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Forum > Game Recaps > PD DT Gets his 2nd Int
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Originally posted by MileHighShoes
http://glb.warriorgeneral.com/game/player.pl?player_id=4437796

I opened the build, pretty similar to homage.
Catching and Jumping in the multi-train, 3 AEQ, Jumping to 70, catching to mid 50's or 61 if I could swing it, speed to 50, tackling only mid 70's. Only SA's would be swat ball and bonus to sticky hands.
Might have to skimp a few points off agility and strength, but still 90+ agi and 150 strength.

3 AEQ, 2x break block,
15% int, and CEQ in deflect.

Would prolly deflect less but should get 2 int's per season.


Yeah, this is what I was thinking. Make it like an INT CB, but you use Strength and Agility to push off the blocker and vision, jumping, and catching to make the INT instead of speed, agility, and vision to read the ball, and jumping and catching to make the INT.

Towering Man + Clutch imo.
 
Bane
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keep the ideas a coming, I'm gonna build this for my S44 rookie team

 
Bane
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Originally posted by Bane
keep the ideas a coming, I'm gonna build this for my S44 rookie team



built http://glb.warriorgeneral.com/game/player.pl?player_id=4586376

used the thoughts posted in this thread... will see how it turns out in about 12 months !


ETA: used free player slot, so don't require big balls Originally posted by MileHighShoes

Wonder if anyone will ever have the balls to build an INT DT... won't be me, but I have some ideas on how I'd do it.

Edited by Bane on Oct 27, 2014 20:37:39
 
ProfessionalKop
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Originally posted by Bane
Originally posted by Bane

keep the ideas a coming, I'm gonna build this for my S44 rookie team



built http://glb.warriorgeneral.com/game/player.pl?player_id=4586376

used the thoughts posted in this thread... will see how it turns out in about 12 months !


ETA: used free player slot, so don't require big balls Originally posted by MileHighShoes


Wonder if anyone will ever have the balls to build an INT DT... won't be me, but I have some ideas on how I'd do it.



 
Dub ADD
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Originally posted by ProfessionalKop


we should play Baby Sizzle at DT next season

I can see s45 now

Sizzle stats

Tackles - 948
Sacks - 913
Forced Fumbles - 18,312
Pass Deflections -123,743,25
Interceptions - 2,924,145,101
 
ProfessionalKop
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Originally posted by Dub ADD
we should play Baby Sizzle at DT next season

I can see s45 now

Sizzle stats

Tackles - 948
Sacks - 913
Forced Fumbles - 18,312
Pass Deflections -123,743,25
Interceptions - 2,924,145,101


you know that means we have to put Butter Ball at QB right?
6,985,672 completions on 6,985,671 attempts. yeah somehow he threw an extra completion without throwing as many passes. feel it.
198,864,085,743 passing yards
985,745,094,434 rushing yards
total offensive TDs? 999,999,999,999,999,999 game is broken.

Butter Sizzle break glb in s45 and everyone moves over to mighty brawlers where Sizzle and Butter are back at it as brawlers.
 
ProfessionalKop
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can our team name be Butter Sizzle? i like it.
 
Dub ADD
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Originally posted by ProfessionalKop
can our team name be Butter Sizzle? i like it.


that has to be the best team name.............





in.....................






like..............................


































EVARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
 
Ace
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DT got his first: http://glb.warriorgeneral.com/game/replay.pl?game_id=2681499&pbp_id=1955576
 
Bane
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Originally posted by Ace
DT got his first: http://glb.warriorgeneral.com/game/replay.pl?game_id=2681499&pbp_id=1955576




and only 8 in catching attribute !

I just swapped out Strength for Catching in my INT DT's quad multi training (STR will hit 101 natural). Once his Agility gets to where ALG's push it past 90 I will add Vision to multi training. Even though was not advised ITT,I hope to get Speed to 64 and keep Vision to low 70's and Catching only mid to high 50's http://glb.warriorgeneral.com/game/player.pl?player_id=4586376

Edited by Bane on Jan 4, 2015 12:40:36
Edited by Bane on Jan 4, 2015 12:39:29
Edited by Bane on Jan 4, 2015 12:39:13
 
MileHighShoes
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Glad you're still going with the idea. Would love to see proof of concept.
 
TrevJo
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Originally posted by Theo Wizzago
Originally posted by xp0
Would bonus SA into Jumping Catch help?


I'm gonna guess it would not. Why? Lord knows it's been decades since Bort last graced us with a Q&A session but it sticks in my head that this question was asked before and the 'gist' of the reply was no because of the way the pass coding progressions occur.


Bort/Catch have said that Jumping Catch SA doesn't work on defense.

 
Theo Wizzago
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Originally posted by TrevJo
Bort/Catch have said that Jumping Catch SA doesn't work on defense.



Thanks Trev. My old brain might not be much better than a hat rack but it still has some use. I thought I'd seen this discussion before somewhere long ago. Good to know I wasn't down with alzheimers yet.
 
Bane
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that aint all Catch has said...............
 
Bane
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Originally posted by MileHighShoes
Glad you're still going with the idea. Would love to see proof of concept.


fucked up, didn't get pre-rec height at creation

still gonna carry on though...maybe dot will grow
 
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