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Forum > Suggestions > Epic Suggestions > Time to Eliminate Relaxed/Normal/Hard
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Norsemanvike
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No, keep it because it can be used as a form of protest for players who are being wronged by the team.
 
hdbildr
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I really see no benefits to getting rid of it. Every one who wants it to stay "hard" set to "hard" when you create your player and never touch it again. Same goes for "normal" and "relaxed".

For those agents who want to be able to adjust your player's intensity, then do so.

I just don't get why this is an issue? The option is there for you to use, if you do not like the option, don't use it.
 
mknoll
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We need more tactics options for players, not fewer.
I'd say make the stamina/energy hit of playing on hard bigger. Or make it a slider.
 
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Whenever I play gut jobs or cupcakes, I set my returner on relaxed. Otherwise he runs every punt back for a TD and my O gets no action.

-1
 
im4ut999
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Originally posted by Beachsand DTD
I can find a Bort Quote but what the intensity does is the following.......

hard - plus roughly 10% to attributes, but uses energy a lot quicker
normal - even attributes but uses energy normally
relaxed - negative 10% to attributes, but barely uses energy....


So basically if we get away from the intesity factors everybody will start complaining that their dot is slower......The energy loss is about the in-game breath....


This is the original settings, but Bort answered in a Q&A it has been changed to 0/5/10% for relaxed/normal/hard.

Normal/Hard are still viable, imo, but probably need to make sure the above change is understood.

I'm actually going to experiment with Normal/hard this pre-season to see some effects....

Voting NO....
 
WhodamanB
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Originally posted by dkmfan
The whole energy system needs to be revamped. "Normal" should be the standard setting for every down players, while hard should only be suitable for situational players.

I understand that you could just crank energy use up to make this happen, but this would be very bad for the very reason that you list. This is why energy use should be proportional to the attributes (specifically speed and strength). Being faster or stronger should take more energy. Done right (for a refreshing change of pace) there would be no need for any modifiers, as the equation would work if you are 10's across the board or a high level with 100+ attributes.


This
 
spartan822
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Originally posted by Tim26
just keep it on "hard"


That's what she said.
 
DiMo28
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I think they should keep it and tie it more to stamina and energy usage. Teams that have depth and use rotations could get away w/ playing on hard. Teams that only played their studs would be forced to roll w/ normal. Relaxed should be eliminated.
 
HEY YOU GUYS
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Originally posted by DarkVirtue
your a moron how else are you getting complete sets of gear?


qfyour and irony
 
ChicagoTRS
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If intensity is going to stay:
#1 It should default to hard.
#2 GMs should be able to see the players intensity setting in the game summary. (nothing worse to find out someone on your team was on relaxed all season)

If intensity is to go away:
#1 The hidden default should be hard.
 
hdbildr
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Originally posted by ChicagoTRS
If intensity is going to stay:
#1 It should default to hard.
#2 GMs should be able to see the players intensity setting in the game summary. (nothing worse to find out someone on your team was on relaxed all season)

If intensity is to go away:
#1 The hidden default should be hard.


AGREED! GMs should be able to see player tactics for the players on the team. That way we know who is setting tactics and who isn't. Many GMs work very hard to figure out how to win games and when we set tactics for a game it would be nice to know who is actually following suit! No reason that the GMs should have to work so hard while players sit back and earn xp, while doing nothing to help win the games.
 
KevinM
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Originally posted by DarkLordVictor
Agreed. Or at least set 'hard' as default.


This.
 
ptompkins
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Originally posted by Norsemanvike
No, keep it because it can be used as a form of protest for players who are being wronged by the team.


+1
took the words right out of my mouth.
 
GMathiasf
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Yah, let's have it at least default to hard.
 
ilracefan
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Originally posted by dkmfan
Originally posted by Hanz

needs to stay because in lower lvs your stamina is not good enough for playing hard the entire game.

Younger players need those settings.


The whole energy system needs to be revamped. "Normal" should be the standard setting for every down players, while hard should only be suitable for situational players.

I understand that you could just crank energy use up to make this happen, but this would be very bad for the very reason that you list. This is why energy use should be proportional to the attributes (specifically speed and strength). Being faster or stronger should take more energy. Done right (for a refreshing change of pace) there would be no need for any modifiers, as the equation would work if you are 10's across the board or a high level with 100+ attributes.


This ^^^ is a great idea, -1 to the OP, but the above is a great idea, one of the better that I've seen lately. I'm not sure which attributes should all affect it though, and how. Maybe even have it situational, like when to play hard, (1) all the time, (2) when game is close, (3) when losing, (4) when losing and/or late in the game, etc. There could be several, but that might be hard to code in to the energy consumption.
 
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