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Forum > Game Changes Discussion > Archived Changes > Team Demotion/Resets Rules
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Team Nucleus
Draft Man
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Originally posted by merenoise
tbh most of the people QQing in this thread are familiar faces from GLB main. Which is a tiny minority of the total GLB user base.

What it boils down to is that this change is a positive for GLB. The disparity in stadiums and cash by teams demoting created real problems for newer teams. The people who will be negatively affected by these changes are predictably a little ticked off, especially since this problem has been around for 14 seasons. Unfortunately for those people that fact doesn't diminish the fact that the change is necessary. New teams should be on even footing financially with old teams that have decided to reset. The old teams already have the built in advantage of knowing how to run a team and an understanding of how finances work which gives them an edge. Combining that with infinite money and the ability to make money ad nauseum is too steep of a slope for the new teams.


Can't wait to see the list of new team owners going into the red next season.
 
Team Nucleus
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This easy fix being provided by the GLB gods will cause imbalance in the GLB World.
Less teams will not demote leading to a flood of high level teams being added to the Pro's.
I could see the GLB future now.Help!!! The Pro's are to cluttered with garbage teams what should we do now to fix this mess?
Shoulda never made the mess to start with IMO.

O_o
Edited by Team Nucleus on Feb 27, 2010 15:59:10
 
mantis7
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Originally posted by merenoise
tbh most of the people QQing in this thread are familiar faces from GLB main. Which is a tiny minority of the total GLB user base.

What it boils down to is that this change is a positive for GLB. The disparity in stadiums and cash by teams demoting created real problems for newer teams. The people who will be negatively affected by these changes are predictably a little ticked off, especially since this problem has been around for 14 seasons. Unfortunately for those people that fact doesn't diminish the fact that the change is necessary. New teams should be on even footing financially with old teams that have decided to reset. The old teams already have the built in advantage of knowing how to run a team and an understanding of how finances work which gives them an edge. Combining that with infinite money and the ability to make money ad nauseum is too steep of a slope for the new teams.


I respectfully disagree. (Which is unusual, i tend to agree with M.N. a great deal.)

I am not much of a forum person, but feel i must reply to this.

The 'competition' in the bottom of the cloud is barely existant. A new owner (provided they can recruit players of the proper level, which is another issue) can come in and have a reasonable chance make the playoffs in the average level 14. This allows that new owner to make money, upgrade the stadium etc.. etc...

This allows them to BUILD a team from scratch just like I had to do 9 seasons ago.

What this new change does to me and owners like me is destroy 9 seasons of legitimate building and work.

The solution could have been to make the level 4 cap only available to new teams or teams who wanted a complete reset.

The 14+ cloud should remain available to long term owners who need to demote from time to time.

It is like a business that I have built up over 9 seasons, and now is being taken away for 'fairness.' Where is the fairness in this? I don't see it.

Bort, I believe you are doing much more harm than good with this, although I do see your positive intentions. You are hurting and driving away customers like me that have spent hundreds of dollars in the HOPE of attracting new owners that might have a more 'fair' chance of winning. What happens when people like me leave and the new owners realize that it still is not a 'fair' or level playing field? Goodbye new owner, and the old owner is already gone.

I think you should put the brakes on this change immediately. There needs to be much more thought on this before you do irreversible damage .

Simply put, there MUST be another way to help new owners compete in terms of EQ / stadium cash rather than destroying the stadiums and cash reserves of people who have invested hundreds of dollars and 9 or more seasons into this game.
 
carumba10
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Originally posted by Mobius
Once they figure out the amount of FLEX purchasing they lose out on based upon this new rule, anyone care to wage a bet they revise it?

LOL

Fix it now or suffer $ lose of those that have already made decisions based upon the way the rule is written now...

There are so many other more CRITICAL aspects of the game that need attention that without continued FLEX purchases this game WON"T survive


It's dejavu all over again. I have played countless MMOs over the years and have witnessed many game changing adjustments. Most of them are made to "make it fair" for everyone. Eventually there is a tilt, and people start to quit. Once it happens it turns into a landslide. Seen it far too many times.

 
sois
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Originally posted by Bort
If you want to drop down and start over, competing with teams who have not had the same amount of time as you to gain that advantage, then yes.

Think about the perspective of a younger owner for a minute. You just finished 2 corners on your stadium, and have a nice bankroll of $8M in lv 22. You're feeling like you did pretty well, you're geared up to pay for your players and probably bring in some new recruits with some good signing bonuses. Then you look at the other teams in your league. One of them has $180M and a full stadium. You don't know him or his motivations, but you know he can easily poach all your recruits, fully equip all his players, and he has an advantage over you. You look at his history and see he played in a Pro league last season. Does this inspire you to continue playing, or does it make you say "this is dumb, I quit?" According to many people in our survey, it makes them not want to try at all.

Think about it. It's not just stadium sections. It's free cash. You don't have to pay for those sections again. That's an extra $20-30M you get free and clear over the other guy.

If the premise of your argument is simply "but it removes MY advantage specifically, but makes the playing field more level for everyone else" then you're actually arguing FOR the change. You want to start over? You start over.



It's funny how you allowed it to happen for 14 seasons already and now you want to talk about fairness. So let's get even more fair. Why don't you give a 70% flex refund for all flex spend on season ownership since last reset like you do for player for owners who want to reset? That would be fair. If you are making an owner give up everything they built over the entire tenure of ownership, compensate them as you do for the players.
 
Team Nucleus
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Originally posted by sois

It's funny how you allowed it to happen for 14 seasons already and now you want to talk about fairness. So let's get even more fair. Why don't you give a 70% flex refund for all flex spend on season ownership since last reset like you do for player for owners who want to reset? That would be fair. If you are making an owner give up everything they built over the entire tenure of ownership, compensate them as you do for the players.


Hammer to nail.

+10000000000000000000000000000
 
sxnich2
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Just to clarify, I had some concerns regarding the 30 player / minimum level requirements. Will this impact teams successfully promoting through the playoffs. I have a cap 14 team that will be promoting at least 2 levels. We will meet the 30 player requirement, but will have a few players that will be under the minimum for the higher cap leagues. Will this in turn result in a penalty for us for fan support?

Don't really want to start cutting players after we successfully promote.

Thanks for the help.
 
tuba_samurai
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Originally posted by sxnich2
Just to clarify, I had some concerns regarding the 30 player / minimum level requirements. Will this impact teams successfully promoting through the playoffs. I have a cap 14 team that will be promoting at least 2 levels. We will meet the 30 player requirement, but will have a few players that will be under the minimum for the higher cap leagues. Will this in turn result in a penalty for us for fan support?

Don't really want to start cutting players after we successfully promote.

Thanks for the help.


I don't see how a few players under the minimum for a promoting team would hurt anything.
 
sxnich2
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Originally posted by tuba_samurai
Originally posted by sxnich2

Just to clarify, I had some concerns regarding the 30 player / minimum level requirements. Will this impact teams successfully promoting through the playoffs. I have a cap 14 team that will be promoting at least 2 levels. We will meet the 30 player requirement, but will have a few players that will be under the minimum for the higher cap leagues. Will this in turn result in a penalty for us for fan support?

Don't really want to start cutting players after we successfully promote.

Thanks for the help.


I don't see how a few players under the minimum for a promoting team would hurt anything.


Thanks alot.
 
clarlune
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why not a compromise that lets demoting teams keep their stadiums but have a stadium section/ticket sales cap for each level?

determine the max number of stadium sections it is possible to have at each league level if a team spent all their cash on stadium expansion, then set that as the cap.

so it wouldn't matter if level 14 team A was new with only 3/4 of the 100 seats built and level 14 team B was demoted with a full stadium - they could only sell a max number of tickets for pre-determined, level-appropriate stadium sections. no cash advantage but still leeway re: ticket pricing based on fan support and performance.

the only advantage would be the new teams would have to plan re: stadium expansion cash and player equipment - the same planning that demoting teams have already done.
 
Fumanchuchu
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Originally posted by clarlune
why not a compromise that lets demoting teams keep their stadiums but have a stadium section/ticket sales cap for each level?

determine the max number of stadium sections it is possible to have at each league level if a team spent all their cash on stadium expansion, then set that as the cap.

so it wouldn't matter if level 14 team A was new with only 3/4 of the 100 seats built and level 14 team B was demoted with a full stadium - they could only sell a max number of tickets for pre-determined, level-appropriate stadium sections. no cash advantage but still leeway re: ticket pricing based on fan support and performance.

the only advantage would be the new teams would have to plan re: stadium expansion cash and player equipment - the same planning that demoting teams have already done.


Not have to "plan" for the stadium=millions in the bank account.


Building a stadium doesn't seem hard enough to justify the outrage over losing it. I mean, they're all the same when you get done, it's not like they're some one of a kind masterpiece. Congratulations you completed part of the team building process, if you want to build a new team, you have to start over.

The only reason someone would want to keep it is because they want an advantage that the other teams do not have.

The experienced you gained in building the first time and the network of agents you have gathered is a far greater advantage anyway, and no one can take that away when you reset.
 
Fumanchuchu
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Originally posted by sois

It's funny how you allowed it to happen for 14 seasons already and now you want to talk about fairness. So let's get even more fair. Why don't you give a 70% flex refund for all flex spend on season ownership since last reset like you do for player for owners who want to reset? That would be fair. If you are making an owner give up everything they built over the entire tenure of ownership, compensate them as you do for the players.


Again, you don't buy flex to build the stadium, you buy the flex to play the game.

If you didn't get endless P-wings after beating Mario would you take it back to the store demanding a refund.
 
clarlune
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Originally posted by Fumanchuchu


The only reason someone would want to keep it is because they want an advantage that the other teams do not have.



i really don't agree that this is the ONLY reason for the outrage. i think many feel that after multiple seasons of asking and sometimes begging for the understanding of agents whose players would have to be patient and wait for their equipment so the team could build a stadium - they have EARNED that stadium.

as a former owner of a "normal" team, trying to get a team full of strangers to understand and agree to "take one for the team" was the most difficult part of being an owner.



 
Fumanchuchu
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Originally posted by clarlune
i really don't agree that this is the ONLY reason for the outrage. i think many feel that after multiple seasons of asking and sometimes begging for the understanding of agents whose players would have to be patient and wait for their equipment so the team could build a stadium - they have EARNED that stadium.

as a former owner of a "normal" team, trying to get a team full of strangers to understand and agree to "take one for the team" was the most difficult part of being an owner.





That's more of a rationalization than a reason. Budgeting your team is a PIA, of course it would be much nicer to just buy all the EQ you want and give big player bonuses, you could almost say it would be a big advantage.

And you missed this part
Originally posted by
The experienced you gained in building the first time and the network of agents you have gathered is a far greater advantage anyway, and no one can take that away when you reset.


If you are starting over and still have to work with a group of strangers, you're doing something wrong.
 
clarlune
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Originally posted by Fumanchuchu


That's more of a rationalization than a reason. Budgeting your team is a PIA, of course it would be much nicer to just buy all the EQ you want and give big player bonuses, you could almost say it would be a big advantage.



so you don't think a cap on the stadium sections/ticket sales would in any way help alleviate the cash discrepancy?

and, no, i didn't miss anything you posted. i chose to respond to what i chose to respond to. and believe it or not, not everyone playing this game is interested in joining a fraternity.

anyway, it was just an idea that i thought might alleviate some of the outrage.


Edited by clarlune on Feb 28, 2010 11:02:58
 
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