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Forum > Test Server Discussion > Test Server Discussions > Potential Offseason Changes - What is being tested
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bhayesp
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I thought the plan was to make morale a more important aspect of the game?
 
TheGreatPuma
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Or we could just dump Veteran Skills altogether.
 
flugal
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Just a question, but can't the sim be tweaked slightly different for the different leagues? A peewee build vs a lvl 30 build vs and WL build are not even remotely close to each other. But with a few tweaks to the equalizer things could be brought into line a little more. Peewee will always be impossible because people can rebuild every year to take advantage of the buffs and nerfs.

Level 30 players generally have some meat to them, but have only been able to work out 2 -3 attributes to a good level. For this reason you'd almost want to boost a few things... like the passing game. While boosting the effects of other things like the D line. I absolutely agree with the comment that you can win consistently if you just run. Trying to make the game play like football leads to a lot of losses.

WL I have no idea, but is sounds like the changes would be great there.
 
ijg
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Originally posted by HULK
Aren't you guys worried about OVER correcting d vs o line interaction.

Seems like too much of a tilt toward O-line if all this happens.

You should maybe pick one or two of the proposed changes to implement, and then if that isn't enough, keeping adding 1 more each season, until you arrive at a point where line interaction is in line with Bort's vision.

Heavy swings don't land on target.


Yup, remember the 6 gazillion things done all at once to nerf screens from overpowered to close to useless.

Why not do things gradually?

This is really a perfect job for the testers...take same two teams and run it 10X with just AE % stack implemented, then run another 10 with just heavyweight nerfed, another 10 with just bull rush, then do combos of 2 of the 3, then all 3. Study the results.

This is how you get a balanced sim. The constant use of hydrogen bombs any time someone finds a couple of cockroaches in their kitchen just leads to armageddon. How about trying some Raid first and see if that does the trick?
 
King of Bling
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This is really frustrating. Leave well enough alone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
Qillar
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Originally posted by TheGreatPuma
Or we could just dump Veteran Skills altogether.


Seems a good way to limit the constant nerfing to the D-Line
 
GoHooterGo
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I'm usually quiet about the changes, but this update is just pathetic.

DT'/NT's were just about getting back to an effective level of play, and now these new updates look to kill them all over again.

The Passing Game does not need TUNED DOWN, it needs to be TUNED UP. This speaks for the Pee-Wees to Minor's with average Passing Completions of 30-40%.

Strength does not need to be tuned down so Tackling can be tuned up.

Also, with so many changes, there are bound to be BUGS all over, which will set us back another 5-10 Days. I have to say, this is one of THE MOST DISAPPOINTING UPDATES I'VE EVER SEEN. and it looks like the majority of GLB are not happy with what is being changed.
 
MingeyMatt
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*retires NT*
NERF NERF NERF
 
Catch22
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a little bit of over reaction here.

1) I specifically stated - Just because they are mentioned here does it mean they will necessarily be moved live.

2) It's not like we're removing the VA's - they still work, they are just decreasing in their effectiveness.

Still testing and evaluating which ones make sense to happen and which ones will not happen. This was just a thread to let people know what we were testing, not what we are actually moving live.
 
Sik Wit It
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Originally posted by GoHooterGo
I'm usually quiet about the changes, but this update is just pathetic.

DT'/NT's were just about getting back to an effective level of play, and now these new updates look to kill them all over again.

The Passing Game does not need TUNED DOWN, it needs to be TUNED UP. This speaks for the Pee-Wees to Minor's with average Passing Completions of 30-40%.

Strength does not need to be tuned down so Tackling can be tuned up.

Also, with so many changes, there are bound to be BUGS all over, which will set us back another 5-10 Days. I have to say, this is one of THE MOST DISAPPOINTING UPDATES I'VE EVER SEEN. and it looks like the majority of GLB are not happy with what is being changed.


The first word of the topic is POTENTIAL. This isn't final. We have a very good array of agents on the test server, including Rage Kinard, so I don't think you need to worry about DTs being nerfed into oblivion .
 
blln4lyf
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Originally posted by Asheme
Hmm.

I'm struggling to see the rationale. Were DTs too effective last season? It seems like they'd finally become relevant again, able to produce semi-consistently. Obviously I haven't seen these proposed changes in action, but, it seems like it would be a blow to said effectiveness, which isn't the direction most would want to see things go in.


I would absolutely say they were to effective. Could take out 3 linemen on a run play regularly.
 
bhall43
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Originally posted by Sik Wit It
The first word of the topic is POTENTIAL. This isn't final. We have a very good array of agents on the test server, including Rage Kinard, so I don't think you need to worry about DTs being nerfed into oblivion .


the first word being potential just tells people they need to get their voice heard now and not Day 1 of the season when shit is all set in stone yo!
 
blln4lyf
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Originally posted by TehKyou
S
I am concerned with the run blocking being slightly easier to win + the minor nerf to both heavyweight and bull rusher making NT's and to an extent DT's focused on Run Stuffing inneffective and being blown off of the lines. Multiple changes to the same things scare me a little.


While this is very possible and has happened many times in the past, I think if you weaken the chance of pancaking the defender a little you could arrive at a less extreme O/D line interaction. Seems now that the O-line actually blocks(last season was all D) pancakes may occur slightly too much. Even if that is done though, you still need to worry about over nerfing. Judging by the YPC in the few games I looked at, turning down pancakes might be enough.

Originally posted by Hardcore Texan
I am worried about the changes to catching passes.


Same, not so much for my team, but for the game in general. Pass Quality was one of the main reasons for the "unstoppable" passing attacks and that will go down due to the AE nerf. From watching a tiny bit of the test server games it seems like KL will go way up because of the bobble change as well..should leave the bobble effect as updated but decrease the chance of the throw being bobbled imo.
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The dynamic lead blocking change is good if it works as advertised, the WR blocking change did look a lil wacky in the game I watched, morale hurt may still spiral too much, I'd think about turning it down again if you haven't already done so, and I am happy to see pick radius decreasing as it was never working as intended. A little curious about the passing game since these new SA's, combined with the changes can completely change the effectiveness of the passing game, make sure you guys really examine this. Also zone is still useless imo, mainly because you can manipulate it now to get single coverage deep too easily, even against a C4.

As for the VA's, I don't think I disagree with any of them. I think reducing pancakes or testing the running game without the buff may be a good idea though. While the D could very well rev pancake the other 10 players on the field by the time the back was tackled, you still need to make sure you don't spin the lack of balance in the other direction.

All in all I won't get a good feel of the sim until I actually watch some full games come the start of the preseason though.
 
bhall43
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Originally posted by blln4lyf
Same, not so much for my team, but for the game in general. Pass Quality was one of the main reasons for the "unstoppable" passing attacks and that will go down due to the AE nerf. From watching a tiny bit of the test server games it seems like KL will go way up because of the bobble change as well..should leave the bobble effect as updated but decrease the chance of the throw being bobbled imo.
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The dynamic lead blocking change is good if it works as advertised, the WR blocking change did look a lil wacky in the game I watched, morale hurt may still spiral too much, I'd think about turning it down again if you haven't already done so, and I am happy to see pick radius decreasing as it was never working as intended. A little curious about the passing game since these new SA's, combined with the changes can completely change the effectiveness of the passing game, make sure you guys really examine this. Also zone is still useless imo, mainly because you can manipulate it now to get single coverage deep too easily, even against a C4.

As for the VA's, I don't think I disagree with any of them. I think reducing pancakes or testing the running game without the buff may be a good idea though. While the D could very well rev pancake the other 10 players on the field by the time the back was tackled, you still need to make sure you don't spin the lack of balance in the other direction.

All in all I won't get a good feel of the sim until I actually watch some full games come the start of the preseason though.


im just a little worried what the passing changes are going to do below our league...i mean...it already was hard for guys to catch balls in those lower leagues...not it might be lol...i think our league already is getting hurt from the VA/AEQ changes alone.

Agreed with Zone Defense...will be way too easy to control an offense against it. As much as it pains me to say out loud...

I do think Hail Mary got bumped a little too high...25 yards i thought would have been a decent mark. 30 seems to be a high number. I looked through a scrimmage Lincoln had last season where I had Crouch go on ridiculous deep settings (settings in which one playing any decent team would likely not do in a srs game fwiw) and we threw maybe 10 out of 45 passes for 30 yards...some were borderline...tough to tell.
 
Asheme
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Originally posted by blln4lyf
I would absolutely say they were to effective. Could take out 3 linemen on a run play regularly.

But these updates, if they went live, would make it easier for O-lineman to win run block rolls and not be rev caked, and would halve the effectiveness of Bull Rusher and Heavyweight.

That seems like overkill.
 
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