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Forum > Suggestions > Epic Suggestions > Time to Eliminate Relaxed/Normal/Hard
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Adderfist
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Just get rid of relaxed. Normal and Hard have a purpose.
 
JChrist
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Originally posted by Beachsand DTD
I can find a Bort Quote but what the intensity does is the following.......

hard - plus roughly 10% to attributes, but uses energy a lot quicker
normal - even attributes but uses energy normally
relaxed - negative 10% to attributes, but barely uses energy....


So basically if we get away from the intesity factors everybody will start complaining that their dot is slower......The energy loss is about the in-game breath....


This is why I'm against this change. I wouldn't mind them getting rid of Relaxed, but not Normal and Hard.
 
madmatg
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Or change it to make it so if u play relaxed u "take off"random plays. So each play would get a roll either u take it off or u play on hard"then ure energy would be higher and u could have a Randy moss type player
 
Gambler75
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Normal still needs to be there for the sake of peewee dots who can lose upwards of 40 breath on a single kickoff if they play on hard.

But - rather than keep an awful feature, for the sake of a band-aid over a gaping wound ... as one of the previous posters already stated - combine this request with revamping the energy system to scale better, which is needed VERY badly at lower levels.

Then I'm all for it.
 
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do it , do it now ....

believe it or not , there are some very lame agents who will set their players on relaxed , just to sabotage the team / mgmt ....
 
Deathblade
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Double the energy penalty on intense and gg imo
 
eliminator
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....move along....nothing to see here....

Edited by eliminator on Nov 12, 2010 06:51:17
 
harmonkoz
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I am not in favor of removing it.

However I would thumbs up the following alternative:

Default intensity to 'Hard' on new dots. Similar to the problem with build visibility. Originally it defaulted to 'Everyone can view' which was a pain in the ass, now it defaults to 'Hide attributes from all' problem solved--functionality still there.
 
DarkVirtue
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Originally posted by Phil Jackson
This function of the game doesn't make much sense to me anymore, there isn't a single dot who WANTS to be running on relaxed or normal so why even make that a tactical option.

Unless something else was tied to this such as play intensity at points of the game etc I don't really see the function it provides anymore.

I think it should be removed or tweaked


your a moron how else are you getting complete sets of gear?
 
DarkVirtue
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if your a new dot and want to make him the best then you want to deck out your guy in all teh good gear you can if you dont know this yet your a tool
 
DarkVirtue
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holy stupid ppl voting for this change.
 
ATLFan
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Originally posted by eliminator
Terrible, TERRIBLE f'ing idea.....would effect training and bonus token levels....AGAIN!

Just making more stupid ass changes already put in place.

***** DON'T VOTE IN FAVOR OF THIS SUGGESTION UNLESS YOU WANT TO WORRY MORE ABOUT ALL THE TRAINING AND BONUS TOKENS AND EQUIPMENT LEVELS THAT WILL BE EFFECTED!!!! *****


+1 for reading comprehension.

 
ATLFan
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Originally posted by DarkVirtue
holy stupid ppl voting for this change.


Holy stupid ppl only reading the last post, instead of the OP.

This still has nothing to do with training.

 
eliminator
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Originally posted by ATLFan
+1 for reading comprehension.



Thumbs up to pointing out my jackassery....thought he was talking about training levels.....edited to save anyone else from having their IQ lowered....

 
GMathiasf
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Wow, people are stupid.

Relaxed/normal/hard does not equal light/normal/intense
 
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