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WiSeIVIaN
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Please note that this guide and much much more are available at my OPEN private forum that is linked in my signature! Enjoy!

Originally posted by WiSeIVIaN
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======6 Simple Rules of Building Good Dots========
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1. Effective Level, higher is better (generalization)

What does this mean? Well in general, the higher your effective level, the better the build because the more skill points of attributes+SAís you have. When you are talking about under 100 EL it ends up coming down to build choices (how you are allocating your resources). Keep in mind the difference between 3AE and 4AE is ~100 EL, so when comparing 3AE to 4AE builds, add/subtract that for an accurate comparison.

If you have a an EL of 1360+ and you are sitting pretty with a 4AE build, 1420+ and you are sitting pretty with 3AE. (keep in mind these are for 4-major dots which is everyone except K+P+QB+WR+TE) The 3 former will have higher ELís, while the 2 later positions will have lower on average.


2. Multi-Training and ALGs drive your effective level (how many Skill points your build is worth) Up

Why? Well, the only 2 resources you have to build your player are training points (TP) and skill points (SP). You also have bonus tokens (BT) but they are really a sub-resource of TPís.

==How do you use TPís more efficiently?==

4x multi training. 4x multi makes each 2TP worth significantly more than when they are used on regular normal/light/intense training. This is because 4x multi-training gets a 30% bonus compared to intense, while also giving more bonus tokens than intense.
This means in general you want to multi-train as long as possible and still hit your bonus token goals necessary to complete the 3AE or 4AE you are aiming for. (this is aside from at the very start of your build, I recommend intense training only 1 attribute until it hits the 68-77 range via training and SP's, then switching to 4x multi, as this will help maximize ALGs)

==How do you use SPís more efficient?==

You use them to exploit ALGís (auto level gains) to get you more free SP. Basically, at early levels if your dot has 4 major attributes, every time you level-up you gain 0.5 points in those attributes. If you have say 25 spd on an elusive HB, and you go from level 1 to level 2, youíll have 25.5 spd. You just gained 0.5 spd, which is worth 0.5 skill points (because you are below the first-cap).

Why is this important? Well lets say you have 81 spd, which is at the 7-cap (where it costs 7 SP for 1 point of spd) and you level-up. You still get 0.5 spd, giving you 81.5 spd. However since it costs you much more to buy speed with skill points, this 0.5 was actually worth 0.5* 7 = 3.5 SP. So compared to the earlier example, you gain 3 more SP when you level-up, simply because your attributes. Are higher, raising the value of those ALGís and letting them make your dot awesome, almost for free.

Also NEVER put points into SA's before lvl50, or even lvl60 as those SA's do not get auto-level gains, so 6 SP in an attribute will always "grow" into more, while SA's won't "grow, so they are better on the back-end.

3. Enhanced Training is good, but donít go crazy

Getting an extra 10%, 20%, etc training can be nice, but keep in mind these cost BTís, which indirectly mean youíll get to multi-train shorter for every upgrade you buy, since youíll have to light-train on the back end to hit your BT goals.


NEVER Enhance anything more than 30%.

There are reasons to do so, but we are not going to worry about them, stop trying to be weird and get yourself in trouble.
My suggestion would be to both lvl3 enhance (30%, costs 6+12+18 = 36 BTs) your 3 most important attributes, and also unlock those 3 attributes for multi-training. This will ensure you train these attributes as long as possible, making your enhancements well worth it. (you can rotate your other attributes in that 1st multi-training slot, since itís a free wild-care).
For any other attributes you train, go 10%. Itís quick, itís easy, it costs 6 BTs.


4. Aside from your 3 most important attributes. (which you unlocked multi-training training and enhanced training for) NEVER train an attribute thatís between 33-48

Simply put, itís the most inefficient place to train, since as your attributes go up, training %ís go down. However as you go up the caps the effectiveness of training goes up to cancel out that training decline (training 10% at 55 since itís the 2-cap, gives as many SPís as training 20% at sub-48 since itís the 1 SP range).
The huge range that is the 1-cap (0-48) causes the later part of that to be extremely inefficient. So this is a good hard rule to avoid wasting training points (one of our 2 valuable resources if you remember).


5. +% AE and CE is GREAT

Iíll elaborate on this in another thread, but you need 3 if not 4 combined +% AE and CE at every position in GLB. +5% base is worth it on AE so aim for that. Donít be afraid to double stack even with diminishing returns, and if you are a position like oline or possession WR that only needs 1 type of +% (hold block% and catch ball% respectively) Iíd highly suggest triple capping. With diminishing returns a +15% AE, a 2nd +15% AE, and a +12% CE all in the same thing will give +25.5%, which is simply fantastic.


6. UNDERSTAND WHAT YOU WANT YOUR PLAYER TO DO, AND BUILD HIM FOR THAT PURPOSE

If you want a guy who is a great pass rusher, his attributes, his SAís, his VAís, his +% AE, his ht/wt, should all be towards that goal first and foremost. If you want to force fumbles but think 7 monster hit is enough instead of 10, in reality you donít want to force fumbles.
If you build a dot to force fumbles, but build him in such a way that people observing are confused on whether he really wants to force fumbles, you wonít be forcing many fumbles.
Every dot should start with an idea, a goal, on what you want them to do, and you build towards that. Not everything has to be flashy, but having a purpose to your build is important. Blindly making build decisions every time you level-up with no goals in mind, leads to bad dots.

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Edited by WiSeIVIaN on Jul 7, 2013 13:36:52
Edited by WiSeIVIaN on Jul 7, 2013 13:31:12
 
Novus
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I think a lot of this info is over-simplified, actually, and I'm not sure it'll make the best-possible dots.

However, it WILL make better dots MUCH better than just half-assing it, and simple is good for new players who are still learning the ropes.

So, y'know what? Fuck it. I approve.
 
Dub J
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What is your question, op?

 
WiSeIVIaN
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Originally posted by Dub J
What is your question, op?



Forum: FAQ's, Player Guides and Newbie Help
 
Dub J
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Yeah, the guides are stickied up top.
 
Dr. Brawler
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sticky
 
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I do not see Kaley Cuoco listed anywhere here. All simple rules need to revolve around her.
 
DeeVee8
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6 Simple Rules to Dating My Teenage Dot-ter

Nice easy-to-interpret guide Wise.
 
Theo Wizzago
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You forgot one, Wise...

#7, after you have done all this be sure to post your build in the forum so JD can tear it apart and then you can build it all over again, this time the right way.
 
Baustin
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Number 3 is just straight up wrong, and I disagree that it's a good idea to unlock your number 1 attribute.

The problem I have is the "never enhance anything more than 30%" part.
 
TJ Spikes
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Originally posted by Baustin
Number 3 is just straight up wrong, and I disagree that it's a good idea to unlock your number 1 attribute.

The problem I have is the "never enhance anything more than 30%" part.


once again...

if you already know how to build dots, and have your own methods worked out... this isn't for you.

this is clearly intended for agents who know next to nothing about the game.

Is also is not called "6 Tips for building the ultimate dots in the universe"

it's impossible to make a comprehensive guide that applies to every archetype of every position, that is also simple to understand and also generates perfect dots.

perfection requires an obsessive/compulsive level of detail that cannot be written into 1 guide

Anyone who reads this as new and useful information should never blow more than 36 BTs on training enhancements for 1 attribute.

The only problem I have with this guide is rule #1 should be "Do not touch SAs until you're L50 or preferably higher." That's the biggest mistake I see new dot builders making.

 
P@nda
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Yes, I do not agree with all of this, but I do think there is some value here for a lot of crappy builders and newbs.
 
Novus
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Originally posted by P@nda
Yes, I do not agree with all of this, but I do think there is some value here for a lot of crappy builders and newbs.


Agreed.

I do think there's value in learning how to build good dots before you learn how to build great dots. It's like learning addition before learning multiplication.
 
TehKyou
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Originally posted by Novus
Agreed.

I do think there's value in learning how to build good dots before you learn how to build great dots. It's like learning addition before learning multiplication.


I've been around a long time, and I'm just now making the transition from building good dots to great dots. My current 4 will be my last good ones.

I think multiplication was easier
Edited by TehKyou on Jul 6, 2013 06:44:21
 
WiSeIVIaN
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Originally posted by DeeVee8
6 Simple Rules to Dating My Teenage Dot-ter

Nice easy-to-interpret guide Wise.


OMG the puns. Can I request a mod to edit title?

Originally posted by Baustin
Number 3 is just straight up wrong, and I disagree that it's a good idea to unlock your number 1 attribute.

The problem I have is the "never enhance anything more than 30%" part.


Hey Baus. As another poster referenced, this guide isn't for you. Over-enhancing attributes is a mistake a lot of new (and even veteran) dotbuilders make. Are there situations where is it advantageous to enhance >30%? yes. Are there situations where enhancing above 30% is a detriment to your build? Yes and more often. In general, depending on what you are doing, even in the situations where it is advantageous it's often minimally so.

I would however sincerely encourage you to post some player build content to put mine to shame. Open challenge to better the game as a whole. I still do think #5 and #6 have utility for even you (no offense meant).

===============

Facts be, the above will lead you down the path towards WL-quality dots, and down the much more fun path of having a dotbuilding baseline, so player building becomes more about where you allocate those resources and what you want your dot to do (which is the actual fun part).

Dismissing these as tips for only nubes and bad dotbuilders is a mistake. Panda, the guide this links up with is capable of building dots of a higher EL than your WL guys. We are talking around 1460-1470 on 3AE 4majors (though this will depend on how hard majors are pumped obv). Keep in mind 1400 on 3AE can get multiple WL offers with the right production and/or right archetype/buildtype. Highest it goes I've seen is around 1520 on 3AE 4 majors, and that is only really on Oline and Dline where you can push certain attributes harder.

They are however, slightly oversimplified rules meant to curb the pitfalls many agents (new and not-so-new) make. Obviously they won't lead to the perfect dot, but it will lead you closer to that than many in this thread seem to think.
 
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