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Forum > FAQ's, Player Guides and Newbie Help > 6 Simple Rules of Building Good Dots
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Hagalaz
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Quite a nice intro to building guide, mr wiseman. Everything should be easy to understand for the newly started people.
 
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there are better guides out there.
 
TheBear
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Originally posted by Phantom Of The Opera
there are better guides out there.


Put your money where your mouth is and post them here
Edited by TheBear on Jul 6, 2013 08:58:54
 
WiSeIVIaN
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Originally posted by Phantom Of The Opera
there are better guides out there.


To be clear, this isn't really a full guide, moreso some simple protips.

There is a more in-depth (though fairly simply and straight-forward) guide of my own (how I build dots) in the private forum linked in my signiture. Along with some guides and build tips from other individuals.

Forum is still new and growing, but the idea in general is to help people who want to learn to build better dots, in fact learn how to build better dots. I implore and encourage anyone who can build better dots or give better tips, to in fact do so.

Just saying people who think this is filth for day1 nubes haven't taken a look at the dots that make up 90% of national pro rosters.
 
jdbolick
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Funny how so much of this is so different from your last guide and just happens to "borrow" things from my own guide. Unfortunately you still got some things wrong.

Originally posted by WiSeIVIaN
Keep in mind the difference between 3AE and 4AE is ~60 EL

More than that. If it was only that much then everyone should go for 4 pieces of AEQ. It's more like 100 player value, which is different from EL for the record.

Originally posted by
This means in general you want to multi-train as long as possible and still hit your bonus token goals necessary to complete the 3AE or 4AE you are aiming for.

You should probably make a note that it's a bad idea to start multi-training right away, as that's a common mistake. The very earliest training should be focused in the primary attribute.

Originally posted by
NEVER Enhance anything more than 30%.

As you note, there are methods where it makes sense to do so. I would modify this to say that it's not advisable unless you have a specific plan, such as if you're going for 3 AEQ and know you'll be multi-training that attribute the entire time. Or you could just say to never enhance the first attribute to more than 30%, since that's a definite.

Originally posted by
4. Aside from your 3 most important attributes. (which you unlocked multi-training training and enhanced training for) NEVER train an attribute that’s between 33-48

Minor quibble, but you actually shouldn't be training your most important attributes there either. If you find yourself doing so then you didn't stagger your training and skill point application correctly.

Originally posted by
you need 3 if not 4 combined +% AE and CE at every position in GLB.

Yeah, that's not true at all. Two I would agree with, but 3 is a debatable choice for OL, pure power HBs/FBs, blocking FBs/TEs, and non-fake WRs. The plethora of options means that most defensive dots should get 3+ % pieces.

Originally posted by
With diminishing returns a +15% AE, a 2nd +15% AE, and a +12% CE all in the same thing will give +25.5%, which is simply fantastic.

Again, it's highly debatable as to whether or not an extra 3% there is worth more than a special ability, especially if that special ability is favored.

Kudos for the effort, but you should probably leave the build writing to people with more knowledge and more success who make less mistakes.


edit:
Also, Baustin is correct about whether or not to unlock the first attribute. I generally do it, but if you do so then you should make sure you don't keep investing skill points beyond the 83 cap, and you should probably stop earlier than that. Unlocking it and then pushing above 83 defeats the purpose because it will get to 100 natural before you're through with all your multi-training.
Edited by jdbolick on Jul 6, 2013 11:24:53
Edited by jdbolick on Jul 6, 2013 11:20:42
 
DeeVee8
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ITT jdbolick lays down his patented Knowledge Bomb Quote Ladder on the FAQ forum.
 
Theo Wizzago
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Originally posted by DeeVee8
ITT jdbolick lays down his patented Knowledge Bomb Quote Ladder on the FAQ forum.


Originally posted by Theo Wizzago
You forgot one, Wise...

#7, after you have done all this be sure to post your build in the forum so JD can tear it apart and then you can build it all over again, this time the right way.


I TOLD ya so!!!

(BTW, good job, JD. Also, for all you bashin down on Wise, at least he's trying to help out and he never said it was the Ultimate Guide To Building Perfect Dots... just some stuff newbies should get to know. Peace. out. )
Edited by Theo Wizzago on Jul 6, 2013 23:49:50
 
ezra_
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Yeah, I still do all of this wrong and somehow play in WL now and then I sure know a good build when I see it, but I don't make them.
 
toobad4u_00
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Originally posted by ezra_
Yeah, I still do all of this wrong and somehow play in WL now and then I sure know a good build when I see it, but I don't make them.


I quote this only because I am in the same boat hanging out without a paddle.
 
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Originally posted by TheBear
Put your money where your mouth is and post them here


money is dirty and full of bacteria. Why would I do that?
 
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I just want to say that I really appreciate what Wise is doing. I have learned a lot from reading through his forum. Whether or not it is completely, 100% accurate, I still feel that my dot building knowledge has improved because of what he has written/posted.
 
WiSeIVIaN
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Originally posted by jdbolick

More than that. If it was only that much then everyone should go for 4 pieces of AEQ. It's more like 100 player value, which is different from EL for the record.

This is correct, I kinda just looked at a couple random builds and threw that in there (which isn't good to do). Updated to 100 EL in the OP, thanks. EL=player value, no one knows what PV means, for the record.


Originally posted by jdbolick

You should probably make a note that it's a bad idea to start multi-training right away, as that's a common mistake. The very earliest training should be focused in the primary attribute.


True. updated. done.

Originally posted by jdbolick

As you note, there are methods where it makes sense to do so. I would modify this to say that it's not advisable unless you have a specific plan, such as if you're going for 3 AEQ and know you'll be multi-training that attribute the entire time. Or you could just say to never enhance the first attribute to more than 30%, since that's a definite.


Meh, keeping it. Trying to keep it somewhat simple, and scaring people with a NEVER until they discover said build practices (which one certainly doesn't need to do to make WL-quality dots).

Originally posted by jdbolick

Yeah, that's not true at all. Two I would agree with, but 3 is a debatable choice for OL, pure power HBs/FBs, blocking FBs/TEs, and non-fake WRs. The plethora of options means that most defensive dots should get 3+ % pieces.


I can math a 3rd +% piece (3%) being a slam-dunk on olinemen pretty easily. 3+ +% pieces (though not all in the same % for most positions) is a pretty easy slam dunk advice. Even a solid amount of good WL dots go light on +% and it is a mistake. Keeping as-is. "Not-true-at-all" is something I'll disagree with.

Originally posted by jdbolick

Again, it's highly debatable as to whether or not an extra 3% there is worth more than a special ability, especially if that special ability is favored.


Highly debateable if you hate math I guess... After this post I'll do a quick search in the build advice forum and see if I can find my lolmath (with some extremely conservative assumptions) on that matter to repost in this thread (though it'll take it a bit off-topic, but why not).

FYI, you do NOT need to prove +3% is better than +6 in a favored SA (comparing +% to a super hidden SA value is impossible of course). All I need to prove is that +3% is > the 5+5+4+4+3+3 = 24 SP that get put in attributes. Since you can easily get the SA's where they need to be, and simply choose the +3% over the 24 SP in attributes (which are moved to SA's to cover the missing +AE piece).

=====================

Originally posted by jdbolick

Kudos for the effort, but you should probably leave the build writing to people with more knowledge and more success who make less mistakes.


The door is open jd. Aside from my own narcissism, I am doing this to help the GLB community as a whole and help the knowledge gap between "haves" and "have-nots" be shortened.

If you want to head into my private forum (open and linked below) your input is welcome as long as you are not disruptive. If you would like to make an in-depth build guide (rather than that paragraph block) I will be happy to sticky it, as I have done with a couple people's.

If you instead want to make your own OPEN private forum on player building, I'll be happy to sticky a link to it from mine if it has a reasonable amount of content.

While I disagree with the general digg at my player building knowledge, I will say is that if more top GLB dotbuilders worked to put content and info out to nubes and like 90% of non-nubes (my signiture, hell this thread, is just advertisement) I wouldn't need to clog the forums with my dribble.

Just fwiw, my current batch of top-level dots (WR-HB-OT) were actually built much more inefficiently than the build methods in my guide, yet each in their career have spent some time in WL with some success (aside from the poss WR that goes up this year). If I can make decent WL dots doing lolcats "imma just multi-train from day1" stuff, there's no reason 99% of GLB can't make good quality dots, with better information.

The biggest thing (and something I am still working on getting into my forum) is once people have a player efficiency baseline, making sure they understand the tools to have to make the dots THEY want, do things THEY want. So many people have problems focusing on what they want to do, and waste endless SP, VA, AE, trying to do things there dot won't be able to do given their allocation towards that goal. You put 11 spin, 15% break tackle, and 30 VPs on 50 str, 70 car WR to break tackles, and you've just wasted a huge amount of resources for no season. Have a fake player and you leave juke at 7, omg why? Have a ffum player with 10 monster hit and no ffum%, omgwhy...

At any rate, I'll reiterate, feel free to post an in-depth guide in my forum and it'll get the sticky treatment, or if you want to make your own build guide forum and advertise it to others, I encourage it.
 
jdbolick
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Originally posted by Theo Wizzago
I TOLD ya so!!! (BTW, good job, JD. Also, for all you bashin down on Wise, at least he's trying to help out and he never said it was the Ultimate Guide To Building Perfect Dots... just some stuff newbies should get to know. Peace. out. )

No, WiSeIVIaN is trying to boost his own image which is why he wrote a guide copying a lot of my stuff without giving credit. This is what his build guide looked like less than a year ago: http://goallineblitz.com/game/forum_thread.pl?thread_id=4971394&page=2#46120842 I corrected his "guide" back then when I saw it being posted in some team forums, at which point WiSeIVIaN finally became aware of the one I had written: http://goallineblitz.com/game/forum_thread.pl?thread_id=5011668&page=7#46572394 It's great that WiSeIVIaN corrected the stuff I said was wrong in his old guide and then added my own information, but passing it off as his own was uncool, and still making mistakes with his "new" guide is worse.

Furthermore, I never said my guide "was the Ultimate Guide To Building Perfect Dots." In fact, I've made it repeatedly clear that it is not the absolute best way to build. You can build slightly superior dots by doing things in a different but vastly more complicated fashion. My guide is the easiest way to start off a great dot. I wrote it specifically so that absolutely anyone could follow it, no matter how long they've been playing GLB.

Originally posted by jdbolick
Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x without equipment. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 83 depending upon your build plan and how many attributes you eventually need to increase.
 
jdbolick
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post removed
Edited by InRomoWeTrust on Jul 7, 2013 14:44:12 (c2 forum rule)
Edited by jdbolick on Jul 7, 2013 13:51:53
 
coachingubigr
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ITT: bolick pwns
 
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