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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Originally posted by TxSteve
Has there been any thought put into a major SA evaluation before this thing goes live? I still believe that the entire SA system could use a massive overhaul (a'la the VA overhaul a few seasons back).

As an example when I see that the DE/DT get either a bonus or penalty to "swat ball" I think to myself...so what...


I agree, there are still questions as to whether certain SAs even work.
 
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i like it, it will eventually add more depth to the game and allow for a more realistic build and maybe make things more competitive. Just my thoughts
 
dash24
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I'm confused by this a bit. Would like to see a proto type example. As well as how it affects real game.

 
mingo23
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So is the Deep passer like primarily just going to be a Long ball thrower and have trouble throwing shorter passes??

QB Deep Passer
6'0" - 6'6", 200-260 Lbs
Major Strength Throwing Vision (+.67)
Minor Agility Confidence Stamina (+.33)
Bonus SA's - Tight Spiral, Turn The Shoulder
Penalty SA's - Dump Pass, On The Run
Edited by mingo23 on Feb 8, 2010 21:08:24
 
AirMcMVP
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Nice. Lots to digest.
 
InRomoWeTrust
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Originally posted by TxSteve
Has there been any thought put into a major SA evaluation before this thing goes live? I still believe that the entire SA system could use a massive overhaul (a'la the VA overhaul a few seasons back).

As an example when I see that the DE/DT get either a bonus or penalty to "swat ball" I think to myself...so what...


SA 'balancing' is already been/being discussed on the test server. Nothing substantial yet, though.
Edited by Mat McBriar on Feb 8, 2010 21:05:42
 
Catch22
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Originally posted by TxSteve
Has there been any thought put into a major SA evaluation before this thing goes live? I still believe that the entire SA system could use a massive overhaul (a'la the VA overhaul a few seasons back).

As an example when I see that the DE/DT get either a bonus or penalty to "swat ball" I think to myself...so what...


Yes, we're going to be looking at balancing the SA's a bit to make them more effective and to have the bonuses/penalties to the archetypes be worthwhile.
 
wchs63
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Not a fan.. It will eventually make us choose the direction and there is no turning back or changing the build... Just another apporach to make us spend more money because a lot of people will butcher their players and want to start anew....
 
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Originally posted by Mat McBriar
You mean like, on the test server we tweak the major/minors for each archetype?


because nothing has ever slipped past the testers...
 
Dpride59
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Line Backers will never be the same!!!!!!!!!
 
Nif
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Why no O-Line combo option? The Defense all have one. Why only 200 flex point special teamers? Thanks and I'll take my answer off the air.
 
Knick
Sknickers
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Very neat Catch.

Still would like to be able to pick my own maj/min/SA's, but that's my single sour grape amongst the 1000 sweet ones
 
staubach!
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Originally posted by Mat McBriar
You mean like, on the test server we tweak the major/minors for each archetype?


I think he meant more like not limiting to the 'test servers' because other recent implementations haven't exactly been clean after clearing those proving grounds.
 
Catch22
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Originally posted by Furious_George
I love the idea, but will the success rate of the player be as random as it always has been?


It's a game based on a random number generator and probabilities, so the answer to that question will always be yes. There are things you can do to increase your chance of success though through player development.
 
Bill Jack
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So to keep what I have now it will cost me $ 25 in flex for all of my players to be converted.

Not a good idea, should cost zero.
 
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