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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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secondeye
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Outside rushing is a must for me to stop when I am comprising a DC plan, but I often find to overload blitzes to stop the better outside rushing teams from killing me, that I am forced to go to a dime or quarter defense as the LBs simply will not move outside of their box. And CBs of course have a higher rate of missed tackles.

Has any thought been given to allowing more freedom in using the custom D alignments? Such as when choosing 4-3 weak or 4-3 strong, allowing a greater range of placement, rather than just automatically moving the defense to a strong side or weak side alignment?

I know it could be argued that you don't want to make defensive tools too strong, but considering that there is nothing from stopping a team to running the OTHER direction where you have a significant lack of containment, and also figuring in the importance of stopping the outside rush with the speed skill players have, I think it would be a good decision.

(To clarify, I'm only talking about dot placement in the D-AI setup not how they react during a play.)
Edited by secondeye on Oct 20, 2010 18:53:51
 
Catch22
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Originally posted by sigepmagicmike
Question: What sort of changes do you have in regards to the passing game for both higher and lower levels?


http://goallineblitz.com/game/forum_thread.pl?thread_id=4314227 outlines the majority of the areas we are evaluating.
 
Bort
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Originally posted by Doug_Plank
Question about pass quality hits when a QB is "passing while moving"

This QB was set to "scramble never" yet moves around the pocket alot. As do many QBs
http://goallineblitz.com/game/replay.pl?game_id=1416629&pbp_id=8336926

Q1) Does the above constitute a hit to pass qual by virtue of "passing while moving"
Q2) Would the OnTheRun SA help buffer pass quality even in the above situations where it's *not* an official 'scramble' since not going outside the pocket?

Thanks!



Yes to both.
 
Ubasstards
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people keep complaining that WRs dont fumble enough. Is it because CBs arent built to force fumbles or something in the code where WRs fumble less.


And no, DONT INCREASE WR FUMBLES
 
Catch22
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Originally posted by charwh
this isn't an important question, but it seems from my observations like catching plays a role in how quickly a KR/PR is able to get moving when they catch the ball. Is this correct?



No, that's not correct. Catching does not impact their rate of movement after they catch it.
 
charwh
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Originally posted by Catch22
No, that's not correct. Catching does not impact their rate of movement after they catch it.


thx

 
Bort
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Originally posted by jamz
Bort, as the developer, what's the most pressing issue you see with GLB that needs to be corrected currently?


As far as sim, pass game related stuff.

As far as website, making gameplanning easier to deal with.
 
Catch22
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Originally posted by Timetoshine-Beta
Are there any plans to make any uncapped league other than WL competitive?


No, we want them all to suck equally.
 
Bladnach
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Do you think for season 19 we will have an updated system for calculating ST MVPs to where the punters on the worst teams who punt most often and deeper (so they can just let it rip) aren't consistently at the top. Seems to be mostly a problem in leagues without CPU teams where KR/PRs can't rack up 50TDs in a game. Maybe one that gives a bit of credit to fumble forcing STOPs or takes return averages or maybe punting inside the 10 or inside the 5 into consideration?

Related to MVPs, do you think season 19 we will have a better endorsement system so KR/PRs don't keep getting deflect ball% endorsements and rushing/receiving FBs don't keep getting lead block and blocking?
 
e1iterate
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Are there any plans for 2 point conversions? I think this is something that needs to be implemented asap.
 
Bort
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Originally posted by chronoaug
Also, are you guys looking into the aggressive/semi-aggressive/medium/loose coverage styles to provide benefits to all 4? Currently i don't see anyone using loose and very very few using medium. Was wondering if you guys thought they were working as you intend or if some of the way overjumping or awkward backing up works?


Yeah, been working on those and coverage stuff in general. Some updates in testing.
 
GosuPho
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Any chance for an introductions forum or something like that ever again?
 
B-T-A
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May have been answered in past seasons but I've just never seen it.

Why after a Fumble is Caused, it takes a Player 3-5 seconds before they start moving with the Ball?

NFL Players try right away to scoop up the ball, sometimes not corralling it right away and knocking it 4-5 yards away.

Rarely do you see players take their time, make sure they have 2 hands on the ball, then see if anyone is around them. Then decide to run.
 
Catch22
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Originally posted by Bloodfart
why does pump fake work against CB's chasing WR's from behind?


Because dots have no fronts or backs (I'm just saying what Bort told me lol)
 
The Avenger
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Are there anymore changes on the radar for Casual leagues and Basic Ai?
 
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