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Forum > Goal Line Blitz > can too much confidence on a QB increase the # of bad throws
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snakes22
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Originally posted by Dr. Showtime
funny since we switched to ball hawk on our WRs this season


Ok, definitely a fail idea

Just got the idea watching Cernet's JWB throw passes last season and his WR's and TE able to come down with the sometimes errant throws
 
snakes22
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Originally posted by coreyls18
I DC more than I OC and I do think its "too effective". The sacks may not happen alot but the hurries is just insane. Esp when sometimes you see a defender get a hurry and it doesnt even look like he is close to the QB and is still being blocked well and it causes a bad throw. And its really not the hurries, im fine with the hurries, im just not fine with the amount of the effect a hurry can cause on a QB. Hell a hurry is damn near as good as a sack in this sim. Which is dumb.


I agree here that they need to tone down the Strength/Tackling radius of big lineman being able to cause a hurry when not even close to making a play

Apr 16, 2012
-(9am patch) Added a hurry effectiveness bonus for heavier, stronger players and players with better tackling
 
jdbolick
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Originally posted by Dr. Showtime
I just want to know why QBs with more confidence throw MUCH more bad passes from hurries as opposed to QBs with conf in the 70s or low 80s

My guess is that the higher confidence means they don't get rid the ball as quickly when confronted with pressure and therefore actually create more technical "hurries" by allowing the defenders to get closer.


And put me down as a DC who would like to see short passes get another small bump to pass quality. I was worried from Catch's description that they would be too easy to complete, but right now they're not easy enough. Some of that has to do with the QB holding the ball way too fucking long. If a WR on a drag route has a dot-length, throw that shit right away with the proper lead instead of almost always waiting until the WR crosses to one of the outside thirds.
 
glwarriors
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Originally posted by Dr. Showtime
I just want to know why QBs with more confidence throw MUCH more bad passes from hurries as opposed to QBs with conf in the 70s or low 80s


Legit question imo.

We have a QB with 90 Con and 15 in Pocket Presence that also throws a ton of bad passes - mostly when hurried. Seems like a waste of a lot of SP to me, and seems to be having the opposite effect that it should.
 
Dr. Showtime
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Originally posted by jdbolick

And put me down as a DC who would like to see short passes get another small bump to pass quality. I was worried from Catch's description that they would be too easy to complete, but right now they're not easy enough.


I agree 100% with this. I saw the bonus to 7 yard and under routes against the blitz and I thought it would just make blitzing too risky. But it seems easier to stop a single coverage pass if you blitz than if you dont right now
 
glwarriors
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Originally posted by jdbolick

My guess is that the higher confidence means they don't get rid the ball as quickly when confronted with pressure and therefore actually create more technical "hurries" by allowing the defenders to get closer.


And put me down as a DC who would like to see short passes get another small bump to pass quality. I was worried from Catch's description that they would be too easy to complete, but right now they're not easy enough. Some of that has to do with the QB holding the ball way too fucking long. If a WR on a drag route has a dot-length, throw that shit right away with the proper lead instead of almost always waiting until the WR crosses to one of the outside thirds.


See a lot of plays where the QB checks the WR in that crossing route when the receiver has a lead on the db, and passes on to the next progression when he should be throwing the ball. I am sure we have been told before how he makes the decision to throw or not, but whatever that is it needs to be tweaked.
 
bhall43
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Originally posted by jdbolick

Some of that has to do with the QB holding the ball way too fucking long.


This was my complaint the last couple seasons. Their fix was the ! stuff. Unfortunately that doesn't help make short routes be short routes at any point unless there is a blitz that is unblocked.
 
jdbolick
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I don't get why they don't have the QB throw it if the guy is relatively open. If the OC didn't want that route to be targeted then it's his own damn fault for putting it that high in the progression. As long as it's 1st or 2nd down, have the QB fire away. Hooks also need to be coded so that the QB throws immediately if the cut creates separation from the defender instead of waiting and giving the coverage time to react.
Edited by jdbolick on Oct 17, 2012 13:58:41
 
bhall43
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Originally posted by jdbolick
I don't get why they don't have the QB throw it if the guy is relatively open. If the OC didn't want that route to be targeted then it's his own damn fault for putting it that high in the progression. As long as it's 1st or 2nd down, have the QB fire away.


exactly. a curl route for 5-10 yards? throw that shit unless the DC simply has scouted my ways and doubled me off there. I can handle an INT if I made a mistake. I can handle a deflection too. But make the throw for one and it shouldn't be a bad pass half the time. It is a simple throw. It is both frustrating for OC's to watch and also frustrating to DC's who see a 10 yard curl route turn into a 30 yard bomb play.
 
glwarriors
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I have seen the QB lock on to a dot that is screaming "I'm Open" and then check off to another receiver.
 
lardaddy
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Originally posted by jdbolick

My guess is that the higher confidence means they don't get rid the ball as quickly when confronted with pressure and therefore actually create more technical "hurries" by allowing the defenders to get closer.


And put me down as a DC who would like to see short passes get another small bump to pass quality. I was worried from Catch's description that they would be too easy to complete, but right now they're not easy enough. Some of that has to do with the QB holding the ball way too fucking long. If a WR on a drag route has a dot-length, throw that shit right away with the proper lead instead of almost always waiting until the WR crosses to one of the outside thirds.


yup all this

I don't really have a problem w/ the DL getting the hurries though. at least they're doing stuff again.
 
DarkRogue
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Originally posted by lardaddy
yup all this

I don't really have a problem w/ the DL getting the hurries though. at least they're doing stuff again.


I don't mind the hurries but I think the threshold for getting a hurry is too easy now and hurries have too much of an effect on pass quality.
 
jtrav21
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Originally posted by jdbolick

My guess is that the higher confidence means they don't get rid the ball as quickly when confronted with pressure and therefore actually create more technical "hurries" by allowing the defenders to get closer.


And put me down as a DC who would like to see short passes get another small bump to pass quality. I was worried from Catch's description that they would be too easy to complete, but right now they're not easy enough. Some of that has to do with the QB holding the ball way too fucking long. If a WR on a drag route has a dot-length, throw that shit right away with the proper lead instead of almost always waiting until the WR crosses to one of the outside thirds.


The best thing to add for gameplanning would be an obvious counter balance of blitzing and short passes. If I'm facing a D that likes to bring 5 & 6 defenders every snap, I should be able to smoke them on short quick passing, assuming dots dont suck.
 
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http://goallineblitz.com/game/replay.pl?game_id=2175495&pbp_id=2297580
http://goallineblitz.com/game/replay.pl?game_id=2175495&pbp_id=2296158
http://goallineblitz.com/game/replay.pl?game_id=2175495&pbp_id=2296423

 
bhall43
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Originally posted by Disastermaster



http://goallineblitz.com/game/replay.pl?game_id=2175495&pbp_id=2297580
http://goallineblitz.com/game/replay.pl?game_id=2175495&pbp_id=2296158
http://goallineblitz.com/game/replay.pl?game_id=2175495&pbp_id=2296423



last one is deflected. but otherwise lol.
 
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