Originally posted by Theo Wizzago
If I had to guess, Novus, it's all about the training differences (concerning the VPB). I'm not sure it takes into account the variances in training gains. The higher a skill gets, the less training gains you get when you train it. Boosting causes ALG gains... ALG gains raise skills... higher skills get less training gains. I'm not sure the VPB is on top of that correctly. I had the same issues myself when using it. It's just a guess but it's what I think happened.If this is what's happening, it's always happened, so I think we can rule it out. Bort didn't change anything about training, so nothing in the VPB about training was changed. There's a formula in the VPB that figures training changes pretty much "live", just the way the actual game does.
Originally posted by Novus
Guess we need to light the Batman signal for slughead42.
Batslug signal? Slugman? I don't think there were any fatal problems that anyone's run into, or brought up to me at least, since the last (millionth) version that's the one out there. Bort kept monkeying with the timing of getting TPs in one shot and the timing of how long you could use which available boosts and stuff like that, but I think that the VPB keeps that all within the rails. So, as I said at the time, it would take someone way more adept than me at actual programming to "know" from the code whether it's still working like it's supposed to.
That being said, I've never done some work in the VPB and then gone to replicate it on a dot (like, just today with the starting stuff on a couple of new dots) and had it not produce the same result, so my confidence remains high, I guess.