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WiSeIVIaN
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Originally posted by Bort
The target distance is the distance the QB would prefer the receiver to reach before throwing the ball, and also corresponds to the short/medium/long sorting designations on the premade plays. It tends to apply mostly on streak/slant type routes that have an indeterminate distance, more than routes like hooks or drags (that have their own "break points" where the throw timing should start). I should probably add a ? hover box to help with that one.

Also, if there's any other route shapes folks would like to see added, let me know! I tried to cover most of them based on the ones in current plays, but there might be some more that I didn't think of that could be cool. Trying to avoid weird cheesy stuff, of course.


Can you confirm if qb tactics are set to "100 open man" he ignores the "route distance" set for any given play?

If so, I'd suggest adding that tidbit to the popup to avoid confusion.

Fwiw the top passing offense most of the final seasons in WL always had qbs on 100 open man...
 
WiSeIVIaN
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Originally posted by RyanCane26
Could we get more options for the HB? Like these routes:

https://glb.warriorgeneral.com/images/plays/382.gif


Bort please DO NOT add the cheesy half circle HB route. DC's have to like triple cover it since the sim isn't very good at tracking it. The idea of having that on tons of plays would be game-breaking

 
Mauler
Tsalagi
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Originally posted by WiSeIVIaN
Bort please DO NOT add the cheesy half circle HB route. DC's have to like triple cover it since the sim isn't very good at tracking it. The idea of having that on tons of plays would be game-breaking



Since I once was a DC in the WL I agree 100% with this!
 
RyanCane26
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Originally posted by WiSeIVIaN
Bort please DO NOT add the cheesy half circle HB route. DC's have to like triple cover it since the sim isn't very good at tracking it. The idea of having that on tons of plays would be game-breaking



Not that I disagree but having 99% plays with a 90° angle cut in them isn't going to be much better
Edited by RyanCane26 on Aug 5, 2023 14:23:44
 
Dr. E
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Testing? How and when/where?



QUOTE=Bort]The target distance is the distance the QB would prefer the receiver to reach before throwing the ball, and also corresponds to the short/medium/long sorting designations on the premade plays. It tends to apply mostly on streak/slant type routes that have an indeterminate distance, more than routes like hooks or drags (that have their own "break points" where the throw timing should start). I should probably add a ? hover box to help with that one.

Also, if there's any other route shapes folks would like to see added, let me know! I tried to cover most of them based on the ones in current plays, but there might be some more that I didn't think of that could be cool. Trying to avoid weird cheesy stuff, of course.

 
RyanCane26
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Originally posted by Dr. E
Testing? How and when/where?


https://glb.warriorgeneral.com/game/team_create_offense.pl?play_id=0
 
Kenshinzen
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Thanks Ryan, I had the same question.
 
WiSeIVIaN
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Originally posted by RyanCane26
Not that I disagree but having 99% plays with a 90° angle cut in them isn't going to be much better


Respectfully, I plan to make it rain with deep passing.

There's already plenty of 90 degree cuts to choose from already, but there is only exactly one play with that half-circle crap and it already gets spammed. Letting people put in 90 degree cuts = not game changing. Letting everyone draw circles all over the fields = game breaking and it'll look really dumb to watch.
 
WiSeIVIaN
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Bort, could we add an option for TE screens and WR screens on the OPC?

I understand that you are probably weary of adding screens to the play-creator but...

1. Power WR's and Power TE's are archetypes are historically very poor performing (though the new 4-major WR's may help)
2. It really hurts any ability for an OC to try to utilize them, because for example WR2 only has two non-worthless WR screen plays (I-Form and Strong I) and WR1 really doesn't have any that are very effective since none exist in the 2TE formations to get a blocker over there.

This isn't something that's going to break the game, but rather has (perhaps) the potential to make those archetypes actually usable.
 
Bort
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Originally posted by RyanCane26
What is the plan on how these will appear in the Scouting Tool & on replays? Will it just say Custom Play?


They should show up like any other play with whatever name they were assigned, and associated play art if needed; it's the same data structure. I honestly forgot about dealing with the scout tool for them though; I'll need to take a look at it to make sure it works properly.

Originally posted by WiSeIVIaN
Can you confirm if qb tactics are set to "100 open man" he ignores the "route distance" set for any given play?


They work like any other play, with the same data set and rules. You're literally just making new plays with new route definitions instead of choosing from presets.

Originally posted by
Bort, could we add an option for TE screens and WR screens on the OPC?


Screen plays have some special handlers for blocking and pathing and such that wouldn't really be possible in the play creator as it's set up. If we wanted more screens, they would prob need to be official preset plays.

Edited by Bort on Aug 6, 2023 03:32:20
 
Kenshinzen
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Washington league is still full of early boosters but we love you for all the work you did so far.
 
drewd21
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Aug 6, 2023
- Added auto upgrade option for first basic equipment set, either in equipment page or on player creation. Upgrades process nightly with XP script
 
Kenshinzen
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A day late, now must click all 50 players ( and another 40+ from last season) to make it work.
 
Bluesman
bluest blues
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Originally posted by Kenshinzen
A day late, now must click all 50 players ( and another 40+ from last season) to make it work.


Oh stop complaining at least after you do that you won't have to do it again
 
Kenshinzen
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Sorry guys but I’m on vacations and I have to do all this stuff from my tablet and I hate it.
 
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