVIaN
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Originally posted by catcher_0_3
What's the best way to build a corner?


INT or Hardhit CBs. coverage CBs are bad compared to both of the former.
 
boxer504
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Will do wise ...thanks!!!
 
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