Please note that this guide and much much more are available at my OPEN private forum that is linked in my signature! Enjoy!
Originally posted by WiSeIVIaN
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======6 Simple Rules of Building Good Dots========
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1. Effective Level, higher is better (generalization)
What does this mean? Well in general, the higher your effective level, the better the build because the more skill points of attributes+SA’s you have. When you are talking about under 100 EL it ends up coming down to build choices (how you are allocating your resources). Keep in mind the difference between 3AE and 4AE is ~100 EL, so when comparing 3AE to 4AE builds, add/subtract that for an accurate comparison.
If you have a an EL of 1360+ and you are sitting pretty with a 4AE build, 1420+ and you are sitting pretty with 3AE. (keep in mind these are for 4-major dots which is everyone except K+P+QB+WR+TE) The 3 former will have higher EL’s, while the 2 later positions will have lower on average.
2. Multi-Training and ALGs drive your effective level (how many Skill points your build is worth) Up
Why? Well, the only 2 resources you have to build your player are training points (TP) and skill points (SP). You also have bonus tokens (BT) but they are really a sub-resource of TP’s.
==How do you use TP’s more efficiently?==
4x multi training. 4x multi makes each 2TP worth significantly more than when they are used on regular normal/light/intense training. This is because 4x multi-training gets a 30% bonus compared to intense, while also giving more bonus tokens than intense.
This means in general you want to multi-train as long as possible and still hit your bonus token goals necessary to complete the 3AE or 4AE you are aiming for. (this is aside from at the very start of your build, I recommend intense training only 1 attribute until it hits the 68-77 range via training and SP's, then switching to 4x multi, as this will help maximize ALGs)
==How do you use SP’s more efficient?==
You use them to exploit ALG’s (auto level gains) to get you more free SP. Basically, at early levels if your dot has 4 major attributes, every time you level-up you gain 0.5 points in those attributes. If you have say 25 spd on an elusive HB, and you go from level 1 to level 2, you’ll have 25.5 spd. You just gained 0.5 spd, which is worth 0.5 skill points (because you are below the first-cap).
Why is this important? Well lets say you have 81 spd, which is at the 7-cap (where it costs 7 SP for 1 point of spd) and you level-up. You still get 0.5 spd, giving you 81.5 spd. However since it costs you much more to buy speed with skill points, this 0.5 was actually worth 0.5* 7 = 3.5 SP. So compared to the earlier example, you gain 3 more SP when you level-up, simply because your attributes. Are higher, raising the value of those ALG’s and letting them make your dot awesome, almost for free.
Also NEVER put points into SA's before lvl50, or even lvl60 as those SA's do not get auto-level gains, so 6 SP in an attribute will always "grow" into more, while SA's won't "grow, so they are better on the back-end.
3. Enhanced Training is good, but don’t go crazy
Getting an extra 10%, 20%, etc training can be nice, but keep in mind these cost BT’s, which indirectly mean you’ll get to multi-train shorter for every upgrade you buy, since you’ll have to light-train on the back end to hit your BT goals.
NEVER Enhance anything more than 30%.
There are reasons to do so, but we are not going to worry about them, stop trying to be weird and get yourself in trouble.
My suggestion would be to both lvl3 enhance (30%, costs 6+12+18 = 36 BTs) your 3 most important attributes, and also unlock those 3 attributes for multi-training. This will ensure you train these attributes as long as possible, making your enhancements well worth it. (you can rotate your other attributes in that 1st multi-training slot, since it’s a free wild-care).
For any other attributes you train, go 10%. It’s quick, it’s easy, it costs 6 BTs.
4. Aside from your 3 most important attributes. (which you unlocked multi-training training and enhanced training for) NEVER train an attribute that’s between 33-48
Simply put, it’s the most inefficient place to train, since as your attributes go up, training %’s go down. However as you go up the caps the effectiveness of training goes up to cancel out that training decline (training 10% at 55 since it’s the 2-cap, gives as many SP’s as training 20% at sub-48 since it’s the 1 SP range).
The huge range that is the 1-cap (0-48) causes the later part of that to be extremely inefficient. So this is a good hard rule to avoid wasting training points (one of our 2 valuable resources if you remember).
5. +% AE and CE is GREAT
I’ll elaborate on this in another thread, but you need 3 if not 4 combined +% AE and CE at every position in GLB. +5% base is worth it on AE so aim for that. Don’t be afraid to double stack even with diminishing returns, and if you are a position like oline or possession WR that only needs 1 type of +% (hold block% and catch ball% respectively) I’d highly suggest triple capping. With diminishing returns a +15% AE, a 2nd +15% AE, and a +12% CE all in the same thing will give +25.5%, which is simply fantastic.
6. UNDERSTAND WHAT YOU WANT YOUR PLAYER TO DO, AND BUILD HIM FOR THAT PURPOSE
If you want a guy who is a great pass rusher, his attributes, his SA’s, his VA’s, his +% AE, his ht/wt, should all be towards that goal first and foremost. If you want to force fumbles but think 7 monster hit is enough instead of 10, in reality you don’t want to force fumbles.
If you build a dot to force fumbles, but build him in such a way that people observing are confused on whether he really wants to force fumbles, you won’t be forcing many fumbles.
Every dot should start with an idea, a goal, on what you want them to do, and you build towards that. Not everything has to be flashy, but having a purpose to your build is important. Blindly making build decisions every time you level-up with no goals in mind, leads to bad dots.
=================================
Originally posted by WiSeIVIaN
=========================================
======6 Simple Rules of Building Good Dots========
=========================================
1. Effective Level, higher is better (generalization)
What does this mean? Well in general, the higher your effective level, the better the build because the more skill points of attributes+SA’s you have. When you are talking about under 100 EL it ends up coming down to build choices (how you are allocating your resources). Keep in mind the difference between 3AE and 4AE is ~100 EL, so when comparing 3AE to 4AE builds, add/subtract that for an accurate comparison.
If you have a an EL of 1360+ and you are sitting pretty with a 4AE build, 1420+ and you are sitting pretty with 3AE. (keep in mind these are for 4-major dots which is everyone except K+P+QB+WR+TE) The 3 former will have higher EL’s, while the 2 later positions will have lower on average.
2. Multi-Training and ALGs drive your effective level (how many Skill points your build is worth) Up
Why? Well, the only 2 resources you have to build your player are training points (TP) and skill points (SP). You also have bonus tokens (BT) but they are really a sub-resource of TP’s.
==How do you use TP’s more efficiently?==
4x multi training. 4x multi makes each 2TP worth significantly more than when they are used on regular normal/light/intense training. This is because 4x multi-training gets a 30% bonus compared to intense, while also giving more bonus tokens than intense.
This means in general you want to multi-train as long as possible and still hit your bonus token goals necessary to complete the 3AE or 4AE you are aiming for. (this is aside from at the very start of your build, I recommend intense training only 1 attribute until it hits the 68-77 range via training and SP's, then switching to 4x multi, as this will help maximize ALGs)
==How do you use SP’s more efficient?==
You use them to exploit ALG’s (auto level gains) to get you more free SP. Basically, at early levels if your dot has 4 major attributes, every time you level-up you gain 0.5 points in those attributes. If you have say 25 spd on an elusive HB, and you go from level 1 to level 2, you’ll have 25.5 spd. You just gained 0.5 spd, which is worth 0.5 skill points (because you are below the first-cap).
Why is this important? Well lets say you have 81 spd, which is at the 7-cap (where it costs 7 SP for 1 point of spd) and you level-up. You still get 0.5 spd, giving you 81.5 spd. However since it costs you much more to buy speed with skill points, this 0.5 was actually worth 0.5* 7 = 3.5 SP. So compared to the earlier example, you gain 3 more SP when you level-up, simply because your attributes. Are higher, raising the value of those ALG’s and letting them make your dot awesome, almost for free.
Also NEVER put points into SA's before lvl50, or even lvl60 as those SA's do not get auto-level gains, so 6 SP in an attribute will always "grow" into more, while SA's won't "grow, so they are better on the back-end.
3. Enhanced Training is good, but don’t go crazy
Getting an extra 10%, 20%, etc training can be nice, but keep in mind these cost BT’s, which indirectly mean you’ll get to multi-train shorter for every upgrade you buy, since you’ll have to light-train on the back end to hit your BT goals.
NEVER Enhance anything more than 30%.
There are reasons to do so, but we are not going to worry about them, stop trying to be weird and get yourself in trouble.
My suggestion would be to both lvl3 enhance (30%, costs 6+12+18 = 36 BTs) your 3 most important attributes, and also unlock those 3 attributes for multi-training. This will ensure you train these attributes as long as possible, making your enhancements well worth it. (you can rotate your other attributes in that 1st multi-training slot, since it’s a free wild-care).
For any other attributes you train, go 10%. It’s quick, it’s easy, it costs 6 BTs.
4. Aside from your 3 most important attributes. (which you unlocked multi-training training and enhanced training for) NEVER train an attribute that’s between 33-48
Simply put, it’s the most inefficient place to train, since as your attributes go up, training %’s go down. However as you go up the caps the effectiveness of training goes up to cancel out that training decline (training 10% at 55 since it’s the 2-cap, gives as many SP’s as training 20% at sub-48 since it’s the 1 SP range).
The huge range that is the 1-cap (0-48) causes the later part of that to be extremely inefficient. So this is a good hard rule to avoid wasting training points (one of our 2 valuable resources if you remember).
5. +% AE and CE is GREAT
I’ll elaborate on this in another thread, but you need 3 if not 4 combined +% AE and CE at every position in GLB. +5% base is worth it on AE so aim for that. Don’t be afraid to double stack even with diminishing returns, and if you are a position like oline or possession WR that only needs 1 type of +% (hold block% and catch ball% respectively) I’d highly suggest triple capping. With diminishing returns a +15% AE, a 2nd +15% AE, and a +12% CE all in the same thing will give +25.5%, which is simply fantastic.
6. UNDERSTAND WHAT YOU WANT YOUR PLAYER TO DO, AND BUILD HIM FOR THAT PURPOSE
If you want a guy who is a great pass rusher, his attributes, his SA’s, his VA’s, his +% AE, his ht/wt, should all be towards that goal first and foremost. If you want to force fumbles but think 7 monster hit is enough instead of 10, in reality you don’t want to force fumbles.
If you build a dot to force fumbles, but build him in such a way that people observing are confused on whether he really wants to force fumbles, you won’t be forcing many fumbles.
Every dot should start with an idea, a goal, on what you want them to do, and you build towards that. Not everything has to be flashy, but having a purpose to your build is important. Blindly making build decisions every time you level-up with no goals in mind, leads to bad dots.
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Edited by WiSeIVIaN on Jul 7, 2013 13:36:52
Edited by WiSeIVIaN on Jul 7, 2013 13:31:12