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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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Catch22
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Originally posted by secondeye
Outside rushing is a must for me to stop when I am comprising a DC plan, but I often find to overload blitzes to stop the better outside rushing teams from killing me, that I am forced to go to a dime or quarter defense as the LBs simply will not move outside of their box. And CBs of course have a higher rate of missed tackles.

Has any thought been given to allowing more freedom in using the custom D alignments? Such as when choosing 4-3 weak or 4-3 strong, allowing a greater range of placement, rather than just automatically moving the defense to a strong side or weak side alignment?

I know it could be argued that you don't want to make defensive tools too strong, but considering that there is nothing from stopping a team to running the OTHER direction where you have a significant lack of containment, and also figuring in the importance of stopping the outside rush with the speed skill players have, I think it would be a good decision.


Actually, we're going to be making some drastic changes to what defenses and defensive coordinators can do in the near future do to the never ending problems we have with blocking logic. We'll be announcing this soon.
 
Catch22
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Originally posted by sigepmagicmike
Are there any plans for 2 point conversions? I think this is something that needs to be implemented asap.


Not something immediately - we'd have to figure out logic to when and when teams could and could not use it as it's not something we'd want to be available at all times in a game.
 
Bort
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Originally posted by sigepmagicmike
Are there any plans for 2 point conversions? I think this is something that needs to be implemented asap.


The only way I could see them working without being really dumb is if they were automatically chosen in the right situation, rather than by the person setting up the AI. Otherwise people would go for two every time, etc. Probably even just have it be a roll-off with no replay. Onside kicks are in the same boat. That's probably where they'll start at least.
 
Catch22
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Originally posted by neoquin
is there any chances of change it from dots to something that looks kind of like players? I am not saying use this but something simialr to the old school tecmo bowl graphics


Probably not.
 
Bort
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Originally posted by zamtik
Thanks for the quick answer .I put together a rather rudimentary example of how I picture it then would this reasonably accurate ?

How I thought it might look in a typical play between OT/DE
tick 1 ball is snapped OT and DE move DE fails pass-by roll of OT .
tick 2 OT and DE clash and roll. First roll is for block engagement
OT and DE both roll OT wins Block will engage.Second roll happens which is Quality of block aka pancake roll
OT rolls / fail DE revcake rolls / Fail. Normal block ensues .
tick 3 OT and DE roll again for hold/disengage roll now and now hold block% adds to OT roll allowing him to win this roll more often and this roll repeats until either the DE wins it allowing him to retry roll # 1 or win roll #2 or other factors happen such as ball carrier or passer moves closer forcing a change in tactics such as attempt at tackle or Pass deflection.



Pretty much, yep.
 
Catch22
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Originally posted by Bloodfart
are coaches dead and buried?


I wouldn't say dead but I would say buried up to their head with a hell of a lot of sand.
 
Bort
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Originally posted by Redrover
When does an offensive lineman attempt to cut block? Is it just when they lose a hold block roll? Or is it when they lose a hold block roll and are going to be revcaked they attempt to cut block? What stats, aside from the level of your Cut Block skill, effect the likelihood of the Cut Block being successful?


When they lose a hold block roll badly and would otherwise fall down. Just cut block skill.
 
Bladnach
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Originally posted by Bort
Originally posted by chronoaug

Do you think for season 19 we will have an updated system for calculating ST MVPs to where the punters on the worst teams who punt most often and deeper (so they can just let it rip) aren't consistently at the top. Seems to be mostly a problem in leagues without CPU teams where KR/PRs can't rack up 50TDs in a game. Maybe one that gives a bit of credit to fumble forcing STOPs or takes return averages or maybe punting inside the 10 or inside the 5 into consideration?

Related to MVPs, do you think season 19 we will have a better endorsement system so KR/PRs don't keep getting deflect ball% endorsements and rushing/receiving FBs don't keep getting lead block and blocking?


I've been playing with the P MVP math recently actually.

Special teams MVP endorsements already do get special returner type items.


Well local and national endorsements still don't take into account archetype. Perhaps that'd be the easiest way to do it.

For example, one of the best offensive FBs in WL got a national endorsement i think for +2blocking +1 strength +1 lead block and KR/PR (CB) got +2 Jumping +1 Catching +PD%
 
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Is hurry pressure all the same or are there different degrees of pressure?
If there are different degrees, what kind of hurry pressure does the Fearsome VA apply?

Thanks!
 
lardaddy
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Originally posted by lardaddy
on screens, QBs throw into double or triple coverage simply because the coding of the play precludes them from throwing to any other player, or likewise throwing the ball away.

that doesn't make any sense.

is it possible to add some type of modifier to the throw away threshold so that that slider plays a larger role in the calculation which determines whether the qb attempts the throw vs. a throw away?


^from a suggestion I made.

TIA
 
Catch22
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Originally posted by PrizzlePulse
Originally posted by Timetoshine-Beta

Are there any plans to make any uncapped league other than WL competitive?




Removing my smart ass answer from before... yes, of course we do.
 
Bladnach
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also, have you guys thought about adjusting how "chip blocks" work? I'm sure you've gotten countless replays from users where it gives the defensive player being chip blocked a super speed burst sometimes letting them get to 60-70 on the speed script.
 
jamz
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Will there ever be another way for a 'possession' WR or WRs in general to 'get open' other than to make a better cut than someone, or speed past them?

(not talking catchfake/pump fake)
 
kswass
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Are the dots commercial for NFL Fantasy Football GLB related?
http://www.youtube.com/watch?v=q3bwcWr6OxE


 
Bort
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Originally posted by Ronnie Brown 23
Is hurry pressure all the same or are there different degrees of pressure?
If there are different degrees, what kind of hurry pressure does the Fearsome VA apply?

Thanks!


All the same, but it can be applied at varying degrees depending on distance, blockers in the way, etc. Fearsome adds to the base pressure value applied by the player.
 
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