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jdbolick
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Originally posted by blln4lyf
Get rid of AE and VA's, walla 90% of the issues are gone. Also make the plateau last 3-4 seasons and boom this game is 100x as competitive.

qfwalla

Also, I personally like AE, but maybe we could just get rid of the percentage pieces or else convert them to flat bonuses? Using percentage modifiers anywhere in the code is a bad, bad idea. It's been the root cause of most problems Bort has had to deal with. Moreover, I don't think making player careers even longer is an answer. I'm against a longer plateau in general because I think turnover is a good thing (decline & retirement don't hurt competition unless people aren't creating as many good new dots as they used to, which is the real problem). The only extended plateau proposal I could tolerate would be the one that still has decline begin in the 11th season, but keeps accelerated growth longer than just to level 28, and then ends growth a couple of seasons earlier.


As for how to fix the league structure, the old format was considerably better. If you feel like the tiers of the pyramid structure create gaps that are too large between one and the next, then you can always do a box structure instead of a pyramid. So maybe you have AAA <- AA <- A <- BBB <- BB <- B, but instead of the league numbers halving with each tier advancement, you could have roughly the same amount from B through A. Then I imagine you'd have either all the playoff teams or a certain segment of them (I have no idea how the numbers work out on this) advance between tiers each season. That way you're competing against the same teams and developing rivalries, but not thrown into a situation where you're level 30s going up against level 50s.
 
5STAR
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Originally posted by blln4lyf
Get rid of AE and VA's, walla 90% of the issues are gone. Also make the plateau last 3-4 seasons and boom this game is 100x as competitive.


removing or limiting these two items alone would make more teams competitive....
 
Dpride59
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Originally posted by 5STAR
removing or limiting these two items alone would make more teams competitive....


its a terrible fix tho. Better to have a great game with lots of features, and 100 teams accessing everything.

Just need to have a 5-10 season plateau so we can actually play with these builds when they hit the top
Edited by David Stern on Apr 27, 2010 18:32:15
 
Ravenwood
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Here's a few ideas –

Pyramid Structure

6 tiers of leagues:

- 1 x Pro League – 32 teams
- 2 x College Leagues – 64 teams
- 4 x High School Leagues – 128 teams
- 8 x Bantam Leagues – 256 teams
- 16 x Peewee Leagues – 512 teams
- 32 x Midget Leagues – 1024 teams

(Totals 2016 teams)

Promotion and Relegation

The only true measure of a competitive team is the win/loss column. So forget about player levels and team levels and league level caps – throw that stuff out the window.

Teams should be promoted or demoted based solely on their performance on the field.

The bottom 4 teams in the Pro League should be demoted to the College ranks. The top 2 teams in each College League should move up to take their place. And so on, right down to the Midget Leagues.

If a team guts, it's automatically re-set, and sent down to the Midget Leagues, and teams are promoted up through the ranks to fill any vacancies.

(Basically, we should go back to the old system of promotion and relegation – it was intuitive, it fostered rivalries and community, and it was damn fun working your way up the pyramid.)

Equipment and EQ Upgrades

"Why would I sign my player with a high-tiered team, when I can simply rack up huge stats in the lower-tiered leagues?"

Simple – the higher tiers are the only places where you can get higher level equipment!

Players automatically receive 1 complete set of EQ, and the maximum level of that set is determined by the tier of the team they are currently signed with. (Note – the player would still need to have attained the required level.)

For example:

A player who signs with a Midget League team would be eligible to automatically receive 4-pieces of L24 gear – and nothing more than L24 gear – provided he's at least L24.

If he signs with a 'Peewee' tier team, he'd be eligible to get L32 gear.
'Bantam' unlocks L40 gear.
'High School' unlocks L48 gear.
'College' unlocks L56 gear.
'Pro' unlocks L64 gear.

(Note – a player would still need to have the required level – a level-20 player who signed with a 'Peewee' team would still only be able to outfit L16 upgrades, until he hits L24.)

EQ upgrades should be absolutely free to the player and the team. EQ upgrades should basically be a function of the tier your player is playing in. The higher the tier, the better your dot becomes through EQ upgrades.

Since EQ is essentially free, the agent should be able to completely re-set it the start of each season. (This will allow teams to shift their focus much easier.)

Fame

"Big deal – apart from unlocking EQ upgrades, why else should I want my dot to play for a higher-tiered team?"

Fame!

Players should receive Fame based exclusively on the number of games they play for a given team. The higher tier that team is, the more Fame they receive for that game.

Salaries

"Fame – What is it good for?"

Player salaries should be automatically determined by how famous that player is. The more famous your player, the more salary he would command.

"But salary is meaningless, isn't it? Especially since I no longer need it for equipment, or for training?"

Personally, I think training should cost salary, but regardless, there should be off-season stuff available for players to purchase – things that can offer their dot a bonus, like a home gym, a personal trainer, or a nutritional plan. These bonuses should be the equivalent of the present "Temp Boost". The more salary your player has, the more off-season stuff he can buy, and the more Temp Boosts he gets during the regular season.


Anyway, just some ideas.
 
5STAR
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Originally posted by David Stern
Originally posted by 5STAR

removing or limiting these two items alone would make more teams competitive....


its a terrible fix tho. Better to have a great game with lots of features, and 100 teams accessing everything.

Just need to have a 5-10 season plateau so we can actually play with these builds when they hit the top


well I mean honestly with AEQ and VAs fully in the mix teams will never be competitive like most would want. It is just the cold truth.

 
Dpride59
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Originally posted by 5STAR
well I mean honestly with AEQ and VAs fully in the mix teams will never be competitive like most would want. It is just the cold truth.



True, but what have we been saving BT for 2 years for? Also this would just give people who spent every bt their entire career a huge advantage, and would make competing with these players impossible.
 
5STAR
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Originally posted by David Stern
Originally posted by 5STAR

well I mean honestly with AEQ and VAs fully in the mix teams will never be competitive like most would want. It is just the cold truth.



True, but what have we been saving BT for 2 years for? Also this would just give people who spent every bt their entire career a huge advantage, and would make competing with these players impossible.


yup

it will not be a quick and easy fix like the admins think

you can swap teams around and it might be decent for 1 season and then it will get out of hand again.

Might as well look at what makes teams so uncompetitive in the first place and fix that
 
beenlurken
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Originally posted by David Stern
Originally posted by 5STAR

well I mean honestly with AEQ and VAs fully in the mix teams will never be competitive like most would want. It is just the cold truth.



True, but what have we been saving BT for 2 years for? Also this would just give people who spent every bt their entire career a huge advantage, and would make competing with these players impossible.


It would be pretty easy for them to refund the BT's you have stored in equipment to apply toward your build now... I seriously doubt anyone who has been token boosting for SP's instead of using AEQ has utilized it well enough to gain that much of an advantage through early ALG's.
 
Dpride59
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Originally posted by beenlurken
It would be pretty easy for them to refund the BT's you have stored in equipment to apply toward your build now... I seriously doubt anyone who has been token boosting for SP's instead of using AEQ has utilized it well enough to gain that much of an advantage through early ALG's.


What? Profile Bort Baggins. or this dudes players http://goallineblitz.com/game/player.pl?player_id=949354

There would be some incredibly outrageous players. Don't kid yourself
 
Jiddy78
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Originally posted by 5STAR
consolidate leagues and quit spreading the user base over some many different options.

Example would be casual and normal....make normal easier to run and remove casual.

Way too many caps...we have a cap for just about every level...serious overkill

Stop adding layers to the game. Each time you add an additional layer it is something the best teams will master creating a bigger gap between the haves and have nots.

You gotta ask yourself...
Do we really needs coaches? Because it will be one thing teams must have to win

Do we really need 55 man rosters? Most average teams can not field a full team and thus have no shot

Do we really need to increase the energy/morale drain? You are causing more morale spirals making decent games blow outs

Do we really need to add more options to team finances? Another thing great owners will master while the average guy has little chance

AEQ and VAs are another thing that kills competition. The best dots always have the best VAs and AEQ and that leads to blowouts. If you want to have VAs and AEQ you need to cap it at like 30 VAs and 1-2 AEQ pieces or the normal user will NEVER compete.

ALGs force dots to be built in a way that is counter intuitive.....if you do not train correctly or hit high caps early enough you will never compete. Plus building in this manor make the lower leagues worthless. People do not want to build a dot for a full calendar year to spend 2-3 seasons playing meaningful games but yet ALGs make them do just that.

League structure is a very minor problem to the competition problem. The main cause is there are way too many things for the normal user to keep up with and in result he gets annihilated by teams who can manage everything.

This game has been on a track to cater to the hardcore user for so long it has lead to a few elite teams and 29 others that have no chance in EVERY league.


Major league win in this post.
 
JHIK
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Ok I'll give on the slow build thing for now.....

So one radical idea that would make this game more entertaining, and I think I've come across some posts earlier or a few seasons ago on this idea.
So why don't we have a true GLB draft scenario? If new teams are still being bought(Which I think they are still, anyone have that #?) New players are being made either by new agents or old ones recirculating flex into new players, pee wee leagues would be the precursor to players coming out after one season into lvl 14 teams via a(Minors maybe?) draft. You could cap the Minors at a certain point in which players can no longer participate @ that level, thus need to be drafted into the Pro lvl. By teams with win/loss records being the deciding factor, for draft pick etc, just as the college to NFL. The new changes would go along with cap space, etc. Plus those teams at the bottom are playing in an equal league comparative to other teams picking. The higher rated teams are still getting picks(Or trading picks for players) that can help them,although they may not be the same productive players as first drafted they help in filling holes w'out the needless recruiting every season.
I know that there is a "Unofficial" GLB draft now but I think having everyone involved makes it a more involved process from the owners to the individual agent.

Hey just of the cuff here guys and thinking of a way to tie in all the new changes to GLB, and in know way do I have all the logistics and ramifactions on implamenting this scenario, but it would be a pretty cool event in my eyes that would bring in a ton of new users and keep us old ones around longer. I for one would be pretty excited to create players being involved into this.
 
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Originally posted by ImTheScientist


I have 2 Ideas:

Idea #1
Eliminate the WL, downsize from 8 Pro leagues to 4 Pro leagues (down size down the pyramid), eliminate the cloud & force teams into one of the four brackets

Idea #2

Screw the bracket, go with more of a EA Sports/Club Mode rankings system. See FIFA or NHL for how they do it. Then for the playoffs separate teams based off how they did during the 32 day games period.
 
F8n4tune
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Sell back cut off date WITH flex return say day -8 any sell backs after that until the current season ends get zip zero nada back.

Trim leagues and no more refusal of promotion , you do you go to the bottom period.

Allow some type of SP re-set(minor or major amount specific) to fix builds INSTANTLY because of game changes not ply us for cash to boost and have to wait as well for the next season to do so.

Possibly cut down roster size CONSIDERABLY , would make more players to go around.

Start player maturity at lvl 40 at that point allow VA's as well , ideally i'd prefer they be gone but could live with it I guess.

Get rid of ALG's and open up any training combo we please.
 
crawlins
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Private Leagues. It promotes competition that lasts over more than one season, and allows for more active forums. Charge 100 flex for each team to enter. Then teams could also start up inter-private league tournaments for bragging rights (our league or our champion is better than yours). This would also liven up the forums. If a team goes CPU then the league could choose who they want in their private league. This would also allow for those who want a non-boosting league or other such ideas. It would allow many teams to stay playing other teams over their entire career...would be fun.

Just my 2 flex anyway.
 
notthegint
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Kill regions and establish caps all the way up to plateau.

No jumping up caps. You always advance to the next appropriate one for your team's level.

Horizontal promotion, similar to elite leagues now, all the way up.

Accelerate player leveling. beenlurken's suggestion is a good one... I would accelerate leveling even more than that... hit plateau season 6. I would elongate plateau 1 or 2 seasons and possibly slow initial decline.


Also, not on league structure...

Kill +% AEQ. Break Block % is near mandatory at DLine... I'm sure there are other positions in the same boat. Mandatory choice is no choice at all.
 
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