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Forum > Goal Line Blitz > If VPB is off the table, how to get to 3 seasons to plateau dots (with spreadsheet!)
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RyanCane26
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Originally posted by Bluesman
Don't Panic you say!!!!!!!!!
You ELIMINATED the Previous Day Button on the vpb PUT IT BACK!!!!!!!!
Oh well makes it kind of useless to me now without the previous day button, might just help me make my mind up to retire from the game.


I still use v3 I've had no issues except the occasional previous day glitch. Try my best not to use it.
 
slughead42
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I just posted version 6.0 , I was able to put the "Previous Day" button back in without it breaking anything as far as I could tell. I test-built a dot all the way to age 161, going back 5-10 days at a time in the build several times at various ages, and nothing seemed to crater now.

https://greasyfork.org/en/scripts/467453-second-try-updating-player-builder-s100

You should see "Update to version 6.0" on the green button when you visit if you've already installed it, just click that and hit "Update" on the next screen, I think.
 
slughead42
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One more caveat (I know, I know, trust me, I know)...it looks like that, in version 6.0, if you use the "Previous Day" button to go back to before you did one or more boosts, the boost counter is NOT resetting properly, at least that just happened to me a second ago. I'll try to look into why that might be, but no promises, that seems very high-level and I am but a gentle code idiot.

I'm not sure if this problem ever cropped up in the old vanilla VPB or not.
 
slughead42
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OK, I updated to version 7.0 - I fixed the "Previous Day" bug by expanding the "available boosts" field in the serializeBuild function to be 2 digits, since there can now be up to 10 available boosts. I pray to sweet 8 pound 6 ounce Baby Jesus that it's the last one.

https://greasyfork.org/en/scripts/467453-second-try-updating-player-builder-s100
 
Novus
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Maul Rat
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found another, could be just me though

defenders weren't getting the +2 weight bonus to Tackling.

my fix was line 1213

setAtt("blocking", getAtt("blocking") + weight), setAtt("tackling", getAtt("tackling") + weight);

now everyone getting both the blocking and tackling weight bonus, but I don't really care about an extra +2 blocking/tackling on the opposite side of the ball.

I tried to adjust the "is defender" function on 1171, but that was smarter than me.



edit: after that change, no issues. completed a build just fine. This version should be good enough to practice builds with.

Edited by Maul Rat on Jun 3, 2023 23:00:37
 
Mathias82
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I downloaded Greasemonkey and the scrip. What do I do next? Havent touched greasemonkey in like five years.
 
slughead42
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Originally posted by Mathias82
I downloaded Greasemonkey and the scrip. What do I do next? Havent touched greasemonkey in like five years.


Go to the skill page of one of your existing dots, there should be a small box under the Special Abilities box on the right side of the screen that says "Start Builder". Click on that to start a virtual build. Click "OK" to start the build from scratch, then assign your initial SP points, then pick a height and weight, and then choose day 40 for the start day. That should get you where you need to be.
 
slughead42
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Originally posted by Maul Rat
found another, could be just me though

defenders weren't getting the +2 weight bonus to Tackling.

my fix was line 1213

setAtt("blocking", getAtt("blocking") + weight), setAtt("tackling", getAtt("tackling") + weight);

now everyone getting both the blocking and tackling weight bonus, but I don't really care about an extra +2 blocking/tackling on the opposite side of the ball.

I tried to adjust the "is defender" function on 1171, but that was smarter than me.



edit: after that change, no issues. completed a build just fine. This version should be good enough to practice builds with.



I did basically the same fix you did and updated to version 8.0, since that's a big enough difference for defensive dots as to need fixing. Thanks for catching that! I didn't change anything with any of that code, so I'm going to go back to the previous one to see if it happens wrong there, otherwise, I dunno.

Edit: I just ran the VPB that RC26 has listed as the most recent one, and it has the same logic error in it - so we've all been getting slightly wrong weight-based bonuses for blocking and tackling when using the VPB for a long time, near as I can tell. As noted above, both blocking and tackling now get the weight-based bonus in the VPB, which would only cause an issue if you were doing a dot where both blocking and tackling were used, like a STOP.
Edited by slughead42 on Jun 4, 2023 07:17:18
 
Theo Wizzago
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Originally posted by BigRatUno
Has any decision been made on the allocation of daily XP and game XP versus just allocating all XP on a daily basis without having game XP anymore?

If the new system continues with game specific XP then it would be important to have a way to make up XP if a player misses a game early in his life. Capping at 48,000 but still having XP available at the end of the build (like now) would need to be preserved.


Last I heard from the Bortman was that he was considering removing game XP and spreading those XP points out over the daily XP. So the actual TOTAL number of XP wouldn't change... just the way it's distributed over time.
 
Mathias82
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Originally posted by slughead42
Go to the skill page of one of your existing dots, there should be a small box under the Special Abilities box on the right side of the screen that says "Start Builder". Click on that to start a virtual build. Click "OK" to start the build from scratch, then assign your initial SP points, then pick a height and weight, and then choose day 40 for the start day. That should get you where you need to be.


Thank you!
 
WiSeIVIaN
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Hey Slug, just curious if the v7.0 allign's with the info Bort released, or if there will be a v8.0?

Thanks, you da man!
 
madmal
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Originally posted by WiSeIVIaN
Hey Slug, just curious if the v7.0 allign's with the info Bort released, or if there will be a v8.0?

Thanks, you da man!


I thought there already was a V8.0
 
zz man
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Originally posted by madmal
I thought there already was a V8.0


Im waiting for V19
 
slughead42
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There was an 8.0, actually.

I actually just finished up a HOPEFULLY FINAL reworking of everything now that Bort published all of the nuts and bolts of the new process. If you'd like to beta test it for me, send me a PM and I'll PM you the link to grab it. I've been running through it myself to see if I can break it in any way, and I'm getting more hopeful that it's nearly good to go, but it's always super helpful to have more eyes on it, for folks that might have a spare 30 minutes or so.
 
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