User Pass
Home Sign Up Contact Log In
Forum > Test Server Discussion > Season 31 - things we're testing
Page:
 
bhall43
offline
Link
 
Originally posted by snakes22
Hot read is a built in blitz handicap for bad OC's.. we dont need it IMO


Hot read is essentially making realistic use of the short plays like they were originally dialed up. Not to lol's we have been watching for several seasons now.
 
snakes22
offline
Link
 
Originally posted by bhall43
Hot read is essentially making realistic use of the short plays like they were originally dialed up. Not to lol's we have been watching for several seasons now.


At least make it and SA that requires investment to activate. Not all QBs can correctly identify a blitz everytime, also they should have tendency to make a false blitz hot read if u stack the LOS
 
evileyez
Tester
offline
Link
 
Originally posted by snakes22
At least make it and SA that requires investment to activate. Not all QBs can correctly identify a blitz everytime, also they should have tendency to make a false blitz hot read if u stack the LOS


there is a QB player tactics option for blitz reaction so you're free to dial it out if you loved previous sims >_>
 
bhall43
offline
Link
 
Originally posted by snakes22
At least make it and SA that requires investment to activate. Not all QBs can correctly identify a blitz everytime, also they should have tendency to make a false blitz hot read if u stack the LOS


I don't really like the idea of an SA. It should be based on attributes, QB tactics, and OC tactics/playcall. And DC's should be able to scout and read such things as well to keep the OC honest in mixing things up.

I think the idea for this stemmed from my thoughts on short passing, but I personally just wanted the quick routes to work like they did prior to "hot spots" that Bort coded in. Kept DC's a bit more honest with their blitzing without the constant need to code in ways to cripple them.
 
bhall43
offline
Link
 
Originally posted by evileyez
there is a QB player tactics option for blitz reaction so you're free to dial it out if you loved previous sims >_>


A) Is it an option or a slider?

B) If it is a slider, why wouldn't it just be the open man/distance slider?

C) Does it work the same for all types of routes or just the short, quick ones? Like say a streak route?
 
evileyez
Tester
offline
Link
 
Originally posted by bhall43
A) Is it an option or a slider?

B) If it is a slider, why wouldn't it just be the open man/distance slider?

C) Does it work the same for all types of routes or just the short, quick ones? Like say a streak route?


i could tell you if you didn't own all the players
 
lardaddy
p upset
offline
Link
 
Originally posted by evileyez
screen code/logic was only used on one play while the specifics were hammered out. it's been applied to most of the other screens now. also, working on logic so the blitz doesn't eat it up so much - since thats like .. the point of screens and stuff


lol, I was wondering why Mike was wearing out the single back weak screen

fwiw I wasn't making a snap judgment that screens were broken and hoping to convince others of as much by posting that one link. I just thought it was lulzy that he makes the presnap read yet still gets sacked.

any tests w/ the WR or TE screens? and can somebody divulge the basics of the OL builds? curious their speed, and whether they had pulling lineman and outside blocker?
 
evileyez
Tester
offline
Link
 
i believe FB screens will be looked at next and WR was mentioned but im not sure atm. lol TE
 
bhall43
offline
Link
 
Originally posted by evileyez
i could tell you if you didn't own all the players


lol
 
bhall43
offline
Link
 
Originally posted by lardaddy
lol, I was wondering why Mike was wearing out the single back weak screen

fwiw I wasn't making a snap judgment that screens were broken and hoping to convince others of as much by posting that one link. I just thought it was lulzy that he makes the presnap read yet still gets sacked.

any tests w/ the WR or TE screens? and can somebody divulge the basics of the OL builds? curious their speed, and whether they had pulling lineman and outside blocker?


Any tests with Run Test Team, their entire oline is

150 strength/90 agility/90 speed/90 blocking

I can't remember if they still have 15 pulling lineman on them or not. That went back and forth during our outside running tests last season.

ee?

USC should be all that same as RTT and should all have pulling lineman.

The other teams are all identical to each other but were a lot of different ones from around WL so no way I can remember what all that was.
Edited by bhall43 on Oct 4, 2012 09:58:58
 
Mike Rogers
Lead Tester
offline
Link
 
Originally posted by bhall43
Originally posted by evileyez

there is a QB player tactics option for blitz reaction so you're free to dial it out if you loved previous sims >_>


A) Is it an option or a slider?

B) If it is a slider, why wouldn't it just be the open man/distance slider?

C) Does it work the same for all types of routes or just the short, quick ones? Like say a streak route?


Drop Down Box.
3 Options.

Run Play As Normal
Throw Somewhat Early
Throw Early and Often


It seems to do exactly whats its supposed to so if you don't like it, you can turn it down or off completely.

And actually makes some of the other QB tactics more logical too... imo
 
lardaddy
p upset
offline
Link
 
Originally posted by evileyez
i believe FB screens will be looked at next and WR was mentioned but im not sure atm. lol TE


sigh. one can dream, damnit.

Originally posted by Mike Rogers
Drop Down Box.
3 Options.

Run Play As Normal
Throw Somewhat Early
Throw Early and Often


It seems to do exactly whats its supposed to so if you don't like it, you can turn it down or off completely.

And actually makes some of the other QB tactics more logical too... imo


wonderful news, thanks
 
bhall43
offline
Link
 
Originally posted by Mike Rogers
Drop Down Box.
3 Options.

Run Play As Normal
Throw Somewhat Early
Throw Early and Often


It seems to do exactly whats its supposed to so if you don't like it, you can turn it down or off completely.

And actually makes some of the other QB tactics more logical too... imo


thanks Mike.

Does this also work into the Open Man/Pass distance and the Favor Long settings as well or no?
 
aaasahi
offline
Link
 
Originally posted by bhall43
Any tests with Run Test Team, their entire oline is

150 strength/90 agility/90 speed/90 blocking

I can't remember if they still have 15 pulling lineman on them or not. That went back and forth during our outside running tests last season.

ee?

USC should be all that same as RTT and should all have pulling lineman.

The other teams are all identical to each other but were a lot of different ones from around WL so no way I can remember what all that was.


I remember last season Mike use full Rush team on test server.......
I never see Rush got beaten so bad........
Edited by aaasahi on Oct 4, 2012 10:31:24
 
snakes22
offline
Link
 
Originally posted by bhall43
I don't really like the idea of an SA. It should be based on attributes, QB tactics, and OC tactics/playcall. And DC's should be able to scout and read such things as well to keep the OC honest in mixing things up.

I think the idea for this stemmed from my thoughts on short passing, but I personally just wanted the quick routes to work like they did prior to "hot spots" that Bort coded in. Kept DC's a bit more honest with their blitzing without the constant need to code in ways to cripple them.


The reason I say SA is cuz I don't like the idea of flipping it off and on with a switch. Should be something a qb is built to do or not

^ for DCs sake
Edited by snakes22 on Oct 4, 2012 10:49:38
 
Page:
 


You are not logged in. Please log in if you want to post a reply.