What goes into the Fumble Roll on the offensive and defensive side?
I know that FF % gear, Not Fumble Gear, Carrying and Cover Up SA are in the mix, but what else specifically goes into not fumbling and then causing fumbles.
Originally posted by Catch22 Question sent in for Bort to answer:
What goes into the Fumble Roll on the offensive and defensive side?
I know that FF % gear, Not Fumble Gear, Carrying and Cover Up SA are in the mix, but what else specifically goes into not fumbling and then causing fumbles.
Strength, carrying, agility, vision, velocity at time of impact = avoid fumble Strength, tackling, agility, vision, velocity at time of impact = cause fumble
Compare the two, smash 'em together and roll some random dice. You get your outcome.