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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion #2
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Originally posted by
TE Receiver
6'0" - 6'6", 230-260 Lbs
Major Agility Catching Speed Vision (+.5)
Minor Carrying Jumping Stamina Strength (+.25)
Bonus SA's - Route Run, Quick Cut


That proposed archtype (among others) is overpowered.

Previously building a TE required a risk/reward tradeoff--one could build for the "now" (speed first--and in doing so gimp the long-term build) or the endgame (spend SPs early on the majors attributes of catching and vision since they would be needed at the end-game and struggle early in the build to have any explosive ability). There's now no tradeoff involved with the new archtype--one can invest SPs in speed (and agility) early now and feel no guilt about it--its now a major. Or one can stick with the catching/vision early route and know that the ALGs from speed and agility (along with player height) will provide enough targetting opportunities to still produce at the early stage of ones career. I can't imagine what contortions defenses will have to go thru to cover these un-human TE builds. Heck, one can argue that the "TE receiver" is superior to any archtype offered to WR builds.

Please tell me you're going to reconsider some of the proposed archtypes and make sure that there's an actual risk-and-reward equation attached to each build-type?
Edited by Larry Roadgrader on Feb 9, 2010 13:48:32
 
Voltron
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Originally posted by Catch22
We're going to be working on balancing the SA's more (making ineffective ones more effective and in general making SA's have more value) in conjunction with this. Full or partial customization was never an option for a variety of reasons (coding complexity, potential for exploits, "realism") but we are offering more SA options with the bonus SA and the archetype specific SA (that I need to get working on soon lol).


Damn, you're going to change Big Sack? That was my favorite SA.
 
Team Nucleus
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Last question.If I retire a level 35-40 player,I would get back 80% of what I spent on him right?
 
Pena_FIN
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Is this correct ? Am I understanding this right ?
I have three dots created s12 day 0. I boosted them last season. On day minus something of season 15 I can retire them for 85% refund (boosts). If I retire them during season 14, I get "only" 70% back.
 
britdevine316
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Are my players that are now level 14 going to be obsolete?
 
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Q1 -- It was stated "It should make coordinating easier"? How does this really make Coordinating easier ?

It appears on the surface that it will take longer for Owners to coordinate with their OC's and DC's on what builds/players will be needed to work together on a Team. Then to build Game plans, O-AI's and D-AI's to get the most out of these new builds structures.
 
sborats
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Catch 22 ... my example again ... seems like very little reason to keep a S14 player?

Here is the problem as I see it ... flame me if I am not 100% correct ... whatever.

Here is a QB I created for one season (pee wee) ... assume for argument sake he played this year (even though he played in season 8).

http://goallineblitz.com/game/player.pl?player_id=1257703

When I rolled him, these skills were at minimum: jumping, carrying, catching ... all at 10.

end of season, he went up 2 in each category ... from leveling.

... the Archtype S15 QB ... wouldn't have meaningless points dumped into jumping, carrying, catching for a Pocket Passer.

So, his core attributes would be more efficient.

The S12 and S13 QB would be even more inefficient (older, yes ... but still a "bad" build relative to the new ArchType ... even better jumpers ... lol).

... so, it just seems to encourage everyone to retire all their S12-S14 created players? Why not total reset while we are at it?

Only reason to keep say a S14 QB is for bragging rights to say my QB can jump higher than your S15 QB?

...... another example would be HB (getting points in throwing, etc.)

Seems like at some point the core attributes of the S15 player will catch up to the S14 player? Thus making the S14 player a dud at that point (because they are a year older)
Edited by sborats on Feb 9, 2010 13:51:53
Edited by sborats on Feb 9, 2010 13:51:07
 
Catch22
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Originally posted by Larry Roadgrader
That proposed archtype (among others) is overpowered.

Previously building a TE required a risk/reward tradeoff--one could build for the "now" (speed first--and in doing so gimp the long-term build) or the endgame (spend SPs early on the majors attributes of catching and vision since they would be needed at the end-game). There's now no tradeoff involved with the new archtype--one can invest SPs in speed (and agility) early now and feel no guilt about it--its now a major. Or one can stick with the catching/vision early route and know that the ALGs from speed and agility (along with player height) will provide enough targetting opportunities to still produce at the early stage of ones career. I can't imagine what contortions defenses will have to go thru to cover these un-human TE builds. Heck, one can argue that the "TE receiver" is superior to any archtype offered to WR builds.

Please tell me you're going to reconsider some of the proposed archtypes and make sure that there's an actual risk-and-reward equation attached to each build-type?


WR Speedster
5'8" - 6'2", 175-215 Lbs
Major Agility Catching Speed Vision (+.5)
Minor Carrying Confidence Jumping Stamina (+.25)
Bonus SA's - First Step, Quick Cut
Penalty SA's - Route Run, Sticky Hands

TE Receiver
6'0" - 6'6", 230-260 Lbs
Major Agility Catching Speed Vision (+.5)
Minor Carrying Jumping Stamina Strength (+.25)
Bonus SA's - Route Run, Quick Cut
Penalty SA's - Get Low, Pancake

Looks pretty similar to me with the exception of swapping Confidence/Strength as minors.

We're likely not going to be changing this but I am going to be doing some balance testing with expected builds using these archetypes. If in doing that tested we find an imbalance, we'll adjust it accordingly.
 
Catch22
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Originally posted by Team Nucleus
Last question.If I retire a level 35-40 player,I would get back 80% of what I spent on him right?


No.
 
DigitalDaggers
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Originally posted by ken-in-rockwall
Q1 -- It was stated "It should make coordinating easier"? How does this really make Coordinating easier ?


tagging by archetypes
 
Team Nucleus
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Originally posted by Catch22
Originally posted by Team Nucleus

Last question.If I retire a level 35-40 player,I would get back 80% of what I spent on him right?


No.


so what is the % returned?
 
britdevine316
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Can i convert old players to archetypes?

Would I want to?
 
Catch22
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Originally posted by Pena_FIN
Is this correct ? Am I understanding this right ?
I have three dots created s12 day 0. I boosted them last season. On day minus something of season 15 I can retire them for 85% refund (boosts). If I retire them during season 14, I get "only" 70% back.


Yes, that is right - the refund bonus as well as being able to select a new archetype for your player if you want will only be available during the offseason once the archetype system is rolled out.
 
Warlock
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Originally posted by Catch22
I think the different archetypes will all be able to compete against one another. In the end, it's still going to be about players who figure out how to build the best dots. This just creates a more efficient building process for the most part.


So you honestly think that archetypes that get speed as a minor will be competitive against players that get it as a major, in the lower levels of GLB? You're a good builder... you know that efficiency, especially at early levels, is HUGE in player building.

All I'm saying is that lower levels of GLB are pretty much meaningless and these changes will extend this time of meaninglessness in player development even further for half of the archetypes. Maybe Linemen can still function without speed; but hard hitter LBs/DBs will be lulz at early levels, all FBs but scat backs will continue to take forever to develop, etc...
 
Eagle0415
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Originally posted by King Of NY
Originally posted by Catch22

You don't have to retire those players. It's an option not a requirement. You'll still be able to select an archetype and get the benefits of the archetype.


yea but then he looses out of 1 season of the new ALG which is pretty much a big
deal on early levels..so it doesn't benefit him at all..*1 season is like 10-14 Levels
of ALG*

*Level 1 Players


So again i feel i would be farther ahead rebuilding from scratch because i loose out but i dont feel i should have to lose 4400 in flex for CE i purchased to be used next season
 
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