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Forum > Game Changes Discussion > Archived Changes > If you were to change the league structure
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DigitalDaggers
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How would you change it?

The goal being to keep the leagues as competitive as possible.


Fire those ideas out here.
 
5STAR
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consolidate leagues and quit spreading the user base over some many different options.

Example would be casual and normal....make normal easier to run and remove casual.

Way too many caps...we have a cap for just about every level...serious overkill

Stop adding layers to the game. Each time you add an additional layer it is something the best teams will master creating a bigger gap between the haves and have nots.

You gotta ask yourself...
Do we really needs coaches? Because it will be one thing teams must have to win

Do we really need 55 man rosters? Most average teams can not field a full team and thus have no shot

Do we really need to increase the energy/morale drain? You are causing more morale spirals making decent games blow outs

Do we really need to add more options to team finances? Another thing great owners will master while the average guy has little chance

AEQ and VAs are another thing that kills competition. The best dots always have the best VAs and AEQ and that leads to blowouts. If you want to have VAs and AEQ you need to cap it at like 30 VAs and 1-2 AEQ pieces or the normal user will NEVER compete.

ALGs force dots to be built in a way that is counter intuitive.....if you do not train correctly or hit high caps early enough you will never compete. Plus building in this manor make the lower leagues worthless. People do not want to build a dot for a full calendar year to spend 2-3 seasons playing meaningful games but yet ALGs make them do just that.

League structure is a very minor problem to the competition problem. The main cause is there are way too many things for the normal user to keep up with and in result he gets annihilated by teams who can manage everything.

This game has been on a track to cater to the hardcore user for so long it has lead to a few elite teams and 29 others that have no chance in EVERY league.
Edited by 5STAR on Apr 27, 2010 12:42:39
Edited by 5STAR on Apr 27, 2010 12:40:01
Edited by 5STAR on Apr 27, 2010 12:34:13
 
RiverRat2
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That is a great post 5star
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RiverRat2
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Also there should be no option for teams to refuse promotion. If you win you promote end of story. If you loose you demote no exceptions. No other teams promote or demote.

If you want to start at the bottom again with new players, buy another team.
 
Cronus6
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One would think that an algorithm could be written that would analyze the teams and the leagues and automatically shift them around to make things more competitive at the end of each offseason before the 1st real games.

I've always been surprised this hasn't been part of the normal promotion/demotion process anyway....


Players would have to accept the fact that their teams might get shuffled around a little. Anything more than "a little", such as a change in regions, would have to be discussed with a team owner 1st I think.
 
5STAR
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Originally posted by Cronus6
One would think that an algorithm could be written that would analyze the teams and the leagues and automatically shift them around to make things more competitive at the end of each offseason before the 1st real games.

I've always been surprised this hasn't been part of the normal promotion/demotion process anyway....


Players would have to accept the fact that their teams might get shuffled around a little. Anything more than "a little", such as a change in regions, would have to be discussed with a team owner 1st I think.


that addresses a symptom and not the cause
 
OttawaShane
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Whatever happened to using effective level to bunch teams?

Agree with 5Star - there is too much dilution. In general, too many leagues.

I think the answer can be found with a bunch of small-seeming but significant changes:


Contract, reset pyramid with fewer regions

Forced promotions.

Re-set leagues each season, but go heavy with "rivalry points" to keep things interesting.

Use enhanced CPU players to stock teams that become orphaned mid-season

Reduce rosters, 55 players allows too much specialization

Take steps to eliminate the advantage held by non-boosters at lower levels - group teams by player age rather than level, for example, or force non-boosters up 3 levels every season without giving them the SP/ALG from the extra levels.

Address the issues that cause users to gut/quit - if you don't know, then do some research when users do take those actions.



 
DONKEIDIC
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See my signature. Easy to implement. Basically polices itself. and everyone gets what they want. Players build however they want, while still having competition.

Competition throughout a players career.
Encourages boosting.
Helps recruiting at the higher levels.
Turns AA and above competitive again.
Etc...



My suggestion would be to make a separate league each season to replace the current cap system. These separate leagues would last 7 seasons, after which the highest rated teams would fill in guts in the *Pro Pyramid. All remaining players would get picked up by teams in the *Pro Pyramid. All current systems for making, signing, trading, cutting, etc would remain the exact same.

Here is how it would work. I will use season 16 as an example:

Teams would be handed out as usual, except they would have the designation Season 16 Team. There would be no caps, or boosting limitations involved (other than the 3 boosts per season currently in place), instead, this league would be for players made between day 41 season 15, and day 40 season 16.

These leagues would slowly replace the current cap leagues. After season 7, the best teams(teams with the best records weighted on league level) would be promoted into the *Pro Pyramid, to fill in sell backs and CPUs.

The first season would start out with all the teams on the same level, randomly assigned to there respective League #. After the first season, the teams would be sorted into a **True Pyramid, based on current tie-breaker rules. Teams would promote demote based on the current League wide system in place now. As teams are sold back Players will retire as well. The way to handle this would be to slowly eliminate the bottom level of the pyramid.

From my calculations 30,000 to 50,000 players have been made this season alone. This is more than enough to fill out a pyramid style league, and be able to sustain teams folding, and players retiring.

All build styles would filter together and move up and down around the same times, thus have competition and rivalries:
Edited by DONKEIDIC on Apr 27, 2010 14:43:21
Edited by DONKEIDIC on Apr 27, 2010 12:51:57
Edited by DONKEIDIC on Apr 27, 2010 12:51:34
 
Vortus
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Elite Pro #1
Elite Pro #2
Competitive Pro #3
Competitive Pro #4
Pro #5
Pro #6

Elite Cap 64 #1
Elite Cap 64 #2
Competitive Cap 64 #3
Competitive Cap 64 #4
Cap 64 #5
Cap 64 #6


Elite Cap 56 #1
Elite Cap 56 #2
Competitive Cap 56 #3
Competitive Cap 56 #4
Cap 56 #5
Cap 56 #6

The remainder of the lower leagues stay the same. Using the same system as in the current lower league elite system. Using the plain Cap leagues to shuttle bad teams, gutted teams, each of the main leagues at each cap could be full each season. Simple, effective, and rivalries would be maintained as teams worked up through the ladder together. And it gets rid of teams way outleveling others as there is a cap level for each.

Why multiple Pro leagues. Because not all Pro teams are created equal. But they are still better than lower leveled teams for the most part. Its so that each is played competition that is equal to themselves. Why have them (Elite/Competitive/Normal) in the lower leagues? In general, the teams from the Elite leagues are better than the teams in the competitive leagues. An Elite 42 is likely as good as a competitive 46, and it helps track where they should be as they move up.

Not as simple as just removing the regions. Also have to arrange the new leagues like the lower leagues are now. But when your are playing good competition the league trophy will mean something to you no matter what its called. If there are flaws in it, feel free to poke holes with something other than sarcasm.

Teams that don't compete are moved down to lower tiers either sideways from the higher Elite/Competition caps to the Regular caps or down level caps entirely if the roster does not meet the minimum standards set for each league .

Teams that are good move up either to higher leveled leagues, or sideways toward the Elite leagues.

Extending the caps all the way up will force teams to play where they need to be. No more 70's in AA.

Once in the Pro's, teams move sideways across the scale. Working up to the Elite leagues, or down to the Regular.

Teams that gut or rebuild have options on how far they want to drop down based on the levels of the players they want. Drop all the way down, or drop to a 42 cap, or a 56 cap.
 
tragula
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Originally posted by 5STAR

consolidate leagues and quit spreading the user base over some many different options.


^This

There is nothing holly in a pyramid structure that grows by a factor of 2 each level. #of AAA and AA leagues can be the same.


The major problem is not the structure, but the player base. Extend the plateau, reduce player creation process by half, lower prices and make it damn hard to get a player to the pros.
 
geekor
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Originally posted by DONKEIDIC
See my signature. Easy to implement. Basically polices itself. and everyone gets what they want.

Competition throughout a players career.
Encourages boosting.
Helps recruiting at the higher levels.
Turns AA and above competitive again.
Etc...



My suggestion would be to make a separate league each season to replace the current cap system. These separate leagues would last 7 seasons, after which the highest rated teams would fill in guts in the *Pro Pyramid. All remaining players would get picked up by teams in the *Pro Pyramid. All current systems for making, signing, trading, cutting, etc would remain the exact same.

Here is how it would work. I will use season 16 as an example:

Teams would be handed out as usual, except they would have the designation Season 16 Team. There would be no caps, or boosting limitations involved (other than the 3 boosts per season currently in place), instead, this league would be for players made between day 41 season 15, and day 40 season 16.

These leagues would slowly replace the current cap leagues. After season 7, the best teams(teams with the best records weighted on league level) would be promoted into the *Pro Pyramid, to fill in sell backs and CPUs.

The first season would start out with all the teams on the same level, randomly assigned to there respective League #. After the first season, the teams would be sorted into a **True Pyramid, based on current tie-breaker rules. Teams would promote demote based on the current League wide system in place now. As teams are sold back Players will retire as well. The way to handle this would be to slowly eliminate the bottom level of the pyramid.

From my calculations 30,000 to 50,000 players have been made this season alone. This is more than enough to fill out a pyramid style league, and be able to sustain teams folding, and players retiring.

All build styles would filter together and move up and down around the same times, thus have competition and rivalries:


Your suggestion still is horrible no matter how good YOU think it is.
 
DONKEIDIC
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Originally posted by geekor
Your suggestion still is horrible no matter how good YOU think it is.


Please help me to see the light. Show all here what is wrong with it.
 
Enkidu98
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Compress the leagues where possible. When moving a team to a new league ignore its win/loss record and focus instead on the SP value/level value of the team. Fix this calculation though so it also takes into account the number of human players on a team.

Make CPU players tougher, so that they are an average or slightly above average build for their level but lack all SA's and VA's.

allow the userbase to assist with balancing competition while also creating better community. My suggestion for this is that at the end of the season each league opens up voting where all the teams in the league vote for which other teams in the league (or conference only perhapos) they would like to play against next season as well. Mutual matches mean you make an effort to move these teams into the same league next season.

Theory being, most people want two things... Competitive games AND fun. Competitive games make things more fun, so teams will likely choose other teams who have similar power/strength so the games are more fun. Likewise, leagues/community make things fun, so teams will vote for teams whose players/owners/forum activity makes the game more fun for them.

I think many of not most folks who have been around since season 1/2 very much miss the forums and community that spawned around GLB and having similar competition each season.
 
DONKEIDIC
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Originally posted by Enkidu98


Make CPU players tougher, so that they are an average build for their level but...


Have them play on relaxed.
 
Sapper06
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Definately agree with doing away with ALGs. That would make the whole NEED (and it is a need at this point in time), to have the first 5 seasons a players career be spent not being able to contribute to a team's chance of winning.

Look at the stats for WL and most Pro players over their first 6 seasons. You will see a trend.

In order to compete foe the last 3 seasons, you are forced to SUCK for the first 7.

I would propose that currently, it is impossible to take the same players on the same team and have the team AND players together make it to pros, let alone the WL.

End ALGs, make the game more fun from start to finish.
Edited by Sapper06 on Apr 27, 2010 13:12:51
Edited by Sapper06 on Apr 27, 2010 13:12:41
 
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