User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > can too much confidence on a QB increase the # of bad throws
Page:
 
Dr. Showtime
DANG
offline
Link
 
Soo since I'm right we expect a Conf buff tomorrow
 
T2
Killuh
offline
Link
 
Or maybe GLB will collectively stop pumping up certain over valued SAs and tertiary attributes because of status quo, and start giving more value to what is needed to avoid hurries which is pretty intuitive. (Fix ur builds)
 
Longhornfan1024
HOOD
offline
Link
 
http://goallineblitz.com/game/player.pl?player_id=4357384

He's free and I won't be paying too much attention to building him efficiently, so I'll plan to only take confidence to the first cap. I'll leave the build open so that everyone can keep track of him and see whether or not the lack of confidence makes him suck.

See you in seven seasons.
 
Link
 
Originally posted by T♠2♠
Or maybe GLB will collectively stop pumping up certain over valued SAs and tertiary attributes because of status quo, and start giving more value to what is needed to avoid hurries which is pretty intuitive. (Fix ur builds)


please , for the sake of all that is GLB .... discuss what needs to be fixed here ?

... Lv. 64 205d QB

Attributes
Physical Attributes
Strength: 83.61
Speed: 40
Agility: 60.61
Jumping: 10
Stamina: 20.61
Vision: 93
Confidence: 76

Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 149 (+48)
Carrying: 20.61
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 1
Tight Spiral: 1
Pump Fake: 1
Turn the Shoulder: 1
Field General: 1

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Quick Read: 0
Veteran Abilities
Laser Arm: 15
Hail Mary: 15
Hard Count: 2
Quick Release: 15

Current Bonuses/Penalties
Throwing: +7.58
Draw offsides chance: +10%
Quick release chance: +75%
Pass distance: +6%
Pass quality: +21%
Edited by CowboysAmerica on Oct 18, 2012 11:01:07
 
bhall43
offline
Link
 
Originally posted by T♠2♠
Or maybe GLB will collectively stop pumping up certain over valued SAs and tertiary attributes because of status quo, and start giving more value to what is needed to avoid hurries which is pretty intuitive. (Fix ur builds)


Yes because SA's are exactly what is stopping people from avoiding hurries.
 
bhall43
offline
Link
 
Originally posted by CowboysAmerica
please , for the sake of all that is GLB .... discuss what needs to be fixed here ?

... Lv. 64 205d QB

Attributes
Physical Attributes
Strength: 83.61
Speed: 40
Agility: 60.61
Jumping: 10
Stamina: 20.61
Vision: 93
Confidence: 76

Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 149 (+48)
Carrying: 20.61
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 1
Tight Spiral: 1
Pump Fake: 1
Turn the Shoulder: 1
Field General: 1

Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0

Additional Abilities
Quick Read: 0
Veteran Abilities
Laser Arm: 15
Hail Mary: 15
Hard Count: 2
Quick Release: 15

Current Bonuses/Penalties
Throwing: +7.58
Draw offsides chance: +10%
Quick release chance: +75%
Pass distance: +6%
Pass quality: +21%


0 SA's, wasted 2 in HC.
 
Dr. Showtime
DANG
offline
Link
 
Originally posted by T♠2♠
Or maybe GLB will collectively stop pumping up certain over valued SAs and tertiary attributes because of status quo, and start giving more value to what is needed to avoid hurries which is pretty intuitive. (Fix ur builds)


or maybe

just fucking maybe

pumping confidence due to this change

- Increased power of confidence in avoiding bad passes

will finally have some merit
 
coreyls18
offline
Link
 
You think maybe its not confidence and its just all these Qbs have low agility. It does say in the description that agility helps throwing mechanics.
 
bhall43
offline
Link
 
Originally posted by Dr. Showtime
or maybe

just fucking maybe

pumping confidence due to this change

- Increased power of confidence in avoiding bad passes

will finally have some merit


probably not. The changes today have certainly had a good effect on passing though.
 
bhall43
offline
Link
 
Originally posted by coreyls18
You think maybe its not confidence and its just all these Qbs have low agility. It does say in the description that agility helps throwing mechanics.


The difference between bad throws on a guy with 85 agility and a guy with 60 was pretty much none.
 
Homage
offline
Link
 
Originally posted by bhall43
The difference between bad throws on a guy with 85 agility and a guy with 60 was pretty much none.


Shh, he thought he was onto something.
 
Link
 
Originally posted by bhall43
0 SA's, wasted 2 in HC.


thx
 
coreyls18
offline
Link
 
Originally posted by bhall43
The difference between bad throws on a guy with 85 agility and a guy with 60 was pretty much none.


good one
 
We_Rule
offline
Link
 
IN answer to the OP (and after reading this whole thread), the answer would be: no, higher CONF doesn't lead to "more" bad passes....... but it certainly "should" lead to less bad passes and doesn't?

Sounds legit......

IMO, the QB decision making has always been lacking. Sure you can combat some of that by scouting teams to death and a decent progression plan and play-calling plan, but in all honesty this is precisely the reason that there is a lack of good coordinators today. Too much time involved trying to constantly find a work-around to silly football logic.
 
T2
Killuh
offline
Link
 
Originally posted by bhall43
Yes because SA's are exactly what is stopping people from avoiding hurries.


Nope, not what I was saying. I meant that wasting points on certain SAs that could go to the attributes that for whatever season, GLB has chosen to devalue since this hurry phenomenon began 4-5 seasons ago.

Hurries are happening too often regardless, but there are builds out there that are efficient in reducing the chances and effects of pressure. Problem is, noone wants to build those. But they have been built and they were effective. All the way to WL.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.