User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > 1/8/2013 Live Q & A Thread
Page:
 
Bort
Admin
offline
Link
 
Originally posted by Pwned
Catch here is the closest bug http://goallineblitz.com/game/bug_report.pl?report_id=15

Also, has there been any talk about AI sharing and what not and how Owners can just CAN a coordinator and steal their AI's and packages and how other agents can steal and take what they want, but that fired coordinator is pretty much helpless?

Can't we break it into if the Coordinator "resigns" the team gets to keep it. If the owner fires him, they lose all the access? (for offense i'm saying because defense you can't see their custom defensive plays)


Suggestion.

Anyway, sounds kinda complicated to keep track of who has access to what, when, and why, and you'd have some confusion I'm sure. The current system is built on the idea that you should at least somewhat trust the person you are giving access to, much like sharing builds, etc.
 
Catch22
offline
Link
 
Originally posted by d3v
What is the suggested agility for creative route running, then? 50? 70? 90?


Won't divulge that type of information - but the higher the better obviously.
 
Bort
Admin
offline
Link
 
Originally posted by d3v
What is the suggested agility for creative route running, then? 50? 70? 90?


I'd suggest you try it and see what you think. It's kinda subjective as to whether it "works" for your needs or not.
 
Catch22
offline
Link
 
Originally posted by Bort
Suggestion.

Anyway, sounds kinda complicated to keep track of who has access to what, when, and why, and you'd have some confusion I'm sure. The current system is built on the idea that you should at least somewhat trust the person you are giving access to, much like sharing builds, etc.


Heh, you beat me to it. Was bout to say suggestion.
 
jpjn94
doc ock
offline
Link
 
Originally posted by Catch22
We're fine with how the sim balance is right now. We've tweaked the passing game a kajillion times and would like to keep it stable for some time before evaluating if we need to make additional changes.


Originally posted by Rikkhen
Are passing numbers down across the board in GLB?


Catch I think he's referring to the Minors where the QBs don't break off their first target so it takes a lot of effort to pass successfully. It is possible, but harder to do. I know there is a passing buff at the lower levels, but this ends before the playoffs begin.

This goes along with what you posted about the complexity of the game being too hard for the beginning user. Has GLB looked into trying to make the SIM more enjoyable for the teams in the Minors?

 
bhall43
offline
Link
 
Originally posted by Bort
I'd suggest you try it and see what you think. It's kinda subjective as to whether it "works" for your needs or not.


hey this isn't a suggestion thread.
 
Catch22
offline
Link
 
k, we're going to take questions until 7:45 and then will spend 10-15 minutes wrapping up.
 
Catch22
offline
Link
 
Originally posted by Rikkhen
Buying a piece of Equipment that has lets say a Field General Special Ability attached to it. Upgrading your Equipment you get that SA to 10 but actually only really invested 4 sp's into FG. Does it still fire the same compared to a piece that actually gets to 10 using sp's?


Yes, it does.
 
d3v
god based
offline
Link
 
Bort do you play Dark Souls?
 
Catch22
offline
Link
 
Originally posted by bhall43
hey this isn't a suggestion thread.


lol
 
Corndog
Admin
offline
Link
 
Originally posted by d3v
Bort do you play Dark Souls?


Nope
 
Catch22
offline
Link
 
Originally posted by d3v
Bort do you play Dark Souls?


He plays Borderlands.
 
LordEvil
offline
Link
 
At what level does the passing buff decrease? How much of a drop?
 
Rikkhen
offline
Link
 
Originally posted by Catch22
He plays Borderlands.


 
jdbolick
offline
Link
 
Originally posted by Catch22
He plays Borderlands.

Play with me. Guess what my Xbox username is.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.