Originally posted by blln4lyf
Get rid of AE and VA's, walla 90% of the issues are gone. Also make the plateau last 3-4 seasons and boom this game is 100x as competitive.
qfwalla
Also, I personally like AE, but maybe we could just get rid of the percentage pieces or else convert them to flat bonuses? Using percentage modifiers anywhere in the code is a bad, bad idea. It's been the root cause of most problems Bort has had to deal with. Moreover, I don't think making player careers even longer is an answer. I'm against a longer plateau in general because I think turnover is a good thing (decline & retirement don't hurt competition unless people aren't creating as many good new dots as they used to, which is the real problem). The only extended plateau proposal I could tolerate would be the one that still has decline begin in the 11th season, but keeps accelerated growth longer than just to level 28, and then ends growth a couple of seasons earlier.
As for how to fix the league structure, the old format was considerably better. If you feel like the tiers of the pyramid structure create gaps that are too large between one and the next, then you can always do a box structure instead of a pyramid. So maybe you have AAA <- AA <- A <- BBB <- BB <- B, but instead of the league numbers halving with each tier advancement, you could have roughly the same amount from B through A. Then I imagine you'd have either all the playoff teams or a certain segment of them (I have no idea how the numbers work out on this) advance between tiers each season. That way you're competing against the same teams and developing rivalries, but not thrown into a situation where you're level 30s going up against level 50s.
Get rid of AE and VA's, walla 90% of the issues are gone. Also make the plateau last 3-4 seasons and boom this game is 100x as competitive.
qfwalla
Also, I personally like AE, but maybe we could just get rid of the percentage pieces or else convert them to flat bonuses? Using percentage modifiers anywhere in the code is a bad, bad idea. It's been the root cause of most problems Bort has had to deal with. Moreover, I don't think making player careers even longer is an answer. I'm against a longer plateau in general because I think turnover is a good thing (decline & retirement don't hurt competition unless people aren't creating as many good new dots as they used to, which is the real problem). The only extended plateau proposal I could tolerate would be the one that still has decline begin in the 11th season, but keeps accelerated growth longer than just to level 28, and then ends growth a couple of seasons earlier.
As for how to fix the league structure, the old format was considerably better. If you feel like the tiers of the pyramid structure create gaps that are too large between one and the next, then you can always do a box structure instead of a pyramid. So maybe you have AAA <- AA <- A <- BBB <- BB <- B, but instead of the league numbers halving with each tier advancement, you could have roughly the same amount from B through A. Then I imagine you'd have either all the playoff teams or a certain segment of them (I have no idea how the numbers work out on this) advance between tiers each season. That way you're competing against the same teams and developing rivalries, but not thrown into a situation where you're level 30s going up against level 50s.